Notice something wrong, missing, or unsatisfactory? Feel free to edit pages yourself and make use of discussion pages. Wiki content is created, maintained, and administrated by players. See how you can help.
Sign up for the September 2014 Feature Pack contributor contest, contribute to the wiki, and win one of 13 Mini Llamas!
[dismiss]

Summoned ally

From Guild Wars 2 Wiki
Jump to: navigation, search

A summoned ally is an NPC that is summoned by the player and plays an important role in combat. They can be summoned by some professions, but also by using certain racial skills of all playable races.

Contents

[edit] Types of summoned allies

Guardian tango icon 20px.png Spirit weapons
Spirit Weapons are ghost-like allies summoned by guardians using utility skills. After creating a spirit weapon, the summoning skill is replaced by a sequence skill that will cause the spirit weapon to perform a powerful attack, destroying the weapon in the process. Guardians can maintain up to three spirit weapons, each of which follow the caster and can be attacked by foes; these allies survive for 20 seconds or until the caster uses the relevant sequence skill.
Ranger tango icon 20px.png Spirits
Nature spirits are immobile spirit allies summoned by rangers using utility or elite skills. Each spirit provides a passive buff to nearby allies and enables a sequence skill, used to harm foes or support allies.
Thief tango icon 20px.png Fellow thieves
Fellow thieves are summoned by thieves using various skills and once summoned they will fight alongside the player until slain or their duration expires.
Elementalist tango icon 20px.png Elementals
Elementals are summoned by elementalists using a Glyph of Elementals or Glyph of Lesser Elementals; the type of elemental is determined by the caster's current attunement: air, earth, fire, and water. Elementals last for 60 seconds or until slain.
Mesmer tango icon 20px.png Illusions
Illusions are mind tricks that mesmers manifest physically using a variety of skills, and are summoned with the same appearance as its caster. Although they are usually directed at a specific target, anyone can see and attack them. They can only exist so long as their target is alive and can only be dispelled by the caster or by foes attacking the illusion directly. Mesmers can maintain up to three illusions at any one time, with newer ones replacing the oldest ones (regardless of the health of the existing illusions).
Necromancer tango icon 20px.png Minions
Minions are dead flesh and bones animated by necromancers using slot skills. Most minions follow the caster, although a few remain fixed in the location at which they were created. Once summoned, the minion will automatically attack hostile targets, can be influenced using a corresponding sequence skill, and can be resummoned if destroyed. Necromancers can create up to six different minions, depending on their build.

[edit] Related equipment

[edit] Upgrade components that affect summoned allies

[edit] Runes

[edit] Upgrade components that summon allies

[edit] Runes

[edit] Sigils

[edit] See also

[edit] Trivia

Gwwlogo.png The Guild Wars Wiki has an article on Summoned creature.

Personal tools