Talk:Chain

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Template[edit]

It would be nice if someone could make a nice template for this, that we can use on chain pages. All it would need is a place for the name/images and an arrow going from one skill to the next. I would do it myself, but I'm not so good with that sort of thing yet.--Corsair@Yarrr 22:12, 9 June 2010 (UTC)

I think people have been going overboard with the templates - trying to put everything onto generic templates (all the outposts into one template, all the weapons into another, etc.). It would be better to sit on the templates and not make them until the game is released and we know what templates we should make, and how to divide them. Etc. -- Konig/talk 12:35, 15 June 2010 (UTC)

Name[edit]

So is it Skill Chain or Chain? Because if it's just Chain, then we should have Skill Chain redirect here. Eive Talk Windgrace 03:50, 10 June 2010 (UTC)

Assassins[edit]

Instead of using most of your skill bar on an attack chain, just use one skill slot! -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 01:55, 15 June 2010 (UTC)

I'm guessing the assassin archetype class will be getting something entirely different, though unique. Seems to be a staple of these professions, they all appear to have things no one else can do.--Corsair@Yarrr 03:48, 15 June 2010 (UTC)
...*Cough* shuriken *cough cough* chain whip *cough* increased agility and enhanced jump, run, and swim *COUGH* :3 --AmannelleUser Amannelle Me.jpg 11:30, 15 June 2010 (UTC)
I bet they are also some sort of a ranger :o lol Robin Hood coming to steal your goods. Fox007 User:Fox007 11:54, 15 June 2010 (UTC)
I was thinking more like they'd have sabotage skills tbh (maybe for their support skills), and we already know there are shadowstep-like skills (hopefully the assassin's are also flashy and not instant). From my point of view, assassins are already almost confirmed. Thief 01 concept art.png-~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 19:02, 15 June 2010 (UTC)

Cross Characters Skills[edit]

Anyone know if you can cross character skills? For instance, you can use an ele knockdown then finish off with a war hammer attack(s) Venom20 [User_talk:Venom20] 12:36, 15 June 2010 (UTC)

Little chance, because secondary professions don't exist anymore. -- Cyan User Cyan Light sig.jpg 15:32, 15 June 2010 (UTC)
And elementalists can't use hammers. They might be able to use other weapons' skills, though. pling User Pling sig.png 15:39, 15 June 2010 (UTC)
Yes, that's what I meant. I should have specified, sorry cyan. Pling chose a great example. As noted, the Ele can use daggers. Can we expect then a custom chain comprised perhaps of "dagger skill - spell - dagger skill" ? It specifies "medium range abilities", I think it will be interesting to see what happens with these chains and if they are customizable (I think they are, but I cannot find the link anymore...) Venom20 [User_talk:Venom20] 03:26, 17 June 2010 (UTC)
We have yet to receive any bit of information that would even hint at customizable chains. They seemed to be set in stone.--Corsair@Yarrr 04:32, 17 June 2010 (UTC)
Bringing this conversation back to life. Venom20, that doesn't take away that an elementalist can knock down a foe, then a warrior with a hammer finishes it off with a being-knocked-down required skill. As arrows are lid through fire, it's safe to say that we can obviously make combinations... But yeah, it is also safe to say that there wont be skills that will rely on other professions. Seeing how this is player-unfriendly. Ge4ce 05:36, 8 July 2010 (UTC)

Ranger Chains?[edit]

It seems the Ranger will get chains with some weapons, while nothing was named, one chain was briefly described.

From the PC Gamer interview, Eric Flannum: "The Ranger, on the other hand, is very, very mobile with a sword – a lot of the Ranger’s attacks with swords move him in some way. So his three part combo with the sword is; he has a basic attack, and then he has a kick as the next part which kicks the opponent away from him, and then his third one is a follow-up leap attack." He goes on to say you can cut the chain early and roll back from your opponent (pretty cool :D) Konvay the Conveyer 21:30, 17 July 2010 (UTC)

Chains and Auto-attack[edit]

I was wondering how they play together? For instance, assume the ranger is wielding a sword, and I was to set one of the skills to auto-attack. Can I set the first skill in the chain to auto-attack? or is it the entire chain the auto-attack? Can someone who has played the demo shed some light on this? Venom20 User Venom20-icon-0602-sm-black.png 16:29, 11 September 2010 (UTC)

I haven't played the demo. But it was clearly stated that Auto attack was taken out of the game because they felt that it subtracted from the action based combat.--Yozuk 06:39, 7 November 2010 (UTC)
In fact if I remember well, was what said is that auto-attack wasn't taken out of the game, but asigned to skills, and I'm assuming that the default skill will be the chain skill as it is like a lot of RPG where you hit multiple times and the third one is always stronger (hearing Link from Zelda on my mind: yiah! yiaaah!! YIIAAAAAAH!!!!). I also think that every main hand melee weapon will have a chain (as far as now, I stand correct, note that rangers axe aren't melee weapons), maybe this should be noted in the description of the page. Lokheit 10:49, 3 February 2011 (UTC)

(Reset indent) In other words; yes, the entire chain is (supposedly) your auto-attack. - Infinite - talk 11:56, 3 February 2011 (UTC)

Wouldn't say, because any attack (including spells) with instant recharge can be assigned as your auto attack. Based on the demo videos, the skill number 1 has no recharge on any weapon, AFAIK. For example, Crossfire for Shortbow Ranger or Flame Wave for Dagger Elementalist. Of course, some weapons might have spammable skin chains for some professions, but that's not always the case.--Tuomir 16:57, 24 February 2011 (UTC)
Axe Warrior can assign chop>Double chop>Triple Chop as auto attack, it seems. So that's at least one.--Tuomir 17:01, 24 February 2011 (UTC)
Currently, all chains are located on the first skill slot (save guardian, which is unknown yet), which also has 0 seconds recharge. That is what I based my previous comment on. - Infinite - talk 17:27, 24 February 2011 (UTC)

Necromancers Chain skills[edit]

Why there is no mention about necromancers skills like any minion-based skill that changes like chain skills?

The necro minion skills are sequence skills, not chain skills.--Skyzen (talk) 18:44, 21 July 2016 (UTC)
Good point since those are chains as well, just functioning in a different method. Damysticreaper 21:31, 6 February 2011 (UTC)
Very good point. Though they are considered a unique skill type (Minion skills). Aqua (T|C) 21:51, 6 February 2011 (UTC)
It still uses the chain mechanic, as do the spirit weapons on the Guardain.--Corsair@Yarrr 21:55, 6 February 2011 (UTC)
(Edit conflict) "Using a skill not in the chain after a chain has started will interrupt it and require you to restart the chain." This is not true for minion skills. This is the official description. Therefore: close, but no. EDIT: Ditto for spirit weapons. The skills don't have to be used consecutively. Aqua (T|C) 21:56, 6 February 2011 (UTC)
I've seen these called 'toggle skills' on the guardian spirit weapon page - though I'm not sure this is a great name. The minion skills aren't a chain by the warrior/guardian weapon skill definition so it's best to keep the concepts separate. -- aspectacle User Aspectacle.png 22:13, 6 February 2011 (UTC)

Move[edit]

The tag has been bothering me. I think it should stay here. But, opinions? Aqua (T|C) 22:03, 6 February 2011 (UTC)

Chain is ok - but chain skill might be more consistent? -- aspectacle User Aspectacle.png 22:14, 6 February 2011 (UTC)
IDK, I think Chain skill might be more descriptive, and more accurate. Aqua (T|C) 00:52, 24 February 2011 (UTC)
Do we know if the actual skill type is "Chain skill" (or if any skill types are "___ skill")? If it is, then sure. If not, then the page should stay. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 02:12, 24 February 2011 (UTC)
According to the official site, there's no "Chain skills", but only "Chains". Equally, there's no "Burst", but only "Burst skills". A "Chain" is a set of three skills. It's never mentioned the "Chain" is a set of three "Chain skills". The article needs a slight rewrite and the move is not required. - Infinite - talk 16:13, 24 February 2011 (UTC)

Forsaking Individual Pages for Chain pages[edit]

I had a thought, Perhaps we should delete the individual pages for the skills in chains and instead put all the relevant information for a chain on a single page (to save space). This would probably require a few redirects, Chop to Chop Chain and Mace Smash to "Mace Chain", but ultimately I feel it would be much more beneficial to the reader, and the wiki as a whole, having less to click on and less pages to alter during skill changes. Something like this perhaps;


Chain Skill Theory page (Chop Chain)[edit]

The Chop Chain is a warrior main-hand axe Chain. It compounds Axe Attacks for bigger damage.
Chop.png Chop →  Double Chop.png Double Chop →  Triple Chop.png Triple Chop

Chop.png Chop Chop Once. This attack Recharges instantly.
Double Chop.png Double Chop Chop Twice.
Triple Chop.png Triple Chop Chop 3 Times.


Thoughts? --BriarUser Briar Sig 3.jpgThe Spider 04:35, 25 May 2011 (UTC)

I think it's a good idea, but I would change the format so that you would only have to use the skill icons once, instead of twice. What about having the skill description with a drop down arrow leading into the next description? Each of the skills will also have their own costs and damage progression, but that shouldn't be too big a problem. --Xu Davella 04:38, 25 May 2011 (UTC)
Also, to note. Chop chain and Mace chain would not be official terms. Not saying we can't do it, but I don't know how to go about that one. --04:39, 25 May 2011 (UTC)
To be sure, but the GW1 has had pages for unofficial terms before. This wouldn't be much of a stretch I'm thinking. I'm completely open to changing the format of the page, I was just trying to give a rough visual representation of what I'm talking about. --BriarUser Briar Sig 3.jpgThe Spider 04:43, 25 May 2011 (UTC)
Chain skills occupy one skill slot, so it definitely makes sense to merge them all to one page. I think someone just finished adding notes to all of these articles too. :P -Xu Davella 04:49, 25 May 2011 (UTC)
Should we create a separate template for them or use what we've got?--BriarUser Briar Sig 3.jpgThe Spider 07:03, 25 May 2011 (UTC)

I've created 2 samples here. Anyone can feel free to make some proposed changes on the talk page, if no one comments on it I'll be making the pages at some point tomorrow. --BriarUser Briar Sig 3.jpgThe Spider 07:32, 25 May 2011 (UTC)

I think I've said before that I like the idea of consolidated pages especially when there isn't much to know. :) However, like I've advised in the past, I am concerned we don't know everything about these skills, so consolidation might look more appealing than it would be than if we had full information. Things like damage numbers, as Xu mentioned, but also differences in PvE and PvP versions (maybe they change only the middle skill?), different simple and concise skill descriptions, traits which apply to only one of the skills in the chain, do we capture the whole chain animation? where does one skill start and end in that?, are toggle skills, minions, kits, orbs also worthy of such a scheme?, what if skill tiers effect each sub-skill differently? I'm also concerned about any complexity this adds to the skill infobox and how such a consolidated page would be represented on a DPL page. I like the idea, but advise against being too hasty because of all of the unknowns and complexities I listed. -- aspectacle User Aspectacle.png 08:16, 25 May 2011 (UTC)
I agree with Aspectacle | Corvus 11:51, 25 May 2011 (UTC)
I prefer the skills to be listed as individual skills, at least for now. Venom20 User Venom20-icon-0602-sm-black.png 12:18, 25 May 2011 (UTC)
I tried to make them as a table (flame as you want..I know they aren't perfect.) Here --you like that don't you..The Holy Dragons 12:45, 25 May 2011 (UTC)
I agree with Aspectacle. We don't have all the necessary information to make an informed decision, nor is the idea particularly well thought out at the moment. Aqua (T|C) 12:58, 25 May 2011 (UTC)

Necro Chain[edit]

I didn't think caster profession's got chain skills. Would whoever added them mind posting the source of this information? --Briar User Briar Ahoy.JPGAHOY! 17:36, 6 July 2011 (UTC)

I just added some more, all minion skills are chain skills, see Minion for more information. -- Michiel -talk 17:39, 6 July 2011 (UTC)
Source that they are actually named "chain skills" and not something else? I find it hard to believe that 2 skills in a row equals a chain. - Infinite - talk 17:43, 6 July 2011 (UTC)
I saw someone add one minion skill here, thought "that makes sence" so I added them all. I'm not sure if it was correct. -- Michiel -talk 17:46, 6 July 2011 (UTC)
I see. Personally I think that 3 (or more) skills that follow each other up can be referred to as a "chain," whereas 2 can not be. 2 would be a "link," "follow-up," "detonation," "trigger," skill, or something along those lines. - Infinite - talk 17:49, 6 July 2011 (UTC)
It might be logical to figure out some separate name for "detonation" skill chains, encompassing Gaurdians' spirit weapon skills, Necros' minion skills, and Engineers' turret skills. Thoughts? Zolann The Irreverent 18:08, 6 July 2011 (UTC)
Yeah, i would consider them some sort of detonation skill. --Moto Saxon 18:14, 6 July 2011 (UTC)
another difference (thus far) is that chains seem to be melee focused. where as detonation skills are not. not sure if that is 100% fact or not. just an observation. --Moto Saxon 18:16, 6 July 2011 (UTC)
Looking at a thesaurus.... Substituting skills, Displacing Skills (very accurate in meaning), Follow On skills (or following skills), Succeeding skills (by the lesser used meaning), Adapting skills (not quite right), Transforming skills (too close to form skills). I'm sure there are others Thering 18:24, 6 July 2011 (UTC)
Ah, also Interchanging skills Thering 18:26, 6 July 2011 (UTC)
What Thering said. Chain skills are not characterized by synergy they're categorized by several skills taking more than one skill slot. Synergies, no matter how obvious, are not chain skills. --Briar User Briar Ahoy.JPGAHOY! 18:29, 6 July 2011 (UTC)

(Reset indent) "To access the later skills each of the skills must connect in a single sequence. Using a skill not in the chain after a chain has started will interrupt it and require you to restart the chain." Minion skills do change to a different skill, but you can summon a minion, cast a few spells and then use its replaced skill. Hence, minion skills are not chain skills. Aqua (T|C) 18:40, 6 July 2011 (UTC)

@Aqua I agree, they aren't chain skills. @everyone I think we need a page for whatever we decide to call that larger subset of skills that includes chain skill though. Maybe it'll have this page merged into it, i don't know. First we need to decide what we call them though ^^. I like succeeding skills, except that i know noone would search for it Thering 19:06, 6 July 2011 (UTC)
"Linked skills" with subdivisions for toggle, chains, detonation, triggers, etc. Would that work? Aqua (T|C) 21:57, 6 July 2011 (UTC)
Yes, thats what I was thinking. Also, linked skills is good. Thering 22:21, 6 July 2011 (UTC)

Mesmer Sword[edit]

The Mesmer's first Sword skill is a chain skill. Though I am not sure the names of them just yet.--Yozuk 00:39, 21 December 2011 (UTC)

Chain link[edit]

I changed all description of guardian skill by adding the tag "Chain" before each description because some of the guardian had them, so I thought I should change all of them. But after doing so, I saw that no other skill have that tag. Should we change it back or add it to all chain skill? The preceding unsigned comment was added by Lytalm (talkcontribs).

Chain is already in the infobox for the skills. I don't know if it was what was intended, but with anything (skills, items) that first word that describes it is something that fits in the infobox so I have been leaving it out of the description. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 00:01, 17 April 2012 (UTC)
So it would be better to take them off? Lytalm 00:08, 17 April 2012 (UTC)
Hmm... Just leave it for now and see what other people think. It looks odd on Chain since they all have it, but isn't a bad idea for the skill page itself. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 00:38, 17 April 2012 (UTC)

No gun love?[edit]

I notice there are no chains for us firearm fanciers. A shame, I was really looking forward to a gun chain. I will happily settle for a chain gun, though. --snogratUser Snograt signature.png 12:07, 22 August 2012 (UTC)

Feedback 2018/03/16[edit]

Hasn't been updated with PoF skills. 76.84.39.34 02:25, 17 March 2018 (UTC)