Summoned ally

From Guild Wars 2 Wiki
Jump to: navigation, search

A summoned ally is an NPC that is summoned by the player using its respective skill; most professions have this ability to spawn an ally, but also certain racial skills give access to summoning.

Types of summoned allies[edit]

Guardian tango icon 20px.png Spirit weapons
Spirit Weapons are ghost-like allies summoned by guardians using utility skills. After creating a spirit weapon, the summoning skill is replaced by a sequence skill that will cause the spirit weapon to perform a powerful attack. Guardians can maintain up to three spirit weapons each of which follow the caster and can be attacked by foes; these allies survive for 20 seconds, or until it is killed.
Ranger tango icon 20px.png Spirits
Nature spirits are immobile spirit allies summoned by rangers. Each spirit provides a passive buff to nearby allies and enables a sequence skill used to harm foes or support allies.
Thief tango icon 20px.png Fellow thieves
Fellow thieves are summoned by thieves using various skills and once summoned they will fight alongside the player until slain or their duration expires.
Elementalist tango icon 20px.png Elementals
Elementals are summoned by elementalists using a Glyph of Elementals or Glyph of Lesser Elementals; the type of elemental is determined by the caster's current attunement: air, earth, fire, and water. Elementals last for 60 seconds or until slain.
Mesmer tango icon 20px.png Illusions
Illusions are mind tricks that mesmers manifest physically using a weapon or utility skill, and they have the same appearance as its caster; although, they are usually directed at a specific target, anyone can see and attack them. They can only exist so long as their target is alive and can only be dispelled by the caster or by foes attacking the illusion(s). Mesmers can maintain up to three illusions at any one time with newer ones replacing the oldest ones regardless of the health of the existing summons.
Necromancer tango icon 20px.png Minions
Minions are dead flesh and bones animated by necromancers using the power of death. Minions follow the caster with the exception of the wurm. Once summoned, the minion will automatically attack hostile targets, can be influenced using a corresponding sequence skill, and can be resummoned without a corpse if destroyed. Necromancers can create up to six different minions, depending on their build.

Related equipment[edit]

Upgrade components that affect summoned allies[edit]


Upgrade components that summon allies[edit]



See also[edit]


Gwwlogo.png The Guild Wars Wiki has an article on Summoned creature.