Talk:Frequently Asked Questions
From Guild Wars 2 Wiki
What the hell is up with all these notices?! -- Armond Warblade
08:11, 18 February 2008 (UTC)
Will there be some kind of auction house, or will we continue to have only the real-time trading that occurs in GW1?--The preceding unsigned comment was added by User:199.126.31.106 (talk) .
- That's unknown as of yet. --
Plingggggg \ Talk 00:59, 23 February 2008 (UTC)
[edit] The Story
What is Guild Wars 2 all about?
- We can really only speculate, but The Movement of the World contains all the backstory for GW2, so you can guess from there. Calor
20:00, 24 February 2008 (UTC)
[edit] Interaction between races
I'm not sure is this is the right place to put this, but has any information been released on how the different races interact with each other outside guild halls/Lion's arch?
(For example, it seems the humans and charr are, in general, fighting each other. Does this mean that charr and humans would not be able to enter each other's outposts/persistent areas/towns, but would be able ot meet each other in, say, Norn or Asura areas?) Other questions like these would also be interesting to hear about.98.212.211.163 01:10, 14 April 2008 (UTC)
- Sadly, no. The Movement of the World has a bit on race interaction, but besides that, no. There's very little info released by Anet pertaining to GW2. Calor
01:16, 14 April 2008 (UTC)
- Now we know some details from the MMORPG.com interview from December 08, 2009 Markus Clouser
22:56, 24 December 2009 (UTC)
- Now we know some details from the MMORPG.com interview from December 08, 2009 Markus Clouser
[edit] Its gonna be a sad moment....
when it comes to leave my 8 chars behind, Ive not being playing as long as some people but I have spent over 3k hours in game in almost 2 years (I was afk for almost 2-3 months)
Been through a lot with my chars & they will be sadly missed as I dont expect to return to GW1 unless GW2 is really really really crap... I mean who goes back to playing old games?? obviously every game will have its fanatics & die hards that will remain with GW1 making sure that it isnt completely barren of life
but it will be a sad but happy moment none the less
78.149.133.91 03:53, 5 July 2008 (UTC)
- can you imagine trying to do the final 3 missions in NF after GW2? I had to pay ppl from my own guild to do it with me Dan De Ka 19:21, 5 July 2008 (UTC)
Lol, I PUG'ed it.--70.71.240.170 17:31, 4 April 2009 (UTC)
[edit] Main Page?
Does anyone besides me think this should be off the Main Page? At this point I think it is the most commonly sought after information and it's a bit buried. --Falseprophet 16:15, 23 July 2008 (UTC)
I have a question on the skill bar, will there be a skill bar or will it be like WoW where you just have a bunch of skills at your use of any time you feel necessary? --Bigg 18:24, 22 August 2008 (UTC)
Yes, there will be a skill bar similar to GW1 --The preceding unsigned comment was added by User:88.106.34.109 (talk) .
[edit] PvP
About the FAQ, it says "Two PvP modes have been announced, but not formally named. "Structured PvP" will be similar to GvG and other PvP styles already present in OGW." Can anyone confirm about the "other PvP styles", I haven't seem that anywhere else, someone could just have put it assuming it would be that way without having any reliable sources, all other places I've checked so far say it is similar to GvG, but not about other PvP from OGW. I found the change that added about "other PvP styles" here: http://wiki.guildwars2.com/index.php?title=Guild_Wars_2%2FFAQ&diff=6978&oldid=6977 If there is no reliable source I'll remove it. 201.82.41.163 21:32, 10 September 2008 (UTC)
- Wouldn't "Structured PvP" just be the same thing we've had all along in Guildwars1 for "E-sport" reasoning?. I know for a fact that Lots of info was infact divulged already on what separates the 2 different types of PvP they have planned; (Reference = Interviews with the Devs) however, I don't recall any Actual references to "GvG" specifically... only to Arena style like what already exists in GW1 where everyone is the same level and uses Weaponry that adheres to a specific leveled-Playingfield rule-set. Followed by the NEW mode of World-PvP where player level, group-size, and gear actually makes the biggest difference. There could be any number of different sub categories of competition stemming from those 2 distinctions right there. With any number of mini-games or objective styles separating them even further (IE: GvG, Polymock, Competitive missions, Onslaught, CTF, Sieges and Assault, Tower defense, Stealth ops and Sabotage, Supply Denial, etc...) --ilr
[edit] Raiding
Will there be something called raiding like in other MMO's? --The preceding unsigned comment was added by User:75.133.80.61 (talk) .
- We don't know. --
Gordon Ecker (talk) 02:50, 15 December 2008 (UTC)
- actually they said in World vs World PVP you could invade a mine to divert supply caravans Penners 13:54, 8 June 2009 (UTC)
[edit] Professions and Races
Are we going to get norn assasins? 86.157.49.152 22:30, 23 December 2008 (UTC)
- We don't know what professions the game will have, and we don't know whether those professions will be limited to a specific race. --
Pling \ talk 00:15, 24 December 2008 (UTC)
- We do now know that any race will be able to be any profession, whatever those are. It has been stated so in the UFragTV interview with Eric Flannum from PAX day 3 (at around 5 hrs). Shall we add this to the Character section (either Races or Professions)? · LOQUAY · 14:49, 7 September 2009 (UTC)
- I couldn't watch the video for some reason, I'll try again later. I've included the info in the professions section. I might change the wording of the question later when I've thought about it more, I'm not sure it's very clear. --Aspectacle 00:22, 14 September 2009 (UTC)
- We do now know that any race will be able to be any profession, whatever those are. It has been stated so in the UFragTV interview with Eric Flannum from PAX day 3 (at around 5 hrs). Shall we add this to the Character section (either Races or Professions)? · LOQUAY · 14:49, 7 September 2009 (UTC)
[edit] Flying
can you fly in guild wars 2 some people say you can is it true? (added on behalf of 24.180.65.80 from main page) Peter File:User Peter Higgins Rune Warrior Major.png Higgins 02:02, 18 February 2009 (UTC)
- The answer is "we don't know" - we only know about jumping. Flying is a possibility, but we don't know. -- Konig Des Todes 08:06, 4 April 2009 (UTC)
- Q: Will Guild Wars or Guild Wars 2TM feature flight capabilities?
- A: No, flight is not a featured character capability in Guild Wars or Guild Wars 2.
- (Source: Guild Wars: Your Wings Await!) --Itay Alon 12:41, 26 August 2009 (UTC)
[edit] does this idea piss any1else off?
first they say late 2008 then early 2009 then 2010-2011? this is seriously making me want to quit gw entirely i feel like they just need to give up on it i bet they havnt even started...plus mroe and more people every day are quiting guild wars, towns used to be filled with atleast 2 districts no matter where you were but now it seems there's no more then 7 people per town. i cant say i want gw to stay they same cause they fucked it up already but hey its better thne waiting for what is it 4 years now? to play something people are eventually gonna stop caring about because of their excitement is just gonna go down i like the ideas they have really but im gonna be done with MMOs by the time it comes out cause theres no way ima gonna go over to WoW
if any1 else agrees with me say so in this topic cause i feel strongly im not the only one and if you dissagree explain why66.58.179.251 06:23, 4 April 2009 (UTC)
- Anet never said the game would be released late 2008. They said the beta would be, and then the beta would be out early 2009. Early 2009 is not over. What I hate is the fact that people who can't even spell right think they know how difficult it is to make a game. I looked into programming and I found it annoying beyond belief - but that's me. It takes longer than a year to get a brand-new game into a beta position. GW started development, if I'm correct, in 2001, and was released when? 2005, four years later. 2010 sounds MUCH more reasonable than 2008. The only reason why Factions, Nightfall, and Eye of the North took a short time was because most of the mechanics were already made. However, with GW2, they are starting from scratch, and with a just as big, or bigger, world than Prophecies - which, might I add, was bigger than the 3 later GW1 games.
- Stop QQ'ing and play another game for a year. It's not like you are paying a monthly fee for the game. -- Konig Des Todes 08:05, 4 April 2009 (UTC)
- Damn right. --Kurpitsa 10:49, 4 April 2009 (UTC)
- Lol @ "towns used to be filled with atleast 2 districts no matter where you were but now it seems there's no more then 7 people per town" haha, this noob must never visit kamadan American d1, or any of the 9-14 districts of shing jea monestary American. This guy is seriously idiotic. Yes, lets quit making a game that takes longer than whats expected because a noob says so.
Look back thru time and see the games that took longer than expected, and tell me how many of those games came to fail horribly....
[edit] Pets?
This is going to sound really dumb, but I didn't see it on the FAQ. What about the pets, the kind you can get with the Ranger profession in OGW? Will they be separate from the party like the Companions, or maybe they ARE the companions?
Any word on this?
- I read that there are going to be pets in the game but if you dont have one then you will be "buffed" so it would really be 2 on 1. So yea i read that somewhere but i forgot where lol.- IcyyyBlue
[edit] Q&A WISH LIST
This is a more organized list of what people above are saying. In short sentences, ask a question that hasn't been already answered. Hopefully, in due time ArenaNet will take the time and answer some of these questions, when the answers become clearer :) Please read through the whole list and don't add questions that are already stated. MadSkillz1o1 18:55, 5 June 2009 (UTC)
1. Q: What will happen to pets? 2. Q:Will all professions be available to all races (for example, Norn Assassins or Asuran Warriors) 3. Q: For the Gw2 wiki, will I have to re-upload my gw1 character pictures so I can display them on my User Page ? Because it doesn't seem to be working when I put it like bracket bracket gw1:image:example bracket bracket if anyone can clear this up to me I would be really thankful.
- 1.You can still have pets but that will no longer give you an advantage in battles.
- 2.Hasnt been stated yet.
- 3.not sure I understand lol.Thats what i know, just ask me more ive read about gw2 in the wiki i can answer many questions/look them up for you -- IcyyyBlue
- 1:A All players will have a "companion"(hero like, ranger pet we dont know) that will work as a pet and when w/o you will be buffed. rangers might have additional skills and ability's for them.(speculation)
- 2:A Yes.
- 3:A I think you might be doing it wrong.
- 1. Pets: One thing I will say is that companions, pets and minions is a very active area of development. (Mike O'Brien).
- 2. Yes
- 3. Yes; if you're planning on uploading images of your GW1 character, please remember to put your username before the image name, though.-- Shew 20:50, 1 November 2009 (UTC)
Duhhhh...--♥Icyyy♥ 01:28, 1 June 2010 (UTC)
4.
Q: Will environmental weapons be retain-able? Basically, can I pick up a rock, put it in my backpack, use my sword for a while, then re-equip the rock at a later point to throw at a distant enemy? This would have great tactical use at the cost of causing inventory clutter.
[edit] source?
"It will also be possible to join a full AI party, however joining a group with other players will yield more experience." source pls - Wuhy
14:38, 27 July 2009 (UTC)
- I looked around and this article states lots of unconfirmed things, who said map travel? who said full ai party? who said targeting? i remove the bullshit... - Wuhy
05:57, 1 August 2009 (UTC)
- I don't know where they said it (i think it's on GWW), but they've defiantly said there'd be map travel. I'm not sure about the full AI party, but it does sound familiar. 84.43.97.7 16:18, 1 August 2009 (UTC)
- they didn't, some retard may said you some bullshit but arenanet only told us info thru interviews... - Wuhy
18:19, 1 August 2009 (UTC)
- Last sentence. That's an interview with an ANet employee. ~ PheNaxKian 19:55, 1 August 2009
- thats 1, i change that but the others are meh... - Wuhy
19:58, 2 August 2009 (UTC)
- thats 1, i change that but the others are meh... - Wuhy
- Last sentence. That's an interview with an ANet employee. ~ PheNaxKian 19:55, 1 August 2009
- they didn't, some retard may said you some bullshit but arenanet only told us info thru interviews... - Wuhy
[edit] Intel Graphics?
I have an Intel Graphics card, and I note that it is NOT supported in some places in Nightfall and EotN. Will it be supported in GW2? --The preceding unsigned comment was added by User:66.69.254.164 (talk) .
- Probably not, newer games tend to have higher system requirements. --
Gordon Ecker (talk) 09:32, 15 August 2009 (UTC)
- They DID say somewhere on this site that they would try to make the requirements easily made by the average computer user... and Intel is VERY common. I just want a straight-forward answer, cause i can't get a new graphics card —The preceding unsigned comment was added by 66.69.254.164 (talk • contribs) at 15:09, 18 August 2009 (UTC).
I think you're gonna have to move some sliders waaaaay o'er to the left. New game: bigger requirements. Even if they keep them as low as possible, it's all relative. Next years "low" is this years "high".--64.59.144.23 15:38, 18 August 2009 (UTC)
- If you can't run Nightfall and EotN, you can't run GW2. 99.239.6.27 18:53, 18 August 2009 (UTC)
- if you have an intel card, then you pretty much cannot play ANY game that comes out now because an onboard card just cannot handle 3d
[edit] "Do each of the races start in different areas? "
"No. ArenaNet want you to be able to play with your friends if you want to even if you choose different races. Each race however has a slightly different storyline available to it." I think it's wrong. In this [1] article Ree Soesbee said that races starts in different areas. 83.7.26.41 09:01, 24 August 2009 (UTC)
- I took my reference from here where Eric Flannum says "We looked into dividing the races early on, and we decided against that, specifically because we want you to be able to play the race that you want and also be able to play with your friends. We didn't want to fracture our player base by having a good-versus-evil vibe going on between the players themselves." I think that I over generalised his statement to be about starting points rather than simply leaving it about the combat aspect. Thanks for pointing that out I'll improve that section. --Aspectacle 09:48, 24 August 2009 (UTC)
[edit] Hall of Monuments
I have a question that is yet to be answered.>How do I reserve my character name?If my character has a Hall of Monument is it automaticly reserved?- IcyyyBlue 20:15, 2 September 2009 (UTC)
- It is not currently known but most likely this will be an automated thing so that you'll not lose your name if you're 'late to the game', pun intended. Markus Clouser
22:52, 24 December 2009 (UTC)
- ok thank you(:--Amanda(: 20:12, 21 May 2010 (UTC)
When there is an interview about this, someone send it to me.(:--♥Icyyy♥ 06:02, 2 June 2010 (UTC)
So I want to get the rewards and such from the hall of monuments, but don't want to have the same name. Is there a way to do this?24.8.19.11 16:55, 23 June 2010 (UTC)User:24.8.19.11
[edit] Attribute Points
Attributepoint system remains the same? (assign and re-assignable) Didn't notice it on FAQ. 84.50.131.179 16:17, 1 November 2009 (UTC)
- we don't know-- Shew 17:32, 1 November 2009 (UTC)
[edit] i sudgest
i DEMAND forests of tree's,not like loosely packed,but Jungle-stye...and preferably where u can get lost aswell,
P.S i didnt know where to post it,this seemed like a good place.--Neil2250File:User Neil2250 sig icon.jpg 18:05, 3 November 2009 (UTC)
- In the future, you can bring stuff like this to the feedback space. (Satanael | talk) 15:51, 28 December 2009 (UTC)
[edit] Pre-Release Download
Is there going to be the possibility of having a Pre-Release Download for the game.
So we can Download the game and install it onto our computers BEFORE the Game is official active.
This given players the ability to play the game as soon as it comes active.
This meaning we don't need to stand in a line at our local gaming store for a day and a half. Like some people do.
(:Bloodline: Lucky - Cheers 05:24, 13 April 2010 (UTC))
- The closest thing I can think of that sounds like that would be the beta. For the full game though I'm pretty sure you'll have to buy it in a box from a store, unless they release it via the in-game store, which is unlikely. Taros 12:04, 13 April 2010 (UTC)
- I would say it is more likely to be pre-released early from the in-game store. The disks you get in the box will already be a few months old, so really you just need the cd key. If you have the latest beta, you would be closer than the gold copy of the game. ArenaNet gave away the BMP for pre-purchasing EOTN for the in-game store, so I would expect some sort of reward(head start, like factions and prof had maybe). Obie Quiet 13:27, 13 April 2010 (UTC)
[edit] In-Game Voice Chat?
Is in-game voice chat a possibility?
Using an external voice chat system (Ventrillo, TeamSpeak, Xfire) is easy to set up and use for a Clan/Guild. True!
But if your just playing with some random party of people you want to easily talk to them... without having to type in your 30 page essay on the mission your trying to complete, you can say some simple instructions on how to complete your mission.
(:Bloodline: Lucky 04:36, 20 April 2010 (UTC))
[edit] Dynamic Events Reset?
I just read the article about Dynamic Events on guildwars2.com and I would now like to ask a question that's been eating at me since the release of the GW2 Design Manifesto on Arena Net's blog. If there will be dynamic events that will be ever changing depending on the interaction of the players, do they ever reset or do they go back and forth? For example, in the example that Colin Johanson gave in his Dynamic Events article, he mentioned that while exploring an underwater cave, picking up a glowing orb might trigger the release of an evil creature, which will continue with a series of events. Will I ever be able to be the one to pick up that glowing orb? Or does the 1 lucky player in the game get that honor and the rest of the players just get to play the eternally cycling subsequent events? --Musha
16:04, 13 May 2010 (UTC)
- I imagine it cycles around and around. They said it was circular in pattern, after all. I can get the quote for you if you want ^^ --Amannelle
16:17, 13 May 2010 (UTC)
- Yes please! I would GREATLY appreciate that! :D --Musha
16:29, 13 May 2010 (UTC)
- Here you go! :) It's a quote by Colin Johanson: "It’s important to clarify that the event system is cyclical in nature. Events will occur again in the game world; they go in cycles where chains of events cascade out based on decisions and actions taken by the players. These events change the world when they occur, but it isn’t a change that lasts forever in the persistent world, it’s a change that lasts as long as the event chains in the area continue along that path until they cycle around into other events, all driven by player actions." Going by that, it seems things will reset over time, allowing events to have different outcomes and such. :) --Amannelle
16:39, 13 May 2010 (UTC)
- Well thank you very much for that information! That does clarify everything for me. --Musha
17:10, 13 May 2010 (UTC)
- Well thank you very much for that information! That does clarify everything for me. --Musha
- Here you go! :) It's a quote by Colin Johanson: "It’s important to clarify that the event system is cyclical in nature. Events will occur again in the game world; they go in cycles where chains of events cascade out based on decisions and actions taken by the players. These events change the world when they occur, but it isn’t a change that lasts forever in the persistent world, it’s a change that lasts as long as the event chains in the area continue along that path until they cycle around into other events, all driven by player actions." Going by that, it seems things will reset over time, allowing events to have different outcomes and such. :) --Amannelle
- Yes please! I would GREATLY appreciate that! :D --Musha
[edit] Pre-order?
I noticed there's shops already offering Pre-order GW2.. Will it be possible to Pre-Order from the official site? (Like Anet store or w/e). Waar Kijk Je Naar 11:49, 21 May 2010 (UTC)
- Probably, when there's an actual release date. - Tanetris 13:52, 21 May 2010 (UTC)
- Wait, what? there are pre-orders already?!? Zolann The Irreverent
23:43, 1 June 2010 (UTC)
- amazon has been offering GW2 pre-order since last year^^ (I wouldn't really trust it, but... yeah, it exists) 213.166.207.113 12:03, 20 July 2010 (UTC)
- It's an estimate date. It's not so much sketchy as a business tactic; they just want to get your money as soon as possible. A legitimate business like Amazon has little to gain from scamming you. --Kyoshi
(Talk) 12:06, 20 July 2010 (UTC)
- I have pre-ordered things from Amazon and they were shipped, when they were available. Amazon does not charge you, when you pre-order, but when the Item is available. I'd order from them, only if I knew I'd have the money. Ariyen
19:27, 20 July 2010 (UTC)
- I see Newegg has set the date as 11-3-10. Scott778 03:58, 23 August 2010 (UTC)
- I have pre-ordered things from Amazon and they were shipped, when they were available. Amazon does not charge you, when you pre-order, but when the Item is available. I'd order from them, only if I knew I'd have the money. Ariyen
- It's an estimate date. It's not so much sketchy as a business tactic; they just want to get your money as soon as possible. A legitimate business like Amazon has little to gain from scamming you. --Kyoshi
- amazon has been offering GW2 pre-order since last year^^ (I wouldn't really trust it, but... yeah, it exists) 213.166.207.113 12:03, 20 July 2010 (UTC)
- Wait, what? there are pre-orders already?!? Zolann The Irreverent
[edit] HoM account vs. character
" Are Hall of Monuments achievements by character or by account?
By account. A player may link a Guild Wars 2 account to a Guild Wars account using an in-game item in Guild Wars 2. All characters on the account will then be able to access the rewards from the Hall of Monuments."
How does this jive with the decision you make with Kimmes The Historian? (Satanael | talk) 19:17, 20 July 2010 (UTC)
- The decision you make with Kimmes is visibility in gw1. It won't affect that all of your achievements will/would be over on gw2, but I think even there that there might be an option to show what you'd want to be shown. Ariyen
19:29, 20 July 2010 (UTC)
[edit] Continuous or not?
I heard some people saying the world will be continuous, but I though it would be divided into areas you have to load much like in GW1, just with other people already there. Any news about this? I've been seeing this question around quite a few times. Mith
Talk 23:19, 23 July 2010 (UTC)
- My current understanding can be roughly described as Guild Wars without each group having their own copy of the map.
A F K When Needed 23:29, 23 July 2010 (UTC)
[edit] Equipment
Will the armor be as it was in GW1, or will they have stats on the armor and better armor = better stats?--Hashal95 02:00, 14 August 2010 (UTC)
- There's no information on mechanic specifics yet, but you can be almost sure that it will be similar to GW1's system, given everything they've said about anti-grind philosophy, not needing specific "best" drops or gear, etc. Arshay Duskbrow 06:13, 14 August 2010 (UTC)
- When you have more info on it please tell.--Hashal95 17:01, 15 August 2010 (UTC)
- Talk:Armor or some such would really be an infinitely more appropriate venue.
A F K When Needed 17:16, 15 August 2010 (UTC)
- Talk:Armor or some such would really be an infinitely more appropriate venue.
- When you have more info on it please tell.--Hashal95 17:01, 15 August 2010 (UTC)
[edit] Personal Story Repeatable?
So, changes in the personal story are permanent. If you kill a boss, he stays dead. If your friend dies, it permanently changes the personal storyline. But what if I want to relive my personal story? Am I able to go back and kill that boss again? Am I able to relive my experiences without changing the outcome of my personal story? --Musha
14:47, 17 August 2010 (UTC)
[edit] Characters
I didn't see anything about the maximum number of characters, you can make in Guild Wars 2, in the FAQ so I was wondering...Is there a maximum number of characters you can make? In certain servers or over the whole game? (I'm guessing if there is, then character slots will be purchaseable and available to unlock in expansion packs, hopefully coming later on?) If this was mentioned, my apoligies. 212.159.118.84 18:32, 2 September 2010 (UTC)
- We don't know. Shadowed Ritualist 19:49, 2 September 2010 (UTC)
- I think we can assume extra character slots will be purchasable, at least. Arshay Duskbrow 23:36, 2 September 2010 (UTC)
- Ahh, okay. Thanks. 212.159.118.84 09:28, 3 September 2010 (UTC)
- I think we can assume extra character slots will be purchasable, at least. Arshay Duskbrow 23:36, 2 September 2010 (UTC)

