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Talk:Dungeon

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[edit] 5 Players

Ugh, I personally would like to see more then this. Playing with more people is fun! :D --Naut User Naut Dark Blue Monk.png 23:15, 6 July 2010 (UTC)

Who knows, in expansions they might have harder dungeons, requiring more people. =] - Infinite - talk 23:21, 6 July 2010 (UTC)
Not to forget that there'll be enough to do with these 'dynamic events system' and other storyline based tasks. These will also most likely be expanded and increased with dlc, expansions and/or campagnes. And who knows, perhaps it's really just for the best, that we can only bring 5 players to a dungeon. Ge4ce 05:25, 7 July 2010 (UTC)
Well, I also think that 5 players is a little few people... --HasselmannenUser Hasselmannen-Icon-01.png 07:24, 7 July 2010 (UTC)
The exact right amount! --Odal talk 08:30, 7 July 2010 (UTC)
I believe it will be fun. Enough room for melee, ranged and magic damage types. Wapakalypse 13:58, 9 March 2011 (UTC)

[edit] Caudecus

Could someone post (or maybe even create a page for) the reference of this dungeon? TYIA -- User RepoMan sigimage.pngepo Man 00:33, 20 October 2010 (UTC)

[edit] Cool

They used my dungeon reward idea. -Briar
--71.193.30.176 16:37, 20 December 2010 (UTC)

Except that this system already exists in many, many, MANY other MMORPGs and the idea may as well be leeched from said other MMORPGs. I don't think you should e-peen stroke stuff like this. - Infinite - talk 14:12, 9 March 2011 (UTC)

[edit] Access to dungeons

Does anyone know if there will be any restriction in getting into the dungeons? Will they be like the missions in Factions and Nightfall, as they need to be unlocked through progress of the (personal) story? Or are they more like the dungeons in EotN, where essentially entering the Dungeon gives you the mission? --74.210.89.205 05:51, 10 March 2011 (UTC)

The article says they're story based, as they're tied to Destiny's Edge and only accessible every ten levels. I would say its a cross between missions and EotN dungeons, you play through them once for the story, then you can keep doing it for increased difficulty and better loot, but you don't have to, just as you never needed to do most of the EotN dungeons. EiveTalk 06:38, 10 March 2011 (UTC)
As long as you've done the dungeon in story mode, you're free to do it in whatever mode, whenever you like. Subject to change, ofc. - Infinite - talk 13:40, 10 March 2011 (UTC)


[edit] Possible Rewards?

On Dave Bolton blog I've found that 2 armor designs are named Armor Heavy Reward Dredge Male and Son of Svanir Reward Heavy Male wich could be taken IMO opinion as 2 confirmed reward armor sets for dungeon involving the dredge. If I remember well there was a dungeon involving Sorrow Furnance wich is the dredge capital and the dredge are now quite good batle forgers, wich would make sense for this armor design. The other one clearly resembles Son of Svanir traits and probably there is a dungeon with them. I would suggest adding at least the dredge reward armor design to Sorrow's Furnance page indicating the reward of that dungeon. Lokheit 01:25, 14 May 2011 (UTC)

Everything you're saying makes perfect sense except the sorrows furnace bit. Are you suggesting we add Sorrow's furnace as a dungeon on this page or are you suggesting we put it on the page for sorrows furnace or what?
Besides that do you have any source that would suggest that sorrows furnace is the dredge dungeon or is it just speculation? --BriarUser Briar Sig 3.jpgThe Spider 01:29, 14 May 2011 (UTC)
Look on the actual page and read Sorrow's Embrace, that is what he is referring to. - Giant Nuker 02:46, 14 May 2011 (UTC)
There could be 5 dredge-related armor sets that are rewarded for something or other, none of which have anything to do with the dungeon, for all we know. It's speculation. I also hope you saved those, as they appear to have been removed. Manifold User Manifold Neptune.jpg 04:03, 14 May 2011 (UTC)
The links to the images works perfectly for me, I could add it to the concept art section. And yep, I was refering to Sorrow's Embrace, didn't remember the new change. Lokheit 10:04, 14 May 2011 (UTC)
Done:
File:DredgeRewardHeavyArmorMaleFrontBack.jpg
File:SonfOfSvanirRewardHeavyArmorMaleFrontBack.jpg
Lokheit 17:31, 14 May 2011 (UTC)
Turned the wiki images into links, rather than raw images on this talk page. - Infinite - talk 11:32, 14 May 2011 (UTC)
Ok I was going to post them as links but ended up fixing the size to show them directly, I'm fine showing just the link. Now returning to the main topic, should we include the first one on Sorrow's Embrace page or wait until some better confirmation? I found the pic name and the fact that armors given as reward (word included in the name) are supposed to come from dungeons enough facts, but maybe it's too early for that. Lokheit 17:27, 14 May 2011 (UTC)

[edit] At release

there will be 8 dungeons, where is this taken from, and does that imply that more dungeons will be added to satisfy "raiders"? --AdventurerPotatoe User AdventurerPotatoe Engineer tango icon 200px.png - 18:20, 5 June 2011 (UTC)

Is it really that hard to see reference number and click on the link at the bottom of the page? 62.77.236.129 19:01, 5 June 2011 (UTC)
ArenaNet announced this on Guru as seen in the reference. As for the implication, very likely but nothing conclusive was mentioned as of yet. - Infinite - talk 19:09, 5 June 2011 (UTC)
Along with Guru, it was also stated in an interview - which also tells us that there will be 25 non-city persistent zones. As for the raiders... they have these. -- Konig/talk 19:12, 5 June 2011 (UTC)
1. The reference didnt contain any information about it. 2. Colin said in an interview that they would have dungeons and that raiders would therefore be happy. He said that Dynamic Events wasnt that organized and stuff. I dont raid, I never have and I never will. All I'm looking for is information. --AdventurerPotatoe User AdventurerPotatoe Engineer tango icon 200px.png - 20:53, 5 June 2011 (UTC)
I've never raided and never will, but from what I've heard, 40 man raids are poorly organized. Also, from the reference (reference number one, for reference sake) "There are 8 dungeons in the initial release of the game. Dungeon access actually starts at 30 and there are three of them at level 80. Also when thinking about the numbers remember that our dungeons each have a story and repeatable mode which play very differently from each other." That's the whole post from Guru2, very first sentence said it. the reference note highlighted. -- Konig/talk 21:23, 5 June 2011 (UTC)

[edit] Mansion picture

We have a picture for that mansion dungeon in the asset kit.. It's named Dungeon.jpg... should we upload it for this page? make a page for the Caudecus Mansion and put the picture on there? (that seems like partial speculation cos they weren't confirmed to be tied together). We could also probably note that not all dungeons are underground like their GW1 counterparts... Look at the mansion xD ~~ User Kiomadoushi sig.png Kiomadoushi 04:01, 19 June 2011 (UTC)

"partial speculation" Although, we should upload it anyways. -User Eive Windgrace Harbinger of the Deceiver.png 04:24, 19 June 2011 (UTC)

[edit] orr

Zhaitan will be the only Elder Dragon that players physically encounter. He will also be fought in a dungeon. (source on zhaitan's page) if the asuran lab is added why not this one? Getefix 08:41, 25 June 2011 (UTC)

because we don't know the name of the dungeon? --you like that don't you..The Holy Dragons 08:45, 25 June 2011 (UTC)
Correction: Because the only thing we know is that Zhaitan's in it. At least with the mansion and lab, we know what the dungeon is. Konig/talk 16:11, 25 June 2011 (UTC)
so? the only thing we know about the asuran lab is that its set in an asuran lab, we could say in the notes that players will fight zhaitan in a dungeon or something Getefix 16:17, 25 June 2011 (UTC)
OH COME ON!! 'An unnamed sylvari dungeon (looks similar to the Maguuma Jungle)' at least add unnamed dungeon that contains zhaitan or something Getefix 18:58, 2 July 2011 (UTC)

[edit] Lord Beetlestone's estate and Caudecus' Mansion

I find it highly unlikely that they'd have two buildings as a dungeon. Think that Beetlestone is Caudecus' last name and these are the same places? Konig/talk 16:12, 25 June 2011 (UTC)

I haven't even heard of Caudecus's Mansion!? Where u hear bout it. They said there was 8 and was buildings so their might be more then one.--Icyyy Blue 19px 16:15, 25 June 2011 (UTC)
(speculation) perhaps they're two parts of the same dungeon? Lord Caudecus Beetlestone owns a mansion, and the estate is "An area or amount of land or property, in particular", or simply "the grounds"... the estate is one part of the mansion dungeon, which leads into the mansion itself... (end speculation) it seems possible in such case... but remember, that's speculation, so we can't say anything yet =( ~~ User Kiomadoushi sig.png Kiomadoushi 16:18, 25 June 2011 (UTC)
Well in Caudecus' page it says his mansion is linked to a dungeon..so >.>--Icyyy Blue 19px 16:20, 25 June 2011 (UTC)
1) I highly doubt that they're going to have a dungeon going to a dungeon. 2) As you said, estate includes the grounds around the building and it has been explicitly stated that this dungeon is not underground, with these two as an example. Within a building might as well be "underground" by appearances, so having some wide-openness in the dungeon would make it a prime example.
@Icyyy: Caudecus' mansion has been known for a long, long time. As to your second page: That's fan-wording thus subject to fallacy. The mansion was said to be a dungeon itself in past interviews. Konig/talk 16:24, 25 June 2011 (UTC)
Konig, I didn't mean a dungeon leading into another dungeon, but rather two halves of the same dungeon (where you have part of the dungeon outside of the mansion, and part of it inside... we have a pic of inside from the asset kit, so we know that inside-play is available) ~~ User Kiomadoushi sig.png Kiomadoushi 16:28, 25 June 2011 (UTC)
So then you're not in disagreement with me. You made it seem like you were hence the confusion. Point is: I don't see there being a name difference between these two and that they are the same dungeon, whether there are different parts (like gw1's levels to the dungeons or just different scenery). Konig/talk 16:51, 25 June 2011 (UTC)

[edit] Multiple Story Modes Available?

Does anyone know if the different exploration dungeons will always be available or if sometimes the choices you make (either during story mode or after) end up making some of the story mode dungeons inaccessible? -- Frozzen 19:03, 25 June 2011 (UTC)

"And yes, you can even run through story again, if you so choose." [1] Story mode is the first form you have to encounter. After that you get the exploration mode, which tends to be of three. All are repeatable. Konig/talk 19:18, 25 June 2011 (UTC)

[edit] tokens gone?

There was no mention of the token reward in the dungeon article. In the IGN video when Adelbern was defeated the reward screen gave the player a single piece of rare head gear - not a token. Has there been any other information to confirm the token's demise? -- aspectacle User Aspectacle.png 11:32, 26 June 2011 (UTC)

No mentions anywhere; perhaps they are just not available in the demo yet? You know, for the obvious reason of it being a demo and the tokens (if at all obtained during the demo) being near-useless in the remaining demo time. Maybe poke or Tane know. - Infinite - talk 13:43, 26 June 2011 (UTC)
It's also possible that it's simply just not implemented in the game yet. Konig/talk 19:44, 26 June 2011 (UTC)

[edit] 3 Methods of Exploration: 3 Organizations?

In the recent release of dungeon info, it was mentioned that the exploration mode of a dungeon included 3 different "paths" of objectives/ways to play. This is speculation, but I say that that heavily implies one method of clearing the dungeon for each of the player-joinable organizations (The Vigil, Durmand Priory and the Oder of Whispers, of course). Seeing as how each organization is attempting to defeat the Dragons in a different and unique way. On a related note, how do I embed links (both to other pages here and to outside sites) in text? I can't include a link to the blog post because I'm new to wiki editing. --Thunderduck 3:04 June 27 (UTC)

This isn't the best place to ask about it, so I'll answer after. They said that the paths were different ways you could approach the dungeon, different goals... The orders are something you group with in your story, and explorable mode isn't tied to the story, but rather to the dungeon itself... So I doubt that
Using the wikicodes [[(name of wiki page, like Mesmer, or preceded by GW1: for a link to GWW)|(optional hypertext words for the link)]] links to an internal page (anything after the wiki.guildwars2.com/wiki/), and [(html address, like http://www.guildwars2.com/en) (space) (optional hypertext words)]
So that means you can use [[User_talk:Kiomadoushi|my talk page]] for my talk page or [http://www.guildwars2.com/en Guild Wars 2 home page] for Guild Wars 2 home page
~~ User Kiomadoushi sig.png Kiomadoushi 03:14, 28 June 2011 (UTC)
The three orders are not connected to the three different explorations. Ascalon Catacombs is explicitly stated to solely deal with the Durmand Priory. The three options are just choosing one of three methods to go about the task - all three options coming from the Durmand Priory. I wouldn't be surprised if there are some dungeons with no connection whatsoever to the orders. Konig/talk 05:32, 28 June 2011 (UTC)
And maybe there is at least one dungeon that changes depending on your organization. But as you said; speculation. - Infinite - talk 08:52, 28 June 2011 (UTC)

[edit] Dungeon conclusions based on map of Tyria

Confirmed dungeons:

  • Ascalon Catacombs
  • Caudecus' mansion (actual name unknown)
  • Sorrow's Embrace
  • Lord Beetlestone's estate without typos, this is the same as Caudecus' dungeon
  • An unnamed asura laboratory
  • An unnamed sylvari dungeon (looks similar to the Maguuma Jungle)
  • A dungeon in Orr (where Zhaitan is fought)

I'm going to draw in conclusions based on this map. Note how the map clearly indicates dungeons by marking them with square icon.

  1. Asura laborotory is in Bloodstone Fen.
  2. Sylvari dungeon is in Ruins of Denravi
  3. Dungeon in Orr is Arah
  4. One of the unconfirmed dungeons is Flame Citadel
  5. The last unconfirmed dungeon is Crucible of Eternity

Complete list:

  1. Ascalon Catacombs
  2. Caudecus' dungeon
  3. Sorrow's Embrace
  4. Bloodstone Fen
  5. Ruins of Denravi
  6. Flame Citadel
  7. Crucible of Eternity
  8. Arah

62.197.173.242 07:55, 5 July 2011 (UTC)

You're drawing a lot of conclusions based on Ascalon Catacombs being labeled on that map. If the squares represent dungeons, why are only some listed? Some of these may be dungeons, but I think the idea was just to label some important areas. Manifold User Manifold Neptune.jpg 16:29, 5 July 2011 (UTC)
I don't see why Bloodstone Fen would be an asuran laboratory, tbh, though I'm hoping that's at least visited. As Manifold said, not every dungeon is marked on the map, so it may be that not all of those marked on the map the same as Ascalon Catacombs and Sorrow's Embrace are dungeons. Most of the list is possible, but the biggest issue is that Arah is most likely too big to be a dungeon - it's a city (of the gods - who were big!), for crimeny's sake. Konig/talk 16:48, 5 July 2011 (UTC)
Arah is a fitting dungeon for combating an elder dragon and Zhaitan is fought in a dungeon in Orr. Arah may or may not be the dungeon, but that is the location of the final boss anyways. Asura have since surfacing been very keen on bloodstones. Sylvari dungeon, being described to be located somewhere in Maguuma, fitting lies in ruins of Denravi. Sorrow's Embrace as well as Ascalon Catacombs are confirmed with many sources. This leaves only Crucible of Eternity and Flame Citadel, but considering the hostilities between Flame Legion and other legions it is rather likely to be included as a dungeon. And if all the other six locations mentioned on that map are indeed dungeons, then it is likely for Crucible of Eternity to be a dungeon area as well. Why else would they include locations such as Bloodstone Fen or Ruins of Denravi? As far as I know, they aren't very central locations to the book's events? Of course Caudecus' mansion isn't included, but it may be that it was yet to be decided whether or not Beetletun would feature a dungeon within the town, as the map itself must be quite old compared to more recent information. 91.155.149.153 17:12, 5 July 2011 (UTC)
"Asura have since surfacing been very keen on bloodstones" Correction: One asura, who died before any real research was conducted, was interested in a bloodstone. Nothing implies other asura would be. Granted it's possible, likely in some cases in fact. But your statement as it was presented was incorrect. Also, regarding Bloodstone Fen: "We are not revealing what has become of the Bloodstones yet, but they may have an influence in future expansions." [2] - Bloodstones seem to not play any role in GW2('s initial release), based on this.
Regarding the Flame Citadel - see Regrown Flame. If you don't see what I mean: it is part of a persistent area, and therefore unlikely to be a dungeon. Likewise, it is in charr territory and thus would constitute as a "charr dungeon" - of which there already is one. Crucible of Eternity, Sorrow's Embrace, and Arah are unlinked to a race's territory, so I can only assume the 8th dungeon, assuming that the Crucible is a dungeon, is in fact in the Northern Shiverpeaks, somewhere in "norn territory."
As to why include Bloodstone Fen and Ruins of Denravi: Those two were important areas of interest in GW1 which got no indication of their state post-GW1 (the only one left unmentioned was the Tomb of the Primeval King, which was corrupted and then became next to the end-target of the Dragonbrand), and considering gw1:Hearts of the North, the White Mantle have taken residence in the Maguuma Jungle, leading me to believe that those two areas, or one of them, are relevant to the WM. Konig/talk 17:59, 5 July 2011 (UTC)
You make some good points... Can't really tell without more information. I'd still bet on those Denravi-Sylvari and Bloodstone-Asura linking though. Also, looking at that map it would seem that Flame Citadel would be an entrance to a dungeon. It just seems so right to me. Of course no true conclusion can be made on any matter until actual information becomes available. Except that the five dungeons you say are tied to the five races, are actually tied to the five characters from Destiny's Edge. If Inquest are up to no good in Sorrow's Embrace, I'd see it fitting for a member of any race to put an end to their nefarious plans, if any, regardless of how relevant to Norn/Dredge-conflict it was. 91.155.149.153 19:05, 5 July 2011 (UTC)
Every dungeon is tied to one or more member of Destiny's Edge. Sorrow's Embrace is said to deal with the Seraph, and in turn Logan. Likewise, you can bet that Caudecus' mansion will be dealing with Logan. However, we were told of a "sylvari dungeon" and an "asura dungeon" implying there's going to be one per race (and then three others), indicating to me "one per racial territory" rather than "one per racial focus" - which puts Caudecus as the "human dungeon" and Ascalon Catacombs as the "charr dungeon." My point on Sorrow's Embrace wasn't that it's the "norn dungeon" - in fact, I pretty much said it wasn't the "norn dungeon" but that there would be one, that we don't know of, meaning that Flame Citadel may not be a dungeon. In short: Sorrow's Furnace, Zhaitan's, and Crucible of Eternity (or some other unknown dungeon) will not be linked to the races, and there will be five linked. The Flame Citadel will be unlikely to be linked to anything but the charr, if it were a dungeon; which I doubt it's the entrance to one either, tbh. Konig/talk 19:42, 5 July 2011 (UTC)
Based on the recent press beta level maps, it seems likely that there is indeed a level 80 dungeon near Flame Citadel (or Frostgorge Sound). And I would not rule out the possibility of 2 dungeons on the isle of Orr: 1 in the northwest, and 1 (Zhaitan's lair) in the southwest. Also, in a GWInsider podcast Jeff Grubb said about Sorrow's Embrace that "some of the people will notice there seems to be similar stuff in Oola's Lab. So there may be a connection there. But the idea of, this is a site where we had previous major technology, major magic, arcane type technology working in there, and someone is rebuilding it.", which makes it very likely that Sorrow's Embrace is in fact the Asura Lab dungeon. So I think (1) Ascalonian Catabombs, (2) Lord Beetlestone's estate, (3) Ruins of Denravi (Sylvari dungeon), (4) Sorrow's Embrace (Asuran Lab dungeon), (5) Crucible of Eternity (volcano), (6) Flame Citadel or Frostgorge Sound dungeon, (7) NW Orr and (8) SW Orr: Zhaitan's lair. Cheiron 10:59, 9 March 2012 (UTC)

[edit] Lord Caudecus Beetlestone

According to the Divinity Guide dialogue (source), Lord Caudecus' surname is Beetlestone, and as such, Lord Beetlestone's estate is Caudecus' mansion. Aqua (T|C) 05:00, 14 January 2012 (UTC)

Should we change the caption from Lord Beetlestone's estate to Caudecus' Mansion considering it is called Caudecus' Mansion in game, and you have to understand the lore to know Caudecus is Beetlestone? PixelMatt 19:48, 5 September 2012 (UTC)

[edit] Mini-dungeons

No idea how to include the reference on the mini-dungeons: [3]- if i figure it out i'll add it. Ee 08:23, 10 March 2012 (UTC)

[edit] Amount of Tokens rewarded

After seeing TB's/ Yogscast's video about the Ascalonian Catacombs, I wonder why one only gets 5 tokens. This means you have to repeat the dungeon 40 times to get a ghastly two hand weapon and 20 times to get ghastly one hand weapons. Was this a place holder or do they really want us to grind there? 88.152.231.122 20:09, 3 April 2012 (UTC)

While that would be pretty awful, I'd wait until the game comes out (or at the very least, until the beta for those who pre-order) to start worrying. Just like all the classes ended up balancing out, I'm sure this will be just fine. Thunderduck 01:39, 6 April 2012 (UTC)

[edit] Do dungeons have cooldown timers?

This is something I have wondered, but I can't seem to find an answer. Thanks in advance for any help. :) ~ 94.168.152.73 22:00, 11 April 2012 (UTC)

As far as we've been made aware; no. This is obviously subject to change. - Infinite - talk 22:03, 11 April 2012 (UTC)
dungeons are instanced so presumably no, from what I've heard, they can take up to several hours to complete (depending on mode and party communication) so i really doubt it, but then again you never know Getefix 22:11, 11 April 2012 (UTC)
Ah right, thank you very much! By the way, the first comment was made by me before I made a proper account thing. :P ~ ♥ Kailani! 16:31, 12 April 2012 (UTC)
First off welcome to the wiki! Dungeon cooldowns are usually put in games where the devs want to keep you in game for a long time. This works for games with a subscription. With GW2 they don't need to keep a subscription going by dragging out your dungeon experience and cooldowns for dungeons tend to leave a bad taste from what I have seen in forum discussions for games that do have this. As the other two have said the answer is no as far as we know and could change, but based off the reasoning of why cooldowns are put into games I don't see them even considering the idea for GW2. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 17:27, 12 April 2012 (UTC)
Ah, thanks again! I'm glad to hear they won't have cooldowns. I enjoy being able to go anywhere any time in the original Guild Wars. :D ~ ♥ Kailani! 18:27, 12 April 2012 (UTC)

It seems the number of tokens rewarded is on a cooldown timer, but I don't know the exact details. You can't always get the maximum 60 tokens after completing a dungeon "too many times". Does anybody know how this works exactly (the relationship between number of times completed vs number of tokens rewarded)? --The preceding unsigned comment was added by 218.186.18.236 (talk).

It is true that there is some varying in amount of reward tokens, and that the system to prevent speed-clearing of dungeons is in place and has been changed recently. I discussed this briefly with a guild I'm in and some of them mentioned that there might be no actual timer but that the dungeon rewards reset at midnight server time. Btw, remember to sign your comments with four tildes. :) Mediggo 11:37, 7 October 2012 (UTC)

[edit] Seperate pages

Shouldn't story and explorable mode of the same dungeon have separate pages, since the pages would be very long if they won't be seperate. Sjacie User:Sjacie 16:11, 18 May 2012 (UTC)

[edit] 2k Dungeon

anyone remember the Heart of the Shiverpeaks Dungeon? people only doing it for go on to the story, after that no one want to doing this 2k Dungeon anymore. why using about the same amout of time to doing this 2k Dungeon when you can doing a 100k BDS Dungeon? and in gw2 no hero no hh so where can you find 5 Players to do those 2k Dungeon?

Something tells me it'll be a few years before you have to worry about finding a full pug for a dungeon. And who said you needed 5 for a dungeon? I know one group that did the ascalon catacoms story mode with just 4 peeps. Torrenal 05:39, 17 June 2012 (UTC)
thats not my point ok. my point is why doing this 2k Dungeon when you can doing a 100k Dungeon? and what you saying a problem will start in few years is not a problem? and is not who or "Something" telling me. it is "in the bate" there is a Dungeon can't go in if you don't have 5 people in your group ok?
If your whole point is about loot, hopefully you will find cosmetics armor from that level 25, 2k dungeon, better looking than the cosmetics armor belonging to that 100k, level 80 dungeon' s set. Please remember to sign your posts. Regards. CaiusTheBig User talk:Caiusthebig 11:47, 17 June 2012 (UTC)
you are so right my point is only about loot. and form now on you make sure people won't go to the level 80 dungeon and will only get the level 25 armor, you go tell them because level 25 armor is the best armor. i know this is Internet you can say whateven you want. but what i say is the fact is what happen in the game now. --151.199.39.38 12:10, 17 June 2012 (UTC)
Well, to start argumenting, let' s say Heart of Shiverpeaks dungeon was not balanced in terms of rewards (because the experiment of integrating Story Mode Dungeon was a "shot in the dark" in my opinion, as they needed to keep same reward chest for both story mode and regular "dungeon mode"). The thing here is pretty obvious: Everyone faced Cyndr in that dungeon (as it was mandatory for Story Mode completion) and got those friggin' rewards from the chest, so those rewards were crap because they didn' t want to reward players with BOTH valuable loot and story advancement. Conclusion: no-one wanted to beat Magmus after, because the chest rewards with the same bad loot.

But this is not the case in GW2, where EVERY dungeon gets a Story Mode version and an Explorable Mode counterpart; you' ll probably never drop what you want in Story Mode, so you may have to repeat what you want in Explorable. And possibly sell reward tokens. CaiusTheBig User talk:Caiusthebig 13:29, 17 June 2012 (UTC)

[edit] Dungeon List & Location Map overlay

Not sure how to fix but the text and image jumble up together, looks bad PixelMatt 19:59, 5 September 2012 (UTC)

[edit] description in dungeon list table

I don't understand the descriptions in the table. It sounds like someone just made them up. I'd like to get rid of them, but if anyone really wants to keep them, speak up. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:40, 15 September 2012 (UTC)

They're from the NPCs in Lion's Arch that you trade tokens in to. Or at least that was the case the BWE. Manifold User Manifold Neptune.jpg 05:59, 15 September 2012 (UTC)
Ah, so they are. Still, that should be part of the dialogue on the NPC's page, it doesn't really fit here. It looks like most of the dungeon merchants already have this, so I'm going to remove it from here. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:05, 15 September 2012 (UTC)

[edit] Confused about token rewards

Having not seen anything about it on this wiki, I was surprised to see the 60 tokens from the first time I ran the dungeon get reduced to 30 the second time and 10 on my third. I'm assuming I will get 5 the next time. Someone who understands the reward system should please write up a segment on the main Dungeons page explaining this. --The preceding unsigned comment was added by 192.168.104.83 (talk).

The Diminishing Returns system is present throughout the entire game and is non-unique to dungeons. MS 05:21, 10 October 2012 (UTC)

[edit] Money reward

The article currently states "Completing the story mode of a dungeon for the first time will result in a letter in your mailbox, along with a head piece reward and an amount of money depending on your level." Will it increase with level? Decrease? Something more funky? Thanks for the clarification! Steve11 17:47, 16 October 2012 (UTC)

I think it's unaffected by level; it does, however, change based on the dungeon and the mode. Konig/talk 18:52, 16 October 2012 (UTC)

[edit] Bug - Please review

So I entered AC Story Mode just to view the intro cutscene, because the first time around I was rushed by my party. So then, I walked back out and decided I wanted to do EXP. However, walking into the Story Mode dungeon counted as activating the Story Mode quest chain. It has since prevented me from joining any explorable mode, even if someone else in the group walks in before me. I've logged out, and changed chars, and mapped out, and found no way to fix this issue. Is this a known issue, is it expected behavior? Is the only way to circumvent this to complete the story mode again? --Kristofferus 06:07, 10 December 2012 (UTC)

If you start a dungeon in a party, you have to switch characters or relog to reset it. If someone else enters the dungeon you started, you pretty much have to disband the party to reset it.--Relyk 06:37, 10 December 2012 (UTC)

[edit] leaving early

if party leader leaves the dungeon at end before the other team members get the reward will it make the party forfit there dungeon reward, some of my guildies have noticed this on a run just now in CoF, but i was looking for confirmation since its a very popular dungeon, if its happened to others should be easy to find an answer. Spark-TBa 20:08, 24 January 2013 (UTC)

[edit] Are They Soloable?

I'm a little confused... the second paragraph says that "...content does not scale depending on the number of players in the party so the difficulty remains constant..." Does this mean it's possible to do dungeons solo? (story or explorable) Can anyone confirm it's possible to complete dungeons solo? 165.154.50.79 19:34, 5 February 2013 (UTC)

No, it means quite the opposite. It means the dungeons are designed for five people, regardless of the number of players who actually enter the dungeon. --Thervold 19:41, 5 February 2013 (UTC)
However, they can be solo'd, just highly recommended against. In my opinion the easiest to solo is caudecus manor with a guardian or a mesmer.173.88.250.197 19:42, 5 February 2013 (UTC)
Also depends on if you're going for story or explorable mode. Dungeons were not designed for anything else than a full party of players. Mediggo 20:00, 5 February 2013 (UTC)

[edit] Better explorable page layouts?

Is there any current effort to improve the format of the dungeon (explore) pages? I was thinking about filling out some uncompleted stuff, but am a bit discouraged with the current format. Right now it looks like there was an info dump then an effort to add tips/guides. Overall I'd say layout is sometimes sporadic and not very easy to follow. I'd be interested in discussing the possibility of pages dedicated to each explore path; is it needed, how much could be added (maps/screenshots to help), etc. Also, just generally improving the base explore page layouts too. Having at least one good page as a guideline before they do their next dungeon update pass would be a definite plus. The preceding unsigned comment was added by Quickfix (talk • contribs) at 16:02, 5 February 2013 (UTC).

I don't believe there's been any concerted effort to standardize dungeon walkthroughs yet. Feel free to blaze a trail on this. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:12, 5 February 2013 (UTC)
Alright, thanks. If no one else has been thinking about it, then maybe I'll try a page for one path of a dungeon and get input on it. Time permitting. Quickfix 04:00, 6 February 2013 (UTC)
Some of us have been thinking about it, just haven't really bothered since it took awhile to get content on all the dungeons.--Relyk ~ talk > 04:09, 6 February 2013 (UTC)
Ok going to make a page for CoF p3 and see if I can figure out a nice layout. Even if that's not the direction that's decided on, the path needs more added for it in general. Quickfix 08:16, 7 February 2013 (UTC)

[edit] recent edit of page

A recent edit added that special event dungeons dont have a story and explorable mode, are these even technically dungeons as they dont even have a lvl requirement to get in. If the answer is no should the page be reverted. Spark-TBa 23:11, 25 February 2013 (UTC)

They are still dungeons. They just happen to have a level requirement of 2 and scale players up to 80.--Relyk ~ talk > 23:49, 25 February 2013 (UTC)
I thought the edit was in reference to mini dungeons type event at the North east of harathi hinterlands, I dont remember being scaled up when I last entered there. Spark-TBa 09:59, 26 February 2013 (UTC)
Special event as in holiday or festival events, not special as in rarely-spawning dynamic events. As Relyk implied, players were scaled up for Halloween etc. 75.36.181.195 10:02, 26 February 2013 (UTC)
I think I may have got the area wrong, the event end with you killing a boss underwater. This isn't a special one it's just at the end of a normal chain. Spark-TBa, cant log in on phone. Spark-TBa 10:06, 26 February 2013 (UTC)
I must be having one of those weeks, not only did I not realise that my phone has started to work with wiki login, but I completely mis interpreted the edit, I thought it meant mini dungeon type events, not the ones from festivals, Ty for correcting me. Spark-TBa 11:40, 26 February 2013 (UTC)

[edit] Inconsistent hat reward level

I have gotten reward hats in story mode whose level matches EITHER the story level or the explorable level. Namely, for AC (30), CoF (70), and CoE (78) I received a story-level reward, whereas for the other dungeons I received the explorable level (story+5) reward. Is this RNG or is the reward level idiosyncratic to the dungeon? Btw I did all of the dungeons at level 80. 76.253.0.17 06:03, 15 March 2013 (UTC)

Answering my own question, I am taking a second (medium armor) character through story mode and am getting the exact same hats as before, so it appears that each dungeon gives a completely fixed reward hat. 76.253.2.43 08:54, 29 July 2013 (UTC)

[edit] Reward per server?

Please take a look at the pages for any of the reward tokens, such as Flame Legion Charr Carvings, Seals of Beetletun, etc. You will see in the notes section that it says the reward can be acquired per server. On the other hand, this dungeon page doesn't say anything about that, as if the token reward is shared across all servers. The two pages have different information. Today I did Sorrow's Embrace P1 twice, once on Tarnished Coast and again on Fort Aspenwood. At the end of my second run I only got 20 tokens, not 60. Can anyone else confirm this? After it has been confirmed, we should probably remove the per server clause from all the token articles.

I thought this was the right place to make a topic since it applies to all the dungeons but sorry in advance if I was wrong. --XacTactX (talk) 02:40, 17 July 2013 (UTC)

The world shouldn't matter, you can guest in other worlds but that doesn't bypass the daily reward. Maybe if you transfer worlds, but I assume any counters reset related to the world reset for that.--Relyk ~ talk < 03:04, 17 July 2013 (UTC)

[edit] What is a dungeon??

I know, this question sounds silly, but I mean it. GW2 has an important difference with GW1. Arenanet is very innovative, specially when it comes to temporary living world content. They try to think out of the box and use the technique of a dungeon for game content wich might not be considered a dungeon. The result is that different lists here are inconsistent. This page e.g. doesn't list Super Adventure Box as a dungeon while this does:

What bout Scarlet's playhouse. I have a disagreement there with Rylek (will point him here) what a dungeon is. He call's anything that's an instance a dungeon (though in the revert summary, so his opinion might be more subtle). But that means the opening ceremony or the battle at Gragstead should be called a dungeon too as well as all the personal story instances. My thought is to use the following definition: 'A dungeon is an instance created for a full party of 5 players where the party faces challenging fights.'. This covers almost everything. This would mean that SAB, Canach's Lair and Playhouse will loose the status of dungeon. It should be noted then on this page and on Canach's Lair page that initially this was called a dungeon, but turned out to be an instance. This post of an Anet employee underlines that Anet also isn't clear in calling it a dungeon. [4].

Please lemme know your opinion on this matter.Ranique (talk) 07:42, 28 August 2013 (UTC)

I was actually thinking about this just now; the boundaries are indeed very unclear when it comes to special event instances. My opinion is that we shouldn't call anything simply an instance, because it is a technical term relating to the separation of an in-game area from players in other areas or on other shards of that area, which means that all dungeons and similar content, storyline quests (both personal and living), activities or even whole zones are instances; in other words, saying something is an instance is about as descriptive as saying it's an area.
By the way, Dungeon does in fact list SAB, it's under Special event dungeons. User Noxx Sig.png 09:50, 28 August 2013 (UTC)
Oh boy... It boils down to the question which of the special event Dungeons we are considering dungeons. In my book dungeons have three main features: instanced, repeatable and uses default combat mechanics. Activities for example are also instanced and repeatable but usually tweek the combat mechanics. I like the idea that dungeons have a difficulty which is not depended on the party size aka are non-scaling challenges. I would not say that a Canach's Lair story mode was not a dungeon because I see the requirement that 5 people have to be in the party not really as mendetory for an instacne to be a dungeon. Ascent to Madness was something I did in a team of two for example. It also has the problem that we would have to know what kind of content was designed to be a 5 player challenge and that is usually only something a designer knows.
So to get everything together:
I would define a dungeon as a repeatable instance which relies on normal combat mechanics and doesn't change its difficulty with the party size.
A challenge mission would therefor be a repeatable instance which relies on normal combat mechanics and does change its difficulty with the party size.
Of course, we could also use the following definition: A dungeon is everything which is marked with an
Dungeon (map icon).png
on the map. - Yandere Talk to me... 10:49, 28 August 2013 (UTC)
As helpful as the dungeon icon may appear to be, the UI can sometimes get very messy; for instance, Molten Facility, one of the two special event dungeons that arguably resemble regular dungeons the most, was marked with an orange star instead (
Special event (map icon).png
or
Living Story waypoint.png
, I'm not sure anymore). It's true that we can never know for sure how many players was each instance designed for, but it doesn't really matter much, the scaling should be the main factor; Scarlet's Playhouse can be completed with a small party or solo because there's less enemies to fight, while Tixx's Infinirarium was just easy even without the scaling, similarly to Arah which is a dungeon even though some people solo Lupicus. I'm not really sure how to categorize SAB though, it is easily soloable and it does ever so slightly scale (checkpoints and locked chests); on the other hand, the enemies come in the same numbers and with the same health.
The question is, should the "challenge missions" get their own article or should they be described here? After all, it isn't an official term in the context of GW2 (it was in GW1 though). User Noxx Sig.png 12:08, 28 August 2013 (UTC)
The items API actually gives us an objective way to determine "what is a dungeon." Each item has a list of flags called "game_type" that designates where the item can be used; the possible values are Activity, Dungeon, PvE, PvP, PvPLobby, and WvW. So going by this strict definition, you can determine whether a map is a dungeon or not by attempting to use an item that is not valid for a Dungeon game type but *is* valid for PvE. The Zephyr Sanctum Model fits these criteria, and I'm betting most of you have one, so just take it into Scarlet's Playhouse and see if you can deploy it there. My hunch is that only the 8 "original" dungeons are Dungeons, and all the LW instances are not. But I could be wrong.
On a different note, "challenge mission" had a very different meaning in GW1, so I would be very hesitant to use it in the way that's being described here. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:48, 28 August 2013 (UTC)
It cannot be used in Scarlet's Playhouse, so, if I understood that correctly, that would mean it is indeed considered a dungeon; unfortunately we cannot test that for the remaining instances (except for SAB next week).
I suggested challenge mission based on the way Candidate Trials are described but it is probably a bad name. I wouldn't mind that it had a slightly different meaning in GW1, so did agony, infusion, inscription or even dungeon, rather the fact that it's an unofficial and so far unused term that may very well be officially used in the future for something else. We could say scaled dungeons or list them all together and mark these with an asterisk or something, or maybe someone has a better suggestion? User Noxx Sig.png 13:26, 28 August 2013 (UTC)
Edit: Actually if I remember correctly, inventory couldn't be accessed in SAB, so we can't test it there either. Furthermore, come to think of it, SAB doesn't really rely on "normal combat mechanics", does that mean that by Yandere's definition it should be an activity instead? User Noxx Sig.png 13:34, 28 August 2013 (UTC)
Actually, I didn't plan out the logic completely there. Zephyr Sanctum Model is PvE-Y, Acitvity-N, Dungeon-N, so we only eliminated PvE from the possibilities (pretty sure it wouldn't be WvW or PvP :P ). It looks like all potions/tonics (including the Infinite Watchknight Tonic) are PvE-Y, Acitvity-N, Dungeon-Y, so you could use any of them to verify Activity vs. Dungeon.
I think it's a 99% safe assumption that all LW instances are created equal, so whatever the result of the tonic test, we can classify all of them the same way.
SAB is a very unusual case. As you say, the skillbar mechanics seem to imply Activity, except that the combat is purely PvE. All other Activity maps involve combat against other players. Without access to inventory, I don't know if there's any way to check if it's a Dungeon or Activity. The maps API unfortunately doesn't return the game_type of a map (if it did this discussion would be over save for sub-types of dungeons), but I just created a suggestion topic on the forum for it. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:53, 28 August 2013 (UTC)
The tonic works. Also, Toypocalypse was an activity that featured combat against AI. User Noxx Sig.png 15:08, 28 August 2013 (UTC)
Lot of reactions so thank you all so far, I'll try to react to them. First off all ,I don't think there is much wrong with the term instance and we can use it safely on the wiki. It is as general as using a term as NPC or user interface. Just as long as there is a link to the page explaining the term. I understand where you are going Ish, but I see problems in the future (or maybe allready). Does you sanctum model work in e.g. pve arena's? or in southsun cove during southsun survival?
The problem with a pure technical approach is that it's not developper proof. The developper's have something in mind and then look at their box of tools they allready have. If sufficient they take one and use it. Otherwise they start mixing them (for example using the scaling system from a personal story instance but the entrance screen for a dungeon) or they create a new tool from scratch. I'm not saying this as a bad thing. I love how innovative Arenanet is.
My suggestion is to call all instances that are not defined in a specific category, simply instance untill we see a pattern in where (some or all of them) can be grouped. When grouping together you make a definition of what is in that group. If future content is added we see if it fits any of definitions. If not we call it simply an instance.Ranique (talk) 15:23, 28 August 2013 (UTC)
I don't fully understand your comment about the pure technical approach. The game types are specifically set up to allow or disallow the use of certain kinds of items, it's not something that a developer picks out of a hat when they're designing a map. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:58, 28 August 2013 (UTC)
I don't think we need to call them instances if we know a more specific term. Instance doesn't really describe them in any way, it's like calling all items an item or all skills a skill; we have sub-types for a reason. When Molten Facility, Canach's Lair and Aetherblade Retreat are all advertised as dungeons on the website, Ascent to Madness and Tixx's Infinirarium were advertised as dungeons through the in-game UI and Scarlet's Playhouse is considered a dungeon through the game's mechanics, there's little reason to believe otherwise. Fractals were also originally built using some tools for personal story and everyone still called it a dungeon. The question now isn't really whether they're dungeons or not, but rather if and how should we distinguish the scaled and non-scaled dungeons. User Noxx Sig.png 18:52, 28 August 2013 (UTC)
Specify what you mean by scaled, dungeons can upscale in the case of special event/Living World dungeons or scale with party size like with Scarlet's Playhouse.--Relyk ~ talk < 05:53, 31 August 2013 (UTC)
By scaled I meant scaling with party size (Rox - The Hatchery, Braham - Retake Cragstead, Candidate Trials and Scarlet's Playhouse) as opposed to those that don't depend on it at all (Ascent to Madness, Tixx's Infinirarium, Molten Facility, Canach's Lair and Aetherblade Retreat); level is adjusted to 80 in all of them. Anyway, feel free to suggest a better, unambiguous name. User Noxx Sig.png 10:28, 31 August 2013 (UTC)
So, you can in fact access the inventory in SAB, and you cannot use tonics there, which would mean it is not a dungeon but most likely an activity. User Noxx Sig.png 22:35, 3 September 2013 (UTC)
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