Talk:List of engineer skills

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Color template ?[edit]

Just wondering… What color is the engineer's, exactly ? On the official site (profession reveal and wallpaper) it looks like a pale brown, but it's hard to tell the exact hue. -Alarielle- 17:03, 19 May 2011 (UTC)

psssst, head over here Venom20 User Venom20-icon-0602-sm-black.png 17:06, 19 May 2011 (UTC)

Utility skills[edit]

It seems like the engineer is kind of the reverse of other skill sets: instead of weapon choice being vital and utility skills secondary, it seems like there's much more competition for utility skills, with weapon skills mainly acting as complements to them. I could be totally wrong, but this is really quite interesting. ~Ekko (talk) 22:02, 19 May 2011 (UTC)

True, it does have a much different feel than the other professions; I tend to think of it as somewhat like a more ranged version of Guardian gameplay. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 00:54, 21 May 2011 (UTC)

Rearrangement[edit]

This skill page needs to be better arranged. Most of the skills of unidentified type will be utility, elite or healing slot skills which each have their own subset of weapon skills and a tool belt skill. You could set each of the kits up in a separate section like this:

Kit Skill
Flamethrower Tool belt
Weapon skills Skill.png Immolate
Smoke Vent.png Backdraft
Air Blast.png Air Blast
 
 

Or add all of the information into a larger utility skills section - which might be more difficult to maintain. Thoughts? -- aspectacle User Aspectacle.png 01:40, 20 May 2011 (UTC)

Sorry - I think there are only 4 tool belt skills so either the elite slot or the healing slot skill misses out. I can't tell which atm. I'm still reading the info. -- aspectacle User Aspectacle.png 01:43, 20 May 2011 (UTC)
Elite, I think. We know the med kit gets a toolbelt skill. ~Ekko (talk) 01:45, 20 May 2011 (UTC)
Are you even sure there's a relation between the skill slots and the tool belts ? For all we know you might be able to customize the tool belt. Or maybe I missed some info ? -Alarielle- 08:58, 20 May 2011 (UTC)
Toolbelts are like Attunements, from what I collected; They would get their own table. - Infinite - talk 09:06, 20 May 2011 (UTC)
Or you could consider them like burst skills linked to the warrior weapons and present them the way I suggested. I think they're better presented together. -- aspectacle User Aspectacle.png 01:06, 21 May 2011 (UTC)
They are like burst skills for the utility slots...Overclocking, anyone? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 01:12, 21 May 2011 (UTC)
I would keep the table the way it is… but maybe make it a bit larger ? Looks so small compared to the others ; I know it's what was done on other profession's pages, but this one just looks too small. Maybe because it has three columns. -Alarielle- 10:15, 21 May 2011 (UTC)

(Reset indent) I was under the impression that that table would go as sub-section of utility skills, but I reread it now and I clearly misunderstood. I think this is a good idea. - Infinite - talk 13:21, 21 May 2011 (UTC)

Kit skills[edit]

Why delete the kits from the utility skills table ? It seemed to me they have their place there, even when listing the skills they provide above and mentioning they are utility skills. -Alarielle- 10:20, 21 May 2011 (UTC)

Grenade Satchel?[edit]

Considering that the odds that Grenade Satchel is not the grenade kit are next to zero, shouldn't we replace references to the generic "grenade kit" with the specific skill name (and make grenade kit a redirect to grenade satchel)? ~Ekko (talk) 17:00, 21 May 2011 (UTC)

Proposal: Merge tool belt skills with healing/utility skill table.[edit]

From the description of the tool belt, it is implied that every healing and utility skill available to an engineer will have a specific counterpart present on the tool belt. If this is the case, can't another column simply be added to the table already present for healing and utility skills? It feels excessive to me to have two tables. Thoughts? —Proton 08:42, 14 June 2011 (UTC)

Agree, although I think it's important to group specific abbilities for clarification that they all belong to the tool belt. I shall think over ideas for that, although I hope someone else will step in with a great solution =) -- Cyan User Cyan Light sig.jpg 08:58, 14 June 2011 (UTC)
I propose waiting until the latest demo to actually see how the Tool Belt functions and go from there. - Infinite - talk 11:10, 14 June 2011 (UTC)
So, then? People got to see the engy during the fanday demo, right? What's the word on this? ~~ User Kiomadoushi sig.png Kiomadoushi 05:36, 26 June 2011 (UTC)
Well I'd say after the update on utility belt skills, with every heal/utility having a tool belt skill, the merge makes more sense so as to not repeat every skill. Revote? ~~ User Kiomadoushi sig.png Kiomadoushi 03:41, 5 November 2011 (UTC)
There has been general support; I'm going to implement it, now that we know that every healing/utility skill is linked to a tool belt skill. Aqua (T|C) 03:43, 5 November 2011 (UTC)
Not the best, but it's certainly better. Aqua (T|C) 03:58, 5 November 2011 (UTC)

Flame Thrower[edit]

Sauce for this skill? --AdventurerPotatoe User AdventurerPotatoe Engineer tango icon 200px.png - 15:44, 25 June 2011 (UTC)

The IGN fanday preview. Glastium | talk 04:37, 26 June 2011 (UTC)
Sry, my fault. I confuse it with the flamethrower. Glastium | talk 04:42, 26 June 2011 (UTC)

video[edit]

just some engineer footage. http://uk.pc.gamespy.com/pc/guild-wars-2/1179074p1.html --The preceding unsigned comment was added by 81.155.157.34 (talk).

And here's a better solution pic for rifle skills. Maybe someone can make it icons? Glastium | talk 12:58, 28 June 2011 (UTC)
here is another good video http://youtu.be/KGUuc6kBN1I --Inoshiro 11:50, 24 February 2012 (UTC)

downed[edit]

found a vid where an engineer was downed. no i dont know the skills names or wat the they do, but i was wondering if we could put in the icons? (id do it but i dont know how :( ) its around 6:47 http://www.youtube.com/watch?v=nKuGPQHIBaA --The preceding unsigned comment was added by 74.140.47.76 (talk).

Deploy Ballistic Barrier[edit]

Just a question about this skill: Is it going to be an object (like turrets, although it would be a barrier) or will it be just kneeling behind your shield? Maybe something else? Thanks for any answers :) --The preceding unsigned comment was added by 173.76.220.66 (talk).

Tool Belt[edit]

The current format makes the Tool Belt skills look like they chain from their associated Utility skill. The heals still use the Chain format (which is an error), and the current arrow format is confusing. As they are separate skills, I'd propose making a separate section for Tool Belt Skills. Something like this:

Profession mechanic skills[edit]

*Some Healing and Utility skills grant an associated skill to the Tool belt.

Required Skill Tool Belt Skill Recharge Description
Elixir H Toss Elixir H.png Toss Elixir H 20 Recharge time Elixir. Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness.
Healing Turret Detonate Net Turret.png Detonate Healing Turret Recharge time Detonate your healing turret.
Med Kit Bandage Self.png Bandage Self 17 Recharge time Bandage your wounds and heal yourself.
Rocket Boots Rocket Kick.png Rocket Kick 15 Recharge time Use your rocket boots to do an explosive kick that burns foes.

Etc., etc. This way is much clearer, and it clarifies their class mechanic.--Anxiety 16:56, 29 February 2012 (UTC)

While it definitely needs to be changed, I think it'd be more practical to place the toolbelt skills next to their corresponding healing/utility skill instead of at the top by themselves. --98.163.251.165 10:23, 1 March 2012 (UTC)
It would be marvelous if we could make that work and not look terrible. It works for Warrior and Thief because they only have one skill per weapon, and they have cleverly labeled them "Burst Skill" and "Stealth Skill" in the "Equipped In" column. Unfortunately, there's just too many of them for Engineer; one for each Heal and Utility skill, in fact. This makes a mess of the table and fails to clearly indicate which is a Utility skill and which is a Tool Belt skill. I would also suggest putting it at the bottom, under the Heal/Utility table, rather than the top like other Professions. --Anxiety 12:03, 1 March 2012 (UTC)

How about something like this:

Slot and Profession mechanic skills[edit]

*Skills marked "Tool Belt" occupy keys F1-F4, above the Weapon Skills Bar. Each one requires the skill above them in the table to be equipped.

Slot Skill Type Skill Recharge Description
Healing Elixir Elixir H.png Elixir H 20 Recharge time Elixir. Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness.
Tool Belt Toss Elixir H.png Toss Elixir H 20 Recharge time Elixir. Toss Elixir H to grant protection, regeneration, and vigor to allies.
Turret Healing Turret.png Healing Turret 20 Recharge time Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.
Tool Belt Detonate Net Turret.png Detonate Healing Turret Recharge time Detonate your healing turret.
Device kit Med Kit.png Med Kit Recharge time Engineering Kit. Equip a kit that replaces your weapon with healing skills.
Tool Belt Bandage Self.png Bandage Self 17 Recharge time Bandage your wounds and heal yourself.
Utility Gadgets Rocket Boots.png Rocket Boots 2 Recharge time Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize.
Tool Belt Rocket Kick.png Rocket Kick 15 Recharge time Use your rocket boots to do an explosive kick that burns foes.
Gadgets Slick Shoes.png Slick Shoes 30 Recharge time Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
Tool Belt Superspeed.png Superspeed 25 Recharge time Activate your slick shoes, enabling you to move at superior speeds.
Elite General Supply Crate.png Supply Crate 120 Recharge time Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.
Elixir Elixir X.png Elixir X 85 Recharge time Elixir. Drink Elixir X to become a rampaging brute or whirling tornado. Underwater, become either a withering plague or a whirlpool.
Turret Elite Mortar Kit.png Mortar 120 Recharge time Build a stationary mortar that you or your allies can fire.

The Skill Types are broken up, but it more clearly explains which is the Tool Belt Skill, as well as which skill they need. --Anxiety 12:15, 1 March 2012 (UTC)

Skill points[edit]

Do we really need skill points on this page? If we put all the information 'bout a skill on this page, it can get messy quickly. And it renders the single skill page pointless. Glastium talk 18:15, 18 March 2012 (UTC)

I think it's more comprehensive, and will help people when the game launches. It's such a small column and doesn't make it messy. The fewer clicks necessary to get information, the better. Individual skill pages still have all of the specific effects and durations, while this page has only their in-game description. Now that would be messy. --Anxiety 11:49, 19 March 2012 (UTC)

Racial Toolbelt skills[edit]

They've added toolbelt skills for the various racial abilities, and I don't see them on the Engineer nor the Racial Ability pages. I don't know how to add these to the matrix myself, but these are the two Asura abilities I had access to today (the damage values are not to scale with the others because these were on my level 17 character, so please ignore them, all the other elements should be constants):

Pain Transference (Pain Inverter): 45 cooldown
Send out a bolt that steals a boon from your foe and gives them one condition from you.
Damage: 33
Range: 900
Vent Radiation (Radiation Field): 45 cooldown
Vent radioactive gas to poison nearby foes.
Poison (9s): 273 Damage, -33% Heal Effectiveness
Range: 360

Anyways, this is something that hopefully will get compiled after launch. The preceding unsigned comment was added by Ohoni (talkcontribs).

I think all of those skills are actually already documented on the wiki--they're linked to from the parent skills' infoboxes. Someone with some DPL knowledge should be able to add them fairly easily. ~Ekko (talk) 06:14, 22 August 2012 (UTC)


Turrets self overcharging[edit]

Since turrets now overcharge themselves, I dont think we need to see those skills on this page. We can just get rid of them like it is in the turret page. Would do alot to clean this page up. 72.143.214.37 15:42, 12 May 2020 (UTC)

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Flame Turret.png Flame Turret Not available underwater 0.5½ 20 Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Flame Turret Not available underwater Detonate your flame turret.
Chain Arrow Toolbelt.pngMagma Orb.png Throw Napalm Not available underwater 0.5½ 25 Throw a ball of napalm that explodes on impact, burning foes around target location.
Net Turret.png Net Turret 0.5½ 30 Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Net Turret Detonate your net turret.
Chain Arrow Toolbelt.pngNet Shot.png Net Attack 0.25¼ 38 Fire a net from your belt to immobilize your foe.
Rifle Turret.png Rifle Turret Not available underwater 0.5½ 20 Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Rifle Turret Not available underwater Detonate your rifle turret.
Chain Arrow Toolbelt.pngFierce Shot.png Surprise Shot Not available underwater 8 Fire a bullet out of your belt.
Rifle Turret.png Harpoon Turret Underwater skill 0.5½ 20 Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Harpoon Turret Underwater skill Detonate your harpoon turret.
Chain Arrow Toolbelt.pngScorpion Wire.png Harpoon Underwater skill 0.5½ 8 Launch a harpoon from your belt.
Rocket Turret.png Rocket Turret 0.5½ 40 Turret. Build a turret that fires rockets. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Rocket Turret Not available underwater Detonate your rocket turret.
ChainDetonate Net Turret.png Detonate Rocket Turret Underwater skill Detonate your rocket turret.
Chain Arrow Toolbelt.pngRocket.png Rocket 0.5½ 25 Fire a rocket out of your belt that explodes on impact.
Thumper Turret.png Thumper Turret Not available underwater 0.5½ 40 Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Thumper Turret Not available underwater Detonate your thumper turret.
Chain Arrow Toolbelt.pngEruption.png Rumble Not available underwater 0.25¼ 38 Release a shock wave of inertial force to damage nearby foes.


This is what it would look like. On another note, should look into cleaning this page up again, 72.143.214.37 15:52, 12 May 2020 (UTC)

Feedback 2020/05/18[edit]

Scatter Mines (underwater weapon skill) has no longer a flip-over version and can't be detonated manually Same goes for Net Wall (underwater weapon 5) --78.233.150.74 08:22, 18 May 2020 (UTC)