Professor Portmatt's Lab

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Professor Portmatt's Lab

Professor Portmatt's Lab map.jpg
Map of Professor Portmatt's Lab

Professor Portmatt's Lab.jpg
The entrance to the jumping puzzle is found underwater.

Professor Portmatt's Lab is a jumping puzzle located in the western part of Bloodtide Coast.

Walkthrough[edit]

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  1. Enter the cave through the middle panel which opens every few seconds.
  2. Destroy either of the unnamed objects on either side of the cave (they look like bigger versions of the attack turrets). You may want to destroy the one further from the repair golems.
  3. Left of the shimmering gate is an unnamed console. The following must be completed before the repair golems fix the turret. You want to cannibalize it using the following steps:
    1. Press Okay → Yes → Yes. Do not close the dialogue window.
    2. Wait for it to give you more options → choose "no" (Second option).
    3. Wait until it cycles, then cycles again and offers a choice with a green arrow. Quickly → choose "Abort auto-abort." (First option)
    4. If you then wait a while it will lower the gate inside and open up a portal. Do not step near this portal until it is calibrated or it will suck you in.
  4. Go to the three panels to the right of the gate and set them to show the sequence: 14:xx:xx – 49.xxx – 0.02xxx; it doesn't matter what appears in the "x" digits.
  5. Enter the portal. If step (4) was done correctly, you will be teleported to Test Platform 325 near a Magnificent Chest (which is in fact on the "roof" of that cavern, above water level). Otherwise, you will end up somewhere else in the zone. Only the person who set up the panels will reach the chest via the portal. He should be the first person, and the only person, to enter the portal at this time.
  6. When you reach the chest, you can submit the correct coordinates using the console there, back to the 3 panels down below; those at the other end must accept those coordinates (i.e. open a panel and simply "Receive" the numbers, which should be already correct) and do nothing else after, except to use the portal — any additional use of the nearby console will prevent this from working. [verification requested]

Solving the coordinates[edit]

The panels to the right of the gate will shift the three coordinates in certain directions based on the option chosen. The numbers will shift in loops; meaning if the first coordinate is already at its lowest register and a player chooses an action that will decrease it further, the coordinate will instead cycle to "wrap around" to the top and highest value. Therefore it is impossible to decrease all coordinates to their lowest register and to start from there.


First Option Second Option
Top Panel + + + "Trim revulators." - - - "Increase cyclospringer frequency."
Middle Panel + + - "Enhance anti-grav field fabrication." - - + "Reduce rampulative induction."
Bottom Panel - + - "Throttle primary drive redoubler." + - + "Boost magneto-harness magnitude."

Possible numbers[edit]

The possible numbers you can set the console to are below. The correct coordinates are marked in green.

Position 1 Position 2 Position 3
2:56:10 28.444 0.01576
8:19:37 49.251 0.02285
14:32:19 65.470 0.03903

Complete solution[edit]

The following table shows exactly which buttons to hit for each possible starting combination. To use this table, find the row with your current initial value, and for each of the panels choose the dialogue option stated.

Coordinates are abbreviated using only the main components, for example, "2:56:13 – 28.448 – 0.01579" is written here as "2 – 28 – 0.01"

Initial value Actions for puzzle solution
2 – 28 – 0.01 Trim top panel Reduce middle panel Throttle bottom panel
2 – 28 – 0.02 Increase top panel Enhance middle panel Throttle bottom panel
2 – 28 – 0.03 Throttle bottom panel
2 – 49 – 0.01 Increase top panel Boost bottom panel Reduce middle panel
2 – 49 – 0.02 Enhance middle panel Boost bottom panel
2 – 49 – 0.03 Increase top panel Boost bottom panel
2 – 65 – 0.01 Reduce middle panel
2 – 65 – 0.02 Trim top panel Enhance middle panel
2 – 65 – 0.03 Increase top panel
8 – 28 – 0.01 Trim top panel
8 – 28 – 0.02 Increase top panel Reduce middle panel
8 – 28 – 0.03 Enhance middle panel
8 – 49 – 0.01 Increase top panel Throttle bottom panel
8 – 49 – 0.02 Reduce middle panel Throttle bottom panel
8 – 49 – 0.03 Trim top panel Enhance middle panel Throttle bottom panel
8 – 65 – 0.01 Boost bottom panel
8 – 65 – 0.02 Trim top panel Reduce middle panel Boost bottom panel
8 – 65 – 0.03 Increase top panel Enhance middle panel Boost bottom panel
14 – 28 – 0.01 Trim top panel Enhance middle panel Boost bottom panel
14 – 28 – 0.02 Increase top panel Boost bottom panel
14 – 28 – 0.03 Reduce middle panel Boost bottom panel
14 – 49 – 0.01 Increase top panel Enhance middle panel
14 – 49 – 0.02 No change required
14 – 49 – 0.03 Trim top panel Reduce middle panel
14 – 65 – 0.01 Enhance middle panel Throttle bottom panel
14 – 65 – 0.02 Trim top panel Throttle bottom panel
14 – 65 – 0.03 Increase top panel Reduce middle panel Throttle bottom panel

Alternatively you can try this JavaScript tool (credit to Reddit user gubbinsmcgee).

Non-solution locations[edit]

The following is a list of all possible inputs with corresponding teleport locations. Coordinates are listed using only the main components, for example, "2:56:10 --- 65.470 --- 0.03903" is written here as "2, 65, 03"

Footnotes[edit]

  1. ^ This is the only way to reach The lighthouse location and it is difficult to get down from safely. There are three options: 1) The second highest platform, on the south-west side of the lighthouse, is safe to land on and it is simple to hop down from there. Note that the highest platform is angled enough to slip and hence someone attempting to land on this platform falls all the way to the ground and dies. 2) The other option is to jump towards the water (facing south-west) and hold forward the whole way down. A speed boost will help to make the water, but is not required. 3) Use a waypoint.
  2. ^ The spawn point is high enough in the air to push your character underwater.

Notes[edit]

  • Despite being recognized as a jumping puzzle by the game, this puzzle involves no actual jumping (so it's more of a 'swimming' puzzle)
  • Completing the first part (#3 above) before the golems repair the lights of course buys you more time. However, if you take too long trying to complete the second
    part (#4 above) you will have to start all over again.