Talk:Launch

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Uppercut says launch not knock back Getefix 21:54, 18 March 2011 (UTC)

Fixed. --Moto Saxon 22:00, 18 March 2011 (UTC)
Does anyone know if this interrupts? because if it does, I'd love to launch foes in the middle of their chain.Headache 02:39, 14 August 2011 (UTC)
According to interrupt it does. -User Eive Windgrace Harbinger of the Deceiver.png 03:52, 14 August 2011 (UTC)
thank you... never once thought to check if the page that I'm interested in would cover that...Headache 04:49, 14 August 2011 (UTC)
Does it push them back at all, or does the Uppercut trait just knock them higher? The point of this being... can I launch people off cliffs?--67.248.0.129 19:19, 27 March 2012 (UTC)

Template[edit]

I'd like to suggest that the page template be edited to match that of more robust effect articles, such as Chilled. - a la VivienneRunestone User Viviennerunestone Elementalist-tango-icon-20.png 09:45, 13 May 2012 (UTC)

rename?[edit]

I'm wondering if we should move this article to "Blowout" or not (same as my question on Talk:Push). In every skill tooltip that lists this effect (except Overcharged Shot which has a longer description anyway), the effect says "Blowout", but in the skill description it says "Launch". Obviously both terms mean the same thing, but which one should we use as the article name? —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:34, 23 June 2012 (UTC)

'Blowout' is the name of the mechanic as listed in the skill facts, I think that should be used for the name of the article; named after the name of the mechanic.--82.74.244.51 20:50, 14 January 2013 (UTC)
Blowout has been renamed to Launch as of today's update. No more reason to move it to Blowout. 82.74.244.51 16:52, 30 April 2013 (UTC)

Flesh Golem now considered blowout on Charge[edit]

My flesh golem Charge skill now says it's a blowout, maybe it should be listed here? 71.68.238.112 23:18, 19 January 2013 (UTC)

down time?[edit]

In no page about push, launch or similar does it states the time you stay down. For example, if I use overcharged shot, my enemy gets launched and I get pushed back. We both take time to recover and keep fighting, but I always recover faster than my enemy. But I haven't found a single data about this. Is it always the same time? is it skill dependant?

SuperJugy 18:50, 18 April 2013 (UTC)