Talk:Bounce

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Do bounces with dual effects (things that effect enemies and allies) have to bounce between them? I haven't got to test it but I was thinking it was during BW1, meaning that in order to affect 2 enemies, you'd need 1 ally around, that way enemie>ally>enemy, otherwise it stops after 1. In my head or something to this? Previously Unsigned 17:53, 9 June 2012 (UTC)

In a similar vein, is there an actual concrete source for the whole "3 bounces = 3 allies AND 3 enemies" statement? Because it definitely doesn't seem to work that way. 75.157.164.101 01:59, 11 September 2012 (UTC)

Cool[edit]

I love this mechanic, the amount of targets naturally random and spread out with varying effects (such as mesmer's skill) makes for a good unpredictable output in small fights. ANet could use this behavior for enemies' projectiles! – Valento msg 12:04, 31 October 2014 (UTC)