Power Lock

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Power Lock.png

Power Lock

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Distraction.png → 
Power Lock.png
Game link
API
10206
4 Recharge time  2 Ammunition  
Power Lock

Daze your target and nearby foes.

Daze.png Daze: 10.5½ seconds
Daze.png Daze: 1 second
Number of targets.png Number of Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 24 seconds
Radius.png Radius: 180
Range.png Range: 1,200

— In-game description

Related traits[edit]

See also: Interrupt#Related traits

Domination Domination

Dueling Dueling

Chaos Chaos

  • Chaotic Interruption Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.

Inspiration Inspiration

Chronomancer Chronomancer

Version history[edit]

For a detailed skill history, see here.

Patch Changes
January 30, 2024
  • This mantra no longer requires a target.
February 14, 2023
  • Mesmer mantras now require an initial casting time to prepare the mantra charges.
  • (Undocumented) Requires a target to activate.
May 11, 2021
  • Mantras no longer need to be prepared before use. They regenerate ammunition normally.
July 07, 2020
  • Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced daze duration from 1.5 seconds to 1 second.
October 01, 2019
  • This skill now requires mesmers to face their target and respects line of sight.
April 23, 2019
  • Daze time for this skill has been increased from 1 second to 1.5 seconds.
September 22, 2017 Path of Fire release:
  • Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017 Path of Fire pre-patch:
  • Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
  • Ammo count has been set to 2.
  • Recharges between casts have not changed.
  • Power Lock: Count recharge has been set to 24 seconds.
  • Updated skill description to reflect that this skill hits multiple targets.
July 26, 2016
  • The recharge between uses has been reduced from 5 seconds to 4 seconds.
September 09, 2014
  • This skill now affects up to 5 foes within 180 units of the target.
August 28, 2012 Game release:
  • Power Lock has been added to the game.

Trivia[edit]