Talk:Guild Wars 2/FAQ
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What the hell is up with all these notices?! -- Armond Warblade
08:11, 18 February 2008 (UTC)
Will there be some kind of auction house, or will we continue to have only the real-time trading that occurs in GW1?--The preceding unsigned comment was added by User:199.126.31.106 (talk) .
- That's unknown as of yet. --
Plingggggg \ Talk 00:59, 23 February 2008 (UTC)
- I'd love a formal auction house that's more organized than the Party Search system. Calor
01:52, 23 February 2008 (UTC)
- I'd love a formal auction house that's more organized than the Party Search system. Calor
Contents |
[edit] The Story
What is Guild Wars 2 all about?
- We can really only speculate, but The Movement of the World contains all the backstory for GW2, so you can guess from there. Calor
20:00, 24 February 2008 (UTC)
[edit] Interaction between races
I'm not sure is this is the right place to put this, but has any information been released on how the different races interact with each other outside guild halls/Lion's arch?
(For example, it seems the humans and charr are, in general, fighting each other. Does this mean that charr and humans would not be able to enter each other's outposts/persistent areas/towns, but would be able ot meet each other in, say, Norn or Asura areas?) Other questions like these would also be interesting to hear about.98.212.211.163 01:10, 14 April 2008 (UTC)
- Sadly, no. The Movement of the World has a bit on race interaction, but besides that, no. There's very little info released by Anet pertaining to GW2. Calor
01:16, 14 April 2008 (UTC)
[edit] Its gonna be a sad moment....
when it comes to leave my 8 chars behind, Ive not being playing as long as some people but I have spent over 3k hours in game in almost 2 years (I was afk for almost 2-3 months)
Been through a lot with my chars & they will be sadly missed as I dont expect to return to GW1 unless GW2 is really really really crap... I mean who goes back to playing old games?? obviously every game will have its fanatics & die hards that will remain with GW1 making sure that it isnt completely barren of life
but it will be a sad but happy moment none the less
78.149.133.91 03:53, 5 July 2008 (UTC)
- can you imagine trying to do the final 3 missions in NF after GW2? I had to pay ppl from my own guild to do it with me Dan De Ka 19:21, 5 July 2008 (UTC)
[edit] Main Page?
Does anyone besides me think this should be off the Main Page? At this point I think it is the most commonly sought after information and it's a bit buried. --Falseprophet 16:15, 23 July 2008 (UTC)
I have a question on the skill bar, will there be a skill bar or will it be like WoW where you just have a bunch of skills at your use of any time you feel necessary? --Bigg 18:24, 22 August 2008 (UTC)
[edit] PvP
About the FAQ, it says "Two PvP modes have been announced, but not formally named. "Structured PvP" will be similar to GvG and other PvP styles already present in OGW." Can anyone confirm about the "other PvP styles", I haven't seem that anywhere else, someone could just have put it assuming it would be that way without having any reliable sources, all other places I've checked so far say it is similar to GvG, but not about other PvP from OGW. I found the change that added about "other PvP styles" here: http://wiki.guildwars2.com/index.php?title=Guild_Wars_2%2FFAQ&diff=6978&oldid=6977 If there is no reliable source I'll remove it. 201.82.41.163 21:32, 10 September 2008 (UTC)
- Wouldn't "Structured PvP" just be the same thing we've had all along in Guildwars1 for "E-sport" reasoning?. I know for a fact that Lots of info was infact divulged already on what separates the 2 different types of PvP they have planned; (Reference = Interviews with the Devs) however, I don't recall any Actual references to "GvG" specifically... only to Arena style like what already exists in GW1 where everyone is the same level and uses Weaponry that adheres to a specific leveled-Playingfield rule-set. Followed by the NEW mode of World-PvP where player level, group-size, and gear actually makes the biggest difference. There could be any number of different sub categories of competition stemming from those 2 distinctions right there. With any number of mini-games or objective styles separating them even further (IE: GvG, Polymock, Competitive missions, Onslaught, CTF, Sieges and Assault, Tower defense, Stealth ops and Sabotage, Supply Denial, etc...) --ilr

