Interesting little puzzle, if you fall from the orbs you will die, don't try to go to a waypoint, just wait as the Quaggan Hatchlings will res you. They don't always res you in 1 go, sometimes they res you part way then run around for a bit and come back and finish bringing you back to life, still way faster than backtracking from the nearest waypoint. It will help if you disable any movement speed increase you may have, like One with Air. Darkshadow 20:27, 3 December 2012 (UTC)
The fall did not kill me on my Ranger when traited with 'Soften the Fall'. So not a fatal drop if you are traited correctly.
Of all the jumping puzzles I've seen so far, this is the one where using an engineer char gives the biggest advantage. Some of the orbs are super tiny, and the rifle-leap can just target them or go right over. Makes an otherwise challenging puzzle very easy. Also, try rifle-leaping the puzzle on low env graphics (far fewer orbs show up). Much more interesting. Lysander 03:40, 8 February 2013 (UTC)
Besides the trick for the Engineer and the Thief with the jumping skills, you may also want to tilt your screen. By watching your char from above, its makes jumple the orbs a bit easier. Just a little trick that helped me out. --Ampelman (talk) 20:31, 30 August 2013 (UTC)
Does anyone else think the name of the jumping puzzle may be a reference to Candle Cove creepy pasta ()? —The preceding unsigned comment was added by 22.214.171.124 (talk) at 14:58, 19 July 2017 (UTC).
- Seeing as how it's more likely named for the Coddlers found there taking care of the young quaggan, I'd have to say probably not on your link. - Doodleplex 16:09, 19 July 2017 (UTC)