Summoned ally

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A summoned ally is an NPC that is summoned by the player using a consumable or a professional skill to spawn an ally for a limited duration. Certain racial skills also give access to summoning.

Types of summoned allies[edit]

Guardian tango icon 20px.png Spirit weapons
Spirit Weapons are ghost-like allies summoned by guardians using utility skills. After creating a spirit weapon, the summoning skill is replaced by a sequence skill that will cause the spirit weapon to perform a powerful attack. Guardians can maintain up to three spirit weapons each of which follow the caster and can be attacked by foes; these allies persist for a duration or until killed.
Engineer tango icon 20px.png Turrets
Turrets are mechanical automatons built by engineers. Turrets are immobile and prioritize their creator's current target. As engineer skills, turrets offer unique tool belt skills. They can also be detonated by the engineer, hindering enemies or healing allies within a small radius.
Scrapper tango icon 20px.png Gyros
Gyros are mechanical automatons (similar to, but distinct from, the asuran golems) created by the scrapper elite specialization available to engineers. They have a limited duration and can be detonated (like turrets), whilst also granting special tool belt skills based on their purpose.
Ranger tango icon 20px.png Spirits
Nature spirits are immobile spirit allies summoned by rangers. Each spirit provides a passive buff to nearby allies and enables a sequence skill used to harm foes or support allies.
Thief tango icon 20px.png Fellow thieves
Fellow thieves are summoned by thieves using various skills and once summoned they will fight alongside the player until slain or their duration expires.
Elementalist tango icon 20px.png Elementals
Elementals are summoned by elementalists using a Glyph of Elementals or Glyph of Lesser Elementals; the type of elemental is determined by the caster's current attunement: air, earth, fire, and water. Elementals last for 60 seconds or until slain.
Mesmer tango icon 20px.png Illusions
Illusions are mind tricks that mesmers manifest physically using a weapon or utility skill, and they have the same appearance as its caster; although, they are usually directed at a specific target, anyone can see and attack them. They can only exist so long as their target is alive and can only be dispelled by the caster or by foes attacking the illusion(s). Mesmers can maintain up to three illusions at any one time with newer ones replacing the oldest ones regardless of the health of the existing summons.
Necromancer tango icon 20px.png Minions
Minions are dead flesh and bones animated by necromancers using the power of death. Minions follow the caster with the exception of the wurm. Once summoned, the minion will automatically attack hostile targets, can be influenced using a corresponding sequence skill, and can be resummoned without a corpse if destroyed. Necromancers can create up to six different minions, depending on their build.

Related equipment[edit]

Upgrade components that affect player based on summoned allies[edit]


Upgrade components that summon allies[edit]




Usable by all professions. Summoned for a maximum of 5 minutes with a 30 minute cooldown.

See also[edit]


Gwwlogo.png The Guild Wars Wiki has an article on Summoned creature.