After the human characters' introductory instance, Defending Shaemoor, Priestess Amelia, who was tending to you while unconscious, tells you that Quinn had come to visit. Shortly after, Quinn sends you a note asking for your help, which results in a sequence of five personal story missions.
If you choose to save him, he will appear in your Home instance. Where exactly is unknown.
- I been keeping an eye out for you.
- There you are. Heard anything new?
- Hey you.
- Oh, hey. What's up?
- Shh. Keep it down. Seraph's got ears everywhere.