Talk:Elementalist/Archive 1

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Spells

Well, in this thing it states a couple of spells/abilities that COULD be in the game? Should we make articles? Or just wait... --User:Nautaut (t) 17:47, 27 April 2010 (UTC)

In one of the trailers i saw a sort of 'Lightning Storm' skill be used where a cloud appeared above a piece of ground then lightning came down.me thinks ele skill :P --Neil2250 , The Zoologist User Neil2250 sig icon5.png 17:49, 27 April 2010 (UTC)
They could be added to this article. There probably isn't enough info for individual articles, so one article with all the info we have about elementalists would be better. Later on, it should be easy enough to move them elsewhere when necessary. Going by the way Mike talked about it (and the fact the elementalist was revealed first in the obscured image, and is the only profession mentioned in the blog post), it seems that the info is GW2-confirmed. -- pling User Pling sig.png 17:50, 27 April 2010 (UTC)
"So if you’re playing an Elementalist, try casting a fire wall, and then see what happens when your friends shoot projectiles through it."
Oh hello ignite arrows.i love you.--Neil2250 , The Zoologist User Neil2250 sig icon5.png 17:57, 27 April 2010 (UTC)
Thinking about it, you could use that on your enemys. Higher the energy output and the arrows will just turn to ash! :D --User:Nautaut (t) 18:29, 27 April 2010 (UTC)
Or Fire-wall and Run? --Neil2250 , The Zoologist User Neil2250 sig icon5.png 18:46, 27 April 2010 (UTC)
Running away ftw man :P --User:Nautaut (t) 18:48, 27 April 2010 (UTC)
OMFG. Ride the Catapault! --Neil2250 , The Zoologist User Neil2250 sig icon5.png 18:48, 27 April 2010 (UTC)
Lol too tempted, I have to do this Lol. Yay fire walls! Lol 75.90.149.4 18:51, 27 April 2010 (UTC)
Honestly, I would say that that's confirmation enough. He said "See what happens when...." meaning that it's already in the game. I think we should make articles for all of them to let everybody know that these are the currently existing spells, as far as we know, and at least Static Field even has a screenshot. 72.85.168.132 21:16, 27 April 2010 (UTC)
And there is that skill like 'Lightning Storm' that was shown for a brieth moment in the second trailer.--Neil2250 , The Zoologist User Neil2250 sig icon5.png 21:18, 27 April 2010 (UTC)

Meteor storm and AoE

Should we say it's AoE, the article doesn't make any mention of it being so (so it's do we want to make that assumption). ~ PheNaxKian 21:22, 27 April 2010 (UTC)

Already have,im going by GW1 skills and if they are vaugely similer.which they do sound like they are. --Neil2250 , The Zoologist User Neil2250 sig icon5.png 21:29, 27 April 2010 (UTC)
I know you already have, that's why I'm asking, should we say so when it's not even hinted at being so. ~ PheNaxKian 21:30, 27 April 2010 (UTC)
i think sometimes we just gota take the plunge and guese, going on GW1, Meteor was a single meteor and Meteor shower was several Meteors, going on GW2 Meteor Shower would only make sence, and what if they havent forgoten GW1 skills in GW2 :P its not like they are just forgoten over (lore) time :P --Neil2250 , The Zoologist User Neil2250 sig icon5.png 21:34, 27 April 2010 (UTC)
they might not have been forgotten, but they might have evolved (see water attunement), so it could just be a case of "a couple of fiery rocks of doom rain down on target foe" or something like that. ~ PheNaxKian 21:36, 27 April 2010 (UTC)
The only reference to "meteor" in the blog post is "Or as an Elementalist, use that boulder to create a meteor storm." I don't think anything can be made of that. How does a boulder equal fiery rocks from the sky and AoE damage?
Also, I'm not sure about Static Field - it may not be a skill name but a description of the image (a field of static electricity). AoE can't be concluded from that, either. Similarly for the fire wall, we don't know that it's AoE damage.
There are a few deductions we can make, but these are going a bit too far. -- pling User Pling sig.png 21:58, 27 April 2010 (UTC)
how about removing static field for now then. As for meteor storm, what about leaving it but removing the description? ~ PheNaxKian 22:20, 27 April 2010 (UTC)
We can be sure about Firewall, since it is an independent entity (meaning that it remains regardless of target. We know this because it can be "placed" in an area, as well as remain long enough for projectiles to be shot "through" it towards an enemy. This indicates that it is not on the enemy. Based on this it is only logical it is a sort of "aoe" since (as the name implies) it affects an area). 75.90.149.4 22:08, 27 April 2010 (UTC)

NEW VIDEOS!?

Omg.. omg... elementalists seem so... so... omg... I love it! And their attacks! The attacks are independent entities!! OMG!!!! SO many strategies that can be made with this format of battling... so many possibilities.. so amazing!!! :D 173.190.17.186 17:05, 28 April 2010 (UTC)

IM ACTUALLY ORGASMIC IM CRYING :D --User:Nautaut (t) 17:10, 28 April 2010 (UTC)
I love all this but im thinking 'wtf' using old skill names :/
i mean, i like teh classics, but reusing loads is just..lazy.(i realise they may change.but still.) --Neil2250 , The Zoologist User Neil2250 sig icon5.png 17:16, 28 April 2010 (UTC)
Maybe they're using those names as sort of a shout out to the old GW1, or perhaps it is to symbolize that though times have changed, dedicated elementalists have preserved some of the old magics. But you're right, it'd be fun with newer names lol. 173.190.17.186 17:21, 28 April 2010 (UTC)
Exactly! i agree they should keep some core classics like pheonix (which they have..slightly different >_<), Power attack,Frenzy,Summon Minion,Word of Healing- those kind of things im fine with, but if they dont come up with new names its kinda pointles :/ --Neil2250 , The Zoologist User Neil2250 sig icon5.png 17:24, 28 April 2010 (UTC)
Fire wall? :P Anyways, i'm fine with the names. Nice ones would be good too though :) --User:Nautaut (t) 17:26, 28 April 2010 (UTC)
Well, I'm wondering if they have names the same because humans are using the skill, just like humans used those skills back in GW1. I'm curious to see if other professions (preferably new professions) will have new skills as though they were "developed" by other races. 173.190.17.186 17:31, 28 April 2010 (UTC)
I am really glad they sticked to the old names, of skills and of professions (so far). It shows it really is still the same thing, the same world, the same game, but developped. We also call wheel the same ever since that word has been invented for that object. Doctors are still doctors, although their techniques changed. · LOQUAY · 19:14, 28 April 2010 (UTC)
i still want /walk and *jump* ftr.--Neil2250 , The Zoologist User Neil2250 sig icon5.png 19:16, 28 April 2010 (UTC)
Well, the part about the doctor is partially true... long ago, a doctor was purely a teacher. It came from the Latin "docere" which literally means "to teach". I'm not sure when it was first used to refer to one who practices medicine, though. 173.190.17.186 19:20, 28 April 2010 (UTC)
Oh, and Wheel is a "recent" word too, coming from the word "hƿēol", which came from the indo-european word "kwekwlo-", which was an extension of the previously used word "kwel", meaning "to turn". However, I'm quite sure we've used the word "wheel" for more than 250 years, so I don't see why they can't use the same words for that period or longer. :) 173.190.17.186 19:23, 28 April 2010 (UTC)
Well i find it comforting to know that the female ele's are still as scantily clad as GW1...No wait..shes actually wearing a dress!?!?! ZOMG! -- GrabNGo 02:07, 30 April 2010 (UTC)

Sign in for this profession

(Edit conflict) ^^ -- Cyan User Cyan Light sig.jpg 19:18, 28 April 2010 (UTC)

gogo Sylvari Ele =D ~ PheNaxKian 20:02, 28 April 2010 (UTC)

Skill icons?

The icons near the movie's window are skill icons? --Itay Alon 20:16, 28 April 2010 (UTC)
(Edit:) these icons: [1]--Itay Alon 20:20, 28 April 2010 (UTC)

I think so... they look pretty well defined too. Taros 20:21, 28 April 2010 (UTC)
I created new template which called Skill icon, we may use him. --Itay Alon 20:23, 28 April 2010 (UTC)
Hmmm... Meteor Shower, then Churning Earth, Phoenix, Static Field, and then Water Trident? –User Balistic B d-dark.pngalistic 22:49, 28 April 2010 (UTC)
Yes. +1 --Naoroji User Naoroji Sigavatar.jpg 22:51, 28 April 2010 (UTC)
(Edit conflict) heh, they're listed on the website. Nevermind. –User Balistic B d-dark.pngalistic 22:52, 28 April 2010 (UTC)

Traits & Attunements

=/= --Naoroji User Naoroji Sigavatar.jpg 22:24, 28 April 2010 (UTC)

I figured as much, too excited at updating the wiki, on the traits page someone mentioned the attunements and that they give a trait when activated, but I suppose it counts as just the skill. Taros 22:26, 28 April 2010
Wouldn't it be better to explain what the attunement do on his page instead of the Elementalist page? Tech Wolf 23:43, 28 April 2010 (UTC)
I don't really get what you're saying? The reason why I posted this is that on this page, the Attunements were listed under Traits. --Naoroji User Naoroji Sigavatar.jpg 07:56, 29 April 2010 (UTC)
BTW you can see the Attunement at the start of the Meteor Shower video. And you can tell which Attunement the Ele is in by what element is coming from his/her hands--Knighthonor 16:58, 1 May 2010 (UTC)

Summon Elder Elemental

Maybe I'm just blind, but what's the source for this? I don't see any mention of summon spells in any of the source articles. That said, if it's true, being able to summon an elemental companion would be awesome. 68.118.250.100 23:18, 28 April 2010 (UTC)

would be nice to know the source : / -70.6.76.167 23:38, 28 April 2010 (UTC)
I definitely remember seeing something about summoning an elemental, I'm assuming that they'll be a conjure spell. But I don't remember it ever being that in-depth, particularly not the names and effects of the different elementals. Gobberpooper 01:00, 29 April 2010 (UTC)
Umm, I think someone's just messing around here, googled the four summons and RF Online came up (some Korean MMO). Might want to take this out for now. 99.6.219.224 04:26, 29 April 2010 (UTC)

Same Old Elementalist

My main beef with the GW1 Elementalist was the fact that, if you wanted to do damage, you pretty much had to pick Fire or Air; I always wanted to make Water Magic builds but the skills to create an offensive one were non-existent or simply not viable. I really didn't want that to be the case for GW2, but it looks like they've already defined Water Magic as a "snare" set of skills with Fire and Air once again the "go to skill set" for damage dealing. I thought the point of making a new game was to avoid old mistakes and create something new and fresh...74.79.132.108 02:03, 29 April 2010 (UTC)

Maybe they didn't think it was a mistake. :P After all, it seems most people prefer this sort of layout. 173.190.17.186 02:09, 29 April 2010 (UTC)
You're just plain weird if you think water is cooler / should do as much or more damage than fire. Fire is more destructive IMO. xD 174.48.148.42 02:45, 29 April 2010 (UTC)
Well, whether one is "cooler" than the other is entirely up to opinion, so nobody here is being weird in that aspect. "More destructive" is also greatly debatable and based upon specifics, seeing as how Hurricanes cause more damage annually than fires. I wouldn't call making this decision a "mistake", seeing as how it is entirely up to ANet how they wish to implement each element, and having each element represent a specific aspect of combat seems quite fitting (Seeing as how water is adaptive, earth is normally stable and protective, etc). Do I wish they had an attack or two for water as well? Yes, I think it would be fun; creating boulder-sized hail, a giant ice spear, slicing someone with razor-precision using purely water, etc. 173.190.17.186 02:56, 29 April 2010 (UTC)
"Hurricanes cause more damage annually than fires" They do more damage because there's less that can be done to stop them (throw water on a fire, etc), and because of constant pressure rather than combusting everything. Notice that Water Trident pushes away what it hits? I think that's pretty true to the element.
Anyway, it would be fun, but if all the elements worked the same with different visuals, you wouldn't have nearly the versatility that's suggested from this attunement stuff, would you? --Kyoshi (Talk) User Kyoshi sig.png 03:20, 29 April 2010 (UTC)
"greatly debatable and based upon specifics" You see I said it is based on specifics. A fire (or extreme heat) can quickly melt and destroy. Water can be strong enough to cut through the toughest of metals. Fire can burn you; so can boiling water. In all honesty one is not "more destructive", but rather the POTENTIAL for being destructive is higher with fire than with water.
Precisely that; the point of each element being different is so that they aren't just the exact thing over and over again with different graphics. ANet specifically said they want to have each skill be unique, which is why they have fewer skills in GW2. :D I imagine that is why Water, Fire, Earth, and Air will each have their own particular strategies to them. 173.190.17.186 03:31, 29 April 2010 (UTC)
I hope a player can specialize in one element and still have a decent build.-- Shew 13:53, 29 April 2010 (UTC)

Other Skills

I REALLY want to see a video of a Tornado being made! I've always wanted that, but the closest thing to it was whirlwind / tenai's wind, which sucked. 174.48.148.42 02:47, 29 April 2010 (UTC) tornado is in this vid done by a charr [2] its some way in - rlly cool - also deals with the charr ranger - this is from the gamescon so it is real Getefix 19:40, 24 August 2010 (UTC)

Add skill movies

I tried to add skill movies in the skill pages, but without success. any ideas how do that? --Itay Alon 09:52, 29 April 2010 (UTC)

There; it's done now. Thanks! 173.190.17.186 15:10, 29 April 2010 (UTC)
Wow, great job. maybe is there a way to add movie files, such a flv (the format of the official movies). --Itay Alon 05:48, 30 April 2010 (UTC)

The Dance

They haven't told us the most important thing yet. Do Elementalists have a better dance? Fenyx 14:50, 29 April 2010 (UTC)

I hope they do... Male Ele's dance was the worst in the game... --User:Nautaut (t) 15:12, 29 April 2010 (UTC)

Armor...Less Skimpy pls

We don't wear bra while fighting...At least make something different from GW1.--TeaCat._. User RedTeaCat TeaCat.jpg 16:19, 29 April 2010 (UTC)

Well, their armor is "light armor" meaning fabrics and frills, not hard plating. So yeah, it'll probably be skimpy lol 173.190.17.186 16:34, 29 April 2010 (UTC)
Did you see the dress in the videos? I think you'll have options. --Kyoshi (Talk) User Kyoshi sig.png 18:33, 29 April 2010 (UTC)
Don't start this crap again. "We won't wear bra while fighting", no, you just don't fight. You haven't got a clue about fighting and thus don't know if some women would actually prefer something that's skimpier to move around in better. But that aside,... IT'S A GAME. Feminism that'a way. --Naoroji User Naoroji Sigavatar.jpg 17:26, 1 May 2010 (UTC)
Plus, if you won't like these elementalistish armors (and I guess there will be some using more fabrics), you can always have some mesmerish (provided that there will be mesmers)... ^_^ · LOQUAY · 17:31, 1 May 2010 (UTC)
Of course you wear a bra while fighting. Your boobs would bounce all over the place if you didn't. - Mini Me talk 08:46, 2 May 2010
Which, as I'm sure everyone knows, would be extremely painful. Unless you want to take 25DPS while moving or attacking. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 02:58, 5 May 2010 (UTC)
It looks less slutty tho, but ele has always been my favorite profession(:--IcyyyBlue(: 18:07, 22 May 2010 (UTC)
i kinda agree, if they want to make some light armor look like that fine but there should be some more apropiate options. when i play a ele i want to feel like i'm part of a legit fighting force not a partime worker at hooters who just so happens to know some magic. That goes the same for all other armors please dont just stick every female in some varient of a tank to and skirt.72.57.186.231 14:49, 6 July 2010 (UTC)

You can always play as a female charr or asura. I can guarantee they'll cover up because no one wants to see them in bras and miniskirts. Actually they wouldn't even need bras for two obviously absent reasons.99.1.41.126 05:30, 9 August 2010 (UTC)

Or you could just play as a male character... ~ Bow User Bow Sig.png | 05:31, 9 August 2010 (UTC)
That you could offer that as advice sort of shines a spotlight on the whole imbalance of male and female outfits. Maybe we don't want to have to play a male just to get clothes for grown-ups. That said, given the greater breadth of outfit choices made possible by the new, non-profession-specific system, I too am hopeful that there will be a decent breadth of selection. Skimpy outfits are fine, as long as more practical options are also available. Arshay Duskbrow 06:24, 9 August 2010 (UTC)
Yeah you're right, sorry if I came across in a mean way. The skimpy armor for female professions in GW does get a little tiresome sometimes when you're looking for a new armor set for one of your characters, I agree. I'm pretty confident that GW2 will have a larger selection though. ~ Bow User Bow Sig.png | 11:23, 9 August 2010 (UTC)
Kind of old debate, but I see this all the time in just about every game I never saw the problem with it. I like my GW belly dancer clothes :B And that whole "clothes for grownups" sniping is...well...tired. There's nothing wrong with showing some skin if you're in good enough shape to pull it off. Being fantasy characters, all elementalists of course are, lol. - Ruse talk (talk) 03:53, 24 October 2010 (UTC)
As of now, we can probably assume that the "Mesmer" armor we're seeing is light, and thus be available for Eles. So you have your less skimpy armor. EiveTalk 04:30, 24 October 2010 (UTC)

Glyph of Renewal?

The video looks like GoR->-MS->MS. The initial animation looks vrey similar to the current glyph animation, but all spiced up. They are bringing back many other skills it looks like this one also. Maybe we could get a yay/nay on GoR?

I'd say it is rather Fire attunement but who knows... ^_^ · LOQUAY · 10:43, 2 May 2010 (UTC)
My guess would be that it's just test server magic. --fraught · (talk) 12:00, 2 May 2010 (UTC)
Yeah, I second that it's Fire Attunement. They can use their skills as much as they want without recharge and make them kill the ettins or w/e instantly because they just want to show us one skill. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 14:21, 2 May 2010 (UTC)
Anet said they are makeing gw2 to steal players from wow, in wow aoe spells have no recharge. Thier probably trying to make gw2 comfortable for the new players from wow. I doubt that glyph of renewal will make a comback in gw2. Towlie 16:21, 4 May 2010 (UTC)
Source pl0x? Highly doubt Anet said anything like that--User:Nautaut (t) 16:23, 4 May 2010 (UTC)
Sorry cant provide a source, i thought it was on the faq but its not. I remember hearing it somewhere.Towlie 18:02, 4 May 2010 (UTC)
Definitely Fire Attunement. Notice that her hands aren't burning before she casts it, and then they are after she does? --Kyoshi (Talk) User Kyoshi sig.png 18:06, 4 May 2010 (UTC)
Indeed, it seems like a perfectly logical thing to do for a gaming company to proclaim to take WoW head on and steal their players. -- Arduin talk 22:19, 4 May 2010 (UTC)
Thats what I was thinking, but if you count the time the caster is out "activating" its 5 seconds. The main diff being the caster is snared and the spell activates before the end of the traditional cast. Who knows :::they could insta-cast Deep Freeze on a TS.
Devs specifically said that their aim is to NOT compete with WoW directly, or become "wow killer", budget restraints and fan base aside they made sure to point out that WoW is DnD while GW is MtG based thus build on different game mechanics and appeal to different people. Biz 10:27, 25 May 2010 (UTC)

Chain lightning + Attunemend details

in this post http://www.guildwars2guru.com/forum/nine-gw2-follow-up-questions-t3864.html?p=151745#post151745 - Martin mentioned a damage dealing air spell Chain Lightning, fact that attunements work like skills but don't take up slots on skill bar. Biz 03:25, 6 May 2010 (UTC)

Told Ya, --Knighthonor 08:38, 6 May 2010 (UTC)
yay u --hexal 09:02, 6 May 2010 (UTC)
OHOHOHO, KH, U SO GOOD. </sarcasm> Either way,... --Naoroji My Contributions 10:08, 6 May 2010 (UTC)

Dagger?

Could I have a reference for the dagger please? afaik there's only been staff and scepter/offhand mentioned? -- Aspectacle User Aspectacle.png 21:45, 22 May 2010 (UTC)

Been looking for a possible source on this as well. Not even sure why Elementalists would need daggers, considering they're spellcasters and whatnot. --SirrushUser Sirrush sig.jpg 21:48, 22 May 2010 (UTC)
Here. Remember that daggers are one-handed weapons in GW2. They're some kind of short swords, IMO. And GW1 showed that swords were quite popular among spellcasters even when people don't have the reqs to wield them. Chriskang 21:56, 22 May 2010 (UTC)
Alrighty then. Out of curiosity, how'd you find it? I can't seem to find it anywhere. ;/ --SirrushUser Sirrush sig.jpg 22:04, 22 May 2010 (UTC)
Huh, on the official site no less. Sorry for the doubt. :) Online welten mentions it too, but as it was the only one and it was never talked about anywhere it almost seemed like an error. -- Aspectacle User Aspectacle.png 22:09, 22 May 2010 (UTC)
The image is referenced in the main CSS of GW2.com. Not sure if it's published somewhere though. Chriskang 22:17, 22 May 2010 (UTC)
Interesting, it's not published anywhere as far as I can tell, which makes me think that that specific image shouldnt have been uploaded just yet. Oh well. --SirrushUser Sirrush sig.jpg 22:50, 22 May 2010 (UTC)
Well, maybe some professions can use the dagger as a ranged weapon (or for special spells). --I AmLegion talk 20:38, 24 May 2010 (UTC)

How does the Elementalist get the weapon seriously?--♥Icyyy♥ 15:31, 30 May 2010 (UTC)

What I would like to know is this: where is the logic in making the scepter/focus pair short-ranged and daggers mid-ranged? Shouldn't it make more sense to have the daggers be short-ranged, considering they can actually be used effectively in melee combat? 66.69.230.172 04:41, 10 August 2010 (UTC)

Aiming Mechanics

The thing I'm wonderingmost is: How do you place things like a Fire Wall? Is it a mouse thing or is it automatic (somehow)? Looking at the Static Field video I can tell it's not focused on any particular bandit, so... Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:03, 22 May 2010 (UTC)

Pretty sure someone somewhere mentioned a 'ground targeted' mechanic. --SirrushUser Sirrush sig.jpg 22:04, 22 May 2010 (UTC)
Okay, but what does that mean?! Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:21, 22 May 2010 (UTC)
most of the time ground targeted means you click on the ground, but i'm getting the impression that some ground targeted moves will let u target specific things.Akbaroth 22:33, 22 May 2010 (UTC)
It's what Akbaroth said; you target an area on the ground, and the skill will take effect on that spot. Elementalists seem to have a large amount of these "ground-targeting" skills, such as covering the ground in ice, placing static fields, and creating fire walls. :D Should make for interesting strategies. --AmannelleUser Amannelle Me.jpg 22:45, 22 May 2010 (UTC)
Well, that's why they're there... Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:50, 22 May 2010 (UTC)

'Uses the ground under the caster to defend itself and it's allies against any earth type damage.'

Where was this said? --Naoroji User Naoroji Golem - Green.jpg 14:00, 28 May 2010 (UTC)

Fire Attunement vs Air Attunement

Based on the description, the fire attunement is way inferior to the air attunement. The air one constantly pelts nearby foes while the fire one requires foes to touch you. Really??? To touch you??? If no one is adjacent to hit you in melee then it is useless while the air one can constantly kill as long as foes are nearby. Unless it is written wrong, it should say "hit" which includes ranged attacks. This way it is on par with the air version. Air attunement is constant with nearby foes then the fire attunement only damages with you are hit. Just by using common sense, it is silly the way it is now. --75.178.18.182 01:32, 3 June 2010 (UTC)

You act like lightning is just going to fire off like a machine gun and kill everyone while you just stand still or that people wouldn't attack a scholar in melee (or that people that close to the scholar wouldn't be there to attack him anyways). -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:09, 3 June 2010 (UTC)
And we don't know the difference in the amount of damage each attunement will do. Air could simply be like a mosquito while fire would be like getting slapped for all we know. Eive Talk Windgrace 04:05, 3 June 2010 (UTC)

Changes

I have made a few changes trying to improve the layout of the article:

  • Instead of having multiple sections about skills and traits (some of which were kept apart by notes about equipment), I have grouped all such sections within an Abilities header. Likewise, I have grouped the armor and weapon sections under an Equipment header. I believe those changes help to make the article more organized and helps people to find information about similar subjects to what they're trying to learn.
  • I have changed a bit the wording on the Weapons section in order to list which weapon combinations we know elementalists may use. While it may be possible that elementalists would be able to equip a dagger and a focus, or a wand and a dagger, all that has been mentioned so far is a dagger/dagger combination and a wand/focus combination.
  • I have removed the note under the elementalist render about light armor; since as far as we know elementalists may only equip light armor, it was redundant to say so under the image.

What do you people think? I'm still in doubt about the Trivia section; do we know who is voicing the elementalists, or are those guesses? Erasculio 14:28, 6 June 2010 (UTC)

I like the rewrite, it looks more professional (:P), and as far as the voice actors go, I remember reading somewhere that ANet wanted us to guess who voiced them. And looked at their past jobs, I'd say that their right. --User:Nautaut /(t) 14:34, 6 June 2010 (UTC)
I think its good also!(: ->def gunna be an Ele!--♥Icyyy♥‎ User IcyyyBlue Elementalist Blue.png 16:54, 9 June 2010 (UTC)

Scepter off-hand -- Yes/no?

Seeing as how Corsair just reverted Itay,... Just a question, Corsair, where'd you get the info, that it isn't available as off-hand? :D All I know is that it's available as a one-handed weapon to the Elementalist (or was it in that picture someone dug out of the official site,...?). --Naoroji User Naoroji Golem - Green.jpg 18:58, 18 June 2010 (UTC)

If you check the elementalist page, dagger is listed twice, once in main hand, once in off. Focus is in the off. Staff is in two. And the scepter is only main hand. Re-read it if you have to.--Corsair@Yarrr 19:07, 18 June 2010 (UTC)
Lol ^^ Yeh, I always forget the official stuff, lol. Thanks. --Naoroji User Naoroji Golem - Green.jpg 19:38, 18 June 2010 (UTC)

Range

Seriously? How did a dagger get medium range but a scepter gets close range? Does a scepter hit like a mace? Venom20 [User_talk:Venom20] 19:43, 18 June 2010 (UTC)

I'm guessing that for basic dagger attacks for an elementalist you actually throw the dagger. And the Ele skill videos that use scepter are close range. You send out the phoenix and it does close-range damage, you trigger Churning Earth and the earth spikes appear right around the player. AsuranSylvari 20:02, 18 June 2010 (UTC)
Yes, I've seen these animations, but logically a dagger would be close range. It just seems perplexing. I suppose we'll have to wait for more details and for the final justifications Venom20 [User_talk:Venom20] 20:43, 18 June 2010 (UTC)
Probably magic daggers used for rituals. You don't directly attack with them but instead they possess some sort of magical ability! How awesome. :D --217.42.48.183 22:22, 18 June 2010 (UTC)
What had the most (and the most effective) half ranged skills? Hmm... I think that would be the assassin and its daggers. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 22:29, 18 June 2010 (UTC)
or possibly it has to do with how magic is channeled through objects. as magic does not exist, for the purposes of this conversation, we cannot possibly know how magic, when channeled through a dagger (or any other object) will react.Akbaroth 20:29, 24 June 2010 (UTC)

Spellcaster?

Its called Scholar in GW2, that's the correct term(so far), I'll change that. :)--AdventurerPotatoe 15:25, 4 July 2010 (UTC)

Agreed. It means that to me, and seemingly to ArenaNet.
As it's the current majority (not consensus) I'm reverting to your version. If more people get involved I'll revert myself until it's discussed more fully. User A F K When Needed Signature Icon.jpg A F K When Needed 23:21, 4 July 2010 (UTC)
They describe two different things; spellcaster indicates that the elementalist casts spells as their main means of doing damage and is a widely used term in RPG/MMO space. Scholar, while it is an Anet term, it basically means they use light armour which says less overall about the profession for the simple summary at the top of the page. I think spellcaster is best, but wouldn't mind having the two alongside each other. -- Aspectacle User Aspectacle.png 23:29, 4 July 2010 (UTC)
May I ask why you changed it back to "spell casting", Aspectacle, if you think that "spellcaster" is better? And why no more attunement summary? Chriskang 13:12, 15 July 2010 (UTC)
I'm just wondering if you guys have a confirmation of what class the Elementalist is? Ariyen 04:50, 19 July 2010 (UTC)
What do you mean by that? Skills, mechanics, play style? ge4ce 05:01, 19 July 2010 (UTC)
Well like the Ranger that's not been confirmed to be an Adventurer, has the Elementalist been confirmed to be a Scholar? I'm not completely sure. It's a possibility, but still a speculation. Hence, I'm asking if it has - where? 05:05, 19 July 2010 (UTC)
Oh, yeah. I was about to change that. But yeah, elementalist is confirmed scholar, like ranger is confirmed adventurer. ge4ce 05:07, 19 July 2010 (UTC)
@Chriskang; spell casting, spellcaster to me they work out about the same meaning. If you think it matters you can change it back. The attunement stuff I removed because it was duplicated to the attunement page - I wanted to make it simpler to update and keep it to a simple overview. I may have been a little harsh but I wanted to have the same level of summary detail between ranger, warrior and ele. -- Aspectacle User Aspectacle.png 05:49, 19 July 2010 (UTC)
@Ge4ce, can you spare your links where this is all confirmed? Like exact locations? else I'd have to assume that you're just speculating in believing it is... Sorry. Ariyen 17:23, 19 July 2010 (UTC)

they are not stuck with one weapon

An elementalist may not be able to change weapons once in combat but outside combat they can. To say that an elementalist can only use one weapon at "any given time" is misleading. Ramei Arashi 02:08, 27 July 2010 (UTC)

I thought that Elementalists only had one available weapon slot. So wouldn't that mean that they can't change? EiveTalk 02:12, 27 July 2010 (UTC)
After looking on the Weapon set page it says I'm wrong, but the history says that you were the person who added that, so source if you could? EiveTalk 02:15, 27 July 2010 (UTC)
Having one weapon slot means they cannot change weapons in combat, it doesn't mean they can't have more than one weapon in their inventory. Weapons and skills can be changed outside of combat. I don't remember the exact article. I thought by now it was common knowledge. Ramei Arashi 02:27, 27 July 2010 (UTC)
@Ramei, I don't think anyone disagrees with what you are saying - the article in fact already says what you've just added. This may well be the reason your further clarification was removed originally.
@Eive, that is common sense. How else is the elementalist ever going to change the weapon in their single weapon set if they can't do so out of combat? It is also in parallel with the information we have with the warrior and their weapon sets where the official warrior page states they change the weapons in their sets out of combat. -- Aspectacle User Aspectacle.png 03:14, 27 July 2010 (UTC)
Also remember that traits could change the situation, allowing professions to have more than the default number of weapons sets, etc. Arshay Duskbrow 07:00, 27 July 2010 (UTC)
The page here didn't say elementalist could change weapons outside combat, I added that. The way the article was worded it sounded like elementalist was permantly stuck with one weapon. Ramei Arashi 14:35, 27 July 2010 (UTC)
Which is not common sense.
Elementalists are... obviously... not stuck with whatever noob weapon they first pick up. I really wish you'd revert your change as it's purely because you're unable to understand one clear sentence. User A F K When Needed Signature Icon.jpg A F K When Needed 18:50, 31 July 2010 (UTC)
http://www.arena.net/blog/eric-and-izzy-answer-your-necromancer-questions#more-3060 seems to indicate that all profession can swap weapon sets but does not indicate if its during combat but definitely seem to be for combat. im new here so pardon the new-ness of how i post here. can this be a sort of confirmation that eles too get 2 weapons or is this too vague to get changed? 121.54.92.21 15:53, 1 September 2010 (UTC)
The phrase you're talking about is "like other professions..." and can be interpreted as saying 'like 'certain' other professions'. There's also confirmation somewhere that eles can only use one weapon set, if I could remember where that was... (Xu Davella 16:39, 1 September 2010 (UTC))
"Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed." - from the elementalist's official webpage. :) As well as in the demo hero panel screens the elementalist one only had one weapon set. Elementalists cannot change weapons during combat however nothing stops the elementalist from changing weapons outside of combat. -- Aspectacle User Aspectacle.png 22:28, 1 September 2010 (UTC)
To clarify. If an elementalist using a scepter kills an enemy and that enemy drops a staff the Elementalist can pick up the staff and equip it if not in combat. they then fight more enemies. The elementalist tries to switch back to scepter but cannot as they are mid fight. Once all combat has ceased the elementalist can switch back to his scepter.
One usable weapon per fight.(Elementalists of course have their 4 attunements to make up for this) - Please correct me if I am wrong. --Decoinferno 09:22, 9 September 2010 (UTC)
This is a little disappointing. I was looking forward to switching weapons on the fly/attunements tactically all at once. It would give someone who played an ele extensively (versus as an occasional alt) a chance to really up the class potential by knowing by heart what each attunement/weapon combo did. Oh well. =/ I'm still stupidly excited about my class. -- Ruse talk (talk) 04:02, 24 October 2010 (UTC)

Stop reverting

For all who think they are right, stop the reverts. Discuss first, then make a change if needed. There is right now not a revert policy, but if there was one you all broke it. -- Cyan User Cyan Light sig.jpg 17:41, 5 September 2010 (UTC)

The problem is that 88.85.135.90 (talkcontribslogsblock log) is incorrect on the matter. Rather than have incorrect information documented on the page, I do agree with the reverts. But to try to stop them, I have left a message on IP's talk page. If he/she insists on continuing the revert to wrong info, We will need to report him/her a s a vandal. Venom20 User Venom20-icon-0602-sm-black.png 17:55, 5 September 2010 (UTC)
Because more people reveted twice or more times I decided to post here. But you are right about the main problem. -- Cyan User Cyan Light sig.jpg 18:02, 5 September 2010 (UTC)
Should have been nippped abit sooner, but I was on a walk with the puppy :) Venom20 User Venom20-icon-0602-sm-black.png 18:03, 5 September 2010 (UTC)
Puppies are far more important =) -- Cyan User Cyan Light sig.jpg 18:06, 5 September 2010 (UTC)
Grrr...its just I figured that explaining the parsing once would be enough. Why there was a need for personal attacks is beyond me... Aquadrizzt (talk)(contribs) 18:20, 5 September 2010 (UTC)
Yeah, that attack was definitely uncalled for. We still love you though Venom20 User Venom20-icon-0602-sm-black.png 18:28, 5 September 2010 (UTC)