Signet
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(Redirected from Signets)
Signets are a skill type that have a passive benefit while equipped in the skill bar and that can be activated for a greater effect. After activating the signet the character will not benefit from the passive effect while the skill recharges. All known signets are utility, healing or elite skills. Multiple signets can be active. Their passive effects will all be applied.
Contents |
[edit] Signet skills
| Profession | Signet | Passive effect | Active effect |
|---|---|---|---|
| | Bane Signet | Grants you Might | Knock down and damage your foe |
| Signet of Judgment | Reduces incoming damage | Grant retaliation to nearby allies | |
| Signet of Resolve | Removes a condition every ten seconds | Heal yourself | |
| Signet of Wrath | Grants you increased condition damage | Immobilize your target | |
| Signet of Mercy | Improves healing | Revive a nearby ally | |
| | Healing Signet | Gain Regeneration | Heal yourself |
| Signet of Fury | Gain Fury | Gain adrenaline | |
| Signet of Might | Improves power | Gain might | |
| Signet of Stamina | Grants faster endurance regeneration | Removes all conditions | |
| Dolyak Signet | Reduces incoming damage | Gain stability for 8 seconds | |
| Signet of Rage | Grants adrenaline. | Gain fury, might, and swiftness. | |
| | Signet of Renewal | Removes a condition every ten seconds. | Your pet pulls all conditions from nearby allies to itself. |
| Signet of Stone | Improves Toughness for you and your pet. | Your pet takes no damage from incoming attacks for ten seconds. | |
| Signet of the Hunt | Grants increased movement speed to you and your pet. | Your pet's next attack deals more damage. | |
| Signet of the Wild | Grants health regeneration to you and your pet. | Your pet grows larger, dealing more damage and gaining Stability. | |
| | Assassin Signet | Grants increased damage. | Deal 50% more damage on your next attack. |
| Infiltrator's Signet | Grants faster initiative regeneration. | Shadowstep to your foe. | |
| Signet of Agility | Grants an increased chance of critical damage. | Apply Vigor to nearby allies. | |
| Signet of Malice | Grants health when you attack. | Gain health. | |
| Signet of Shadows | Grants a 10% increase in movement speed. | Blind and Immobilize the target foe. | |
| | Signet of Air | Gain Swiftness | Blind your target and nearby foes |
| Signet of Earth | Improves Toughness | Immobilize your foe | |
| Signet of Fire | You gain Fury | Burn your foe | |
| Signet of Restoration | Gain health every time you cast a spell | Heal yourself | |
| Signet of Water | You cleanse a condition every ten seconds | Freeze your foe | |
| | Signet of Inspiration | Gain a random boon every ten seconds | Copy all of your boons to nearby allies |
| Signet of Domination | Improved Condition damage | Stun your foe | |
| Signet of Midnight | Improved boon duration | Blind nearby foes | |
| Signet of Illusions | Grants more health to your illusions | Recharge your Shatter skills | |
| | Signet of Spite | Improves power | Inflict bleeding, blindness, cripple, poison, and vulnerability on your foe |
| Signet of the Locust | Increases your movement speed | Steal health from nearby enemies | |
| Plague Signet | Transfers conditions from nearby allies to yourself | Send your conditions to a foe | |
| Signet of Undeath | Generates life force | Revive nearby allies |
[edit] Related traits
[edit]
Guardian
- Inscribed Removal - Using a Signet removes a condition from yourself.
- Perfect Inscriptions - Your Signet passive effects are improved.
- Signet Mastery - 20% faster signet cooldown.
[edit]
Warrior
- Deep Strike - You gain +40 Precision for each unused signet you have equipped.
- Signet Mastery - Signets recharge 25% faster.
[edit]
Ranger
- Beastmaster's Might - Activating a signet grants might.
- Signet Mastery - Signets have a 20% shorter recharge.
- Signet of the Beastmaster - Active effects of signets effect you as well as your pet.
[edit]
Thief
- Signet Use - Gain initiative when activating a Signet.
- Signets of Power - Gain 10 seconds of Might[sic] when activating a Signet.
- Fast Signets - Signet recharges are reduced by 20%.
[edit]
Elementalist
- Burning Fire - Cleansing Flame, Signet of Fire, Conjure Flame, and Conjure Fiery Greatsword inflict 3 seconds of Burning.
- Fire's Embrace - When you active a Signet, you gain a fiery aura for 3 seconds.
- Signet Mastery - Signets recharge 20% faster.
- Written in Stone - Maintain the passive effects of Signets when you activate them.
- Shard of Ice - Arcane and Signet skills cause Vulnerability when activated.
- Soothing Wave - Mist Form and Signet of Water grant 2 seconds of Regeneration.
- Arcane Energy - Arcane and Signet skills restore 25% endurance when used.
[edit]
Mesmer
- Signet Mastery - The recharge on your signets is reduced by 20%.
- Blurred Inscriptions - Activating a Signet grants you 1 second of Distortion.
- Cleansing Inscriptions - Activating a signet removes a condition.
[edit]
Necromancer
- Signet Mastery - Signet cooldown reduced by 20%
- Signet Power - Activating a Signet gives you Might.
[edit] Trivia
- The engineer is the only profession that does not have any signets.
| Skill types | ||
|---|---|---|
| Modifiers | AoE • Chain • Channel • Charge • Sequence • Toggle | |
| | Shared | Shout • Signet • Trap • Transform |
| | Virtues | Meditation • Spirit weapon • Symbol • Tome • Ward |
| | Burst skills | Banner • Physical • Stance |
| | Tool belt | Device kit • Elixir • Gadget • Turret • Weapon kit |
| | Pets | Pet skills • Spirit • Survival |
| | Steal | Deception • Dual wield • Stealth • Trick • Venom |
| | Attunements | Arcane • Aura • Cantrip • Conjure • Glyph |
| | Shattering | Clone • Glamour • Manipulation • Mantra • Phantasm |
| | Death Shroud | Corruption • Mark • Minion • Spectral • Well |