Professor Portmatt's Lab

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Professor Portmatt's Lab

Professor Portmatt's Lab map.jpg
Map of Professor Portmatt's Lab

Professor Portmatt's Lab.jpg
The entrance to the jumping puzzle is found underwater.

Professor Portmatt's Lab is a jumping puzzle located in the western part of Bloodtide Coast.

Walkthrough[edit]

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  1. Enter the cave through the middle panel which opens every few seconds.
  2. Destroy either of the unnamed objects on either side of the cave (they look like bigger versions of the attack turrets). You may want to destroy the one further from the repair golems.
  3. Left of the shimmering gate is an unnamed console. The following must be completed before the repair golems fix the turret. You want to cannibalize it using the following steps:
    1. Press Okay → Yes → Yes. Do not close the dialogue window.
    2. Wait for it to give you more options → choose "no" (Second option).
    3. Wait until it cycles, then cycles again and offers a choice with a green arrow. Quickly → choose "Abort auto-abort." (First option)
    4. If you then wait a while it will lower the gate inside and open up a portal. Do not step near this portal until it is calibrated or it will suck you in.
  4. Go to the three panels to the right of the gate and set them to show the sequence: 14:xx:xx – 49.xxx – 0.02xxx; it doesn't matter what appears in the "x" digits.
  5. Enter the portal. If step (4) was done correctly, you will be teleported to Test Platform 325 near a Magnificent Chest (which is in fact on the "roof" of that cavern, above water level). Otherwise, you will end up somewhere else in the zone. Only the person who set up the panels will reach the chest via the portal. He should be the first person, and the only person, to enter the portal at this time.
  6. When you reach the chest, you can submit the correct coordinates using the console there, back to the 3 panels down below; those at the other end must accept those coordinates (i.e. open a panel and simply "Receive" the numbers, which should be already correct) and do nothing else after, except to use the portal — any additional use of the nearby console will prevent this from working. [verification requested]

Solving the coordinates[edit]

The panels to the right of the gate will shift the three coordinates in certain directions based on the option chosen. The numbers will shift in loops; meaning if the first coordinate is already at its lowest register and a player chooses an action that will decrease it further, the coordinate will instead cycle to "wrap around" to the top and highest value. Therefore it is impossible to decrease all coordinates to their lowest register and to start from there.

An easy and quick way to solve the coordinates is to use the bottom and middle panel until you do NOT see any of the 3 coordinates needed. Then activate the first choice of top panel once or twice until you see one or more of the coordinates you're looking for. If you repeat this process, the 3 numbers will align when using the top one after several tries.

First Option Second Option
Top Panel + + + "Trim revulators." - - - "Increase cyclospringer frequency."
Middle Panel + + - "Enhance anti-grav field fabrication." - - + "Reduce rampulative induction."
Bottom Panel - + - "Throttle primary drive redoubler." + - + "Boost magneto-harness magnitude."

Possible numbers[edit]

The possible numbers you can set the console to are below. The correct coordinates are marked in green.

Position 1 Position 2 Position 3
2:56:10 28.444 0.01576
8:19:37 49.251 0.02285
14:32:19 65.470 0.03903

Complete solution[edit]

The following table shows exactly which buttons to hit for each possible starting combination.

Position 1 is the top header, position 2 is second down, and position 3 is along the left.

The buttons are labeled Top/Mid/Bot + a number, for instance "Top2" means top panel, 2nd option.

Position 1 2:56:10 8:19:37 14:32:19
Position 2 & 3 28.444 49.251 65.470 28.444 49.251 65.470 28.444 49.251 65.470
0.01576 Top1 Mid2 Bot1 Top2 Mid2 Bot2 Mid2 Top1 Top2 Bot1 Bot2 Top1 Mid1 Bot2 Top2 Mid1 Mid1 Bot1
0.02285 Top2 Mid1 Bot1 Mid1 Bot2 Top1 Mid1 Top2 Mid2 Mid2 Bot1 Top1 Mid2 Bot2 Top2 Bot2 Finished! Top1 Bot1
0.03903 Bot1 Top1 Bot2 Top2 Mid1 Top1 Mid1 Bot1 Top2 Mid1 Bot2 Mid2 Bot2 Top1 Mid2 Top2 Mid2 Bot1

If it's hard to comprehend how to use the table you can try this JavaScript (credit goes to user gubbinsmcgee from Reddit).

Changing numbers one at a time[edit]

This table demonstrates how to change one number at a time.

- Position 1 + Position 1 - Position 2 + Position 2 - Position 3 + Position 3
Middle, First Option Middle , Second Option Top, First Option Top, Second Option Top, First Option Top, Second Option
Bottom, Second Option Bottom, First Option Bottom, First Option Bottom, Second Option Middle, Second Middle, First

Non-solution locations[edit]

The following is a list of all possible inputs with corresponding teleport locations. Coordinates are listed using only the main components, for example, "2:56:10 --- 65.470 --- 0.03903" is written here as "2, 65, 03"

Coordinates Result
2, 28, 01 Underwater, inside the west edge of the Destroy Psylithium Generators to free Quaggan prisoners event area, amongst hostile mobs.
2, 28, 02 Underwater, south-west of Sorrowful Waypoint - on the north edge of the Quaggan event area.
2, 28, 03 Underwater, directly east of Sorrowful Waypoint.
2, 49, 01 On water surface north-west of the Aquanarium Hydropost Point of Interest (POI).
2, 49, 02 On water surface east of Aquanarium Hydropost POI.
2, 49, 03 Next to Creator Zee at the Stormbluff Isle renown heart.
2, 65, 01 On water surface north-west of Aquanarium Hydropost POI.
2, 65, 02 On a small cliff above Creator Zee (a little east of the renown heart on Stormbluff Isle).
2, 65, 03 On a small island south of the jumping puzzle.
8, 28, 01 Same room.
8, 28, 02 Ocean floor, south-east of Vonooroovah POI.
8, 28, 03 Underwater, in the middle of the big building at Vonooroovah.
8, 49, 01 On water surface just east of Sorrowful Sound island.
8, 49, 02 On water surface just south-west of Vonooroovah POI.
8, 49, 03 Next to Bram Dawnrazer (renown heart) north-east of Sorrowful Waypoint. Potential for hostile mobs.
8, 65, 01 On water surface, just off the north-east edge of Sorrowful Sound island.
8, 65, 02 On water surface above Vonooroovah village.
8, 65, 03 South of Professor Maciver, next to the Broken Beacon POI. Potential for hostile mobs.
14, 28, 01 Same room.
14, 28, 02 Underwater, south-west of Aquanarium Hydropost POI.
14, 28, 03 Underwater, just outside the cove at Laughing Gull Island.
14, 49, 01 On water surface just off the south-east corner of Sorrowful Sound island.
14, 49, 02 Solution.
14, 49, 03 On top of a boat just out from the cove at Laughing Gull Island.
14, 65, 01 (Same as 14, 49, 01)
14, 65, 02 On water surface south of Sorrowful Sound (halfway to Laughing Gull Island).
14, 65, 03 Midair in the cove at Laughing Gull Island.[1]

Footnotes[edit]

  1. ^ The spawn point is high enough in the air to push your character underwater.



Notes[edit]

  • Despite being recognized as a jumping puzzle by the game, this puzzle involves no actual jumping.