Talk:Fallen Hopes

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Arcane Dampener[edit]

Being an Ele in Fallen Hopes is an experience. Don’t try to protect Kasmeer and Marjory, they only serve as distraction to the enemy – help yourself first. Your foes have good armour, while your Ele is probably very scant dressed with light armour.

First advice: use Vapor Form when downed and stay close to the edge of a cliff. At least you can fall off, recover and take up the fight again – hopefully with one foe less. Your problem is that these foes are particularly insensitive to anything you can throw at them with Fire attunement… especially those two assassins. They are experts in stealth with one in front and the other one in the back and regenerate must faster than you can.
Second advice: Keep the fight close to the boat and the edge of the cliff, so that you are not hit in the back. Start in Earth attunement, block their approach with your earth skills and use Sandstorm to blind them. Switch to Lightning Hammer and give them hell. And now is time for your secret weapon. Keep them busy while whacking with your hammer. Use Glyph of Elemental (elite) and Glyph of lesser elemental (Earth elementals, of course!). They will distract the assassins and give you time for regeneration. It really works well!

Don’t count on Kasmeer and Marjory, these two chicks serve as embellishment items.

Veeeeery funny. NOT.[edit]

Yeah, right, kill two Inquest Assassins. Two (bad word) VETERAN Inquest Assassins. I guess this is more of that personal story that had to be done in a group (bad word). Cynique (talk) 18:36, 24 June 2016 (UTC)

if you need a hand on EU I can assist no problem. [Chieftain Alex.2851] -Chieftain AlexUser Chieftain Alex sig.png 19:01, 24 June 2016 (UTC)
It's OK, I went back and tried again, and finished them off. I'm still not convinced by the difficulty balance here, but it might just be because I suck at GW2 combat. Cynique (talk) 16:08, 25 June 2016 (UTC)

Fallen Hope, Zephyr's Leap[edit]

Pro-Tip. Before going up the JP find the Hay Bale and make a personal waypoint right on top of the hay bale so when you are at the top of the JP you know approx where the haybale is before jumping off. Bear in mind, there is "some" evidence that indicates that the hay bale moves around as you go up the JP so when you jump off make sure you are looking down and aimed at your WP and navigate to hit the very center of the haybale. As you pass the fog layer you will only have about 1/4-1/2 a second to shift direction so plan accordingly.The preceding unsigned comment was added by 71.34.110.172 (talkcontribs) at 17:25, 24 October 2016 (UTC).

Achievement - No Rock Unturned[edit]

The first one is found by "turning left after the first Lightning Pull"? I don't know how accurate this is, since I never found it. I can say that this is 100% not helpful, since "left" is just a sheer cliff with nothing there. I looked all over and found nothing. --75.129.111.198 02:47, 20 May 2019 (UTC)

I added a slight note indicating it's left along the cliffside. It's a short walk. They don't mean for you to go directly left. Instead, imagine a fork in the road where right+up is the story path, while left and hugging the wall is the equipment path.--Rain Spell (talk) 20:45, 21 May 2019 (UTC)

Spark[edit]

Spark is not located where the episode indicates. Spark is at the Dry Top Entry Waypoint.