|This page is a candidate for deletion because: "We're not updating this page, so gonna be bold and propose that we change this to hotlink to the main Official News Website instead.".|
|If you disagree with the deletion of this page, please explain why on the discussion page.|
Guild Wars 2 has launched
- 28 August 2012
Guild Wars 2 headstart begins
- 25 August 2012
John Smith on the Guild Wars 2 Virtual Economy
- By John Smith, 23 August 2012
Guild Wars 2 has an incredible virtual economy—one of the largest ever created. Read More…
Claiming your Hall of Monuments Rewards
- By Gaile Gray, 23 August 2012
So how do you access those Hall of Monuments rewards on your Guild Wars 2 characters? It’s quite simple. Read More…
A World of Choice – The Regions of Guild Wars 2
- By Regina Buenaobra, 16 August 2012
There will be 3 major regional designations for the release of Guild Wars 2. Read More…
Introducing the Worlds of Guild Wars 2
- By Regina Buenaobra, 14 August 2012
The final countdown of Guild Wars 2]]
- By David Campbell, 13 August 2012
In just a few weeks, the servers will go live and each of us will be setting out on our adventures in Tyria! Read More…
Jeff Grubb and Ree Soesbee on Creating the Emotional Connection in MMOs
- By Jeff Grubb, July 31st, 2012
What makes a game compelling and emotionally involving? The answer may vary with each player, but are there some core game-design principles that will make the majority of players “bond” with a title?
Video: The Pillars of Guild Wars 2 Gameplay
- By The Guild Wars 2 Team, July 26th, 2012
Earlier in the development of Guild Wars 2 we released our MMO Manifesto video, a high-level look at the philosophy behind the design of the game. As we approach the launch date, now is the perfect time to talk about the outcome of that design philosophy with a look at the core ideas that the game is built on: personal story, dynamic events, combat, and PvP. Read More…
Telling Stories – From Global to Personal and Back Again
- By Jeff Grubb, July 24th, 2012
Tyria is a deep, dynamic setting, filled with stories. Some are small intimate tales, and some are grand in scale. Some stories are short, while others are lengthy. Some are as personal as the wounded father of a dear friend, or as large as fighting for the survival of the land itself.
One of our goals is to tell a variety of different stories that challenge the players on many levels. Let’s take a look at the three general classes of story that come together to support the main themes of the game. Read More…
Reserve Your Guild Wars Character Name for Guild Wars 2 by July 31
- By The Guild Wars 2 Team, July 23rd, 2012
If you’re a Guild Wars player who wants to use your character names in Guild Wars 2, now is the time to stake your claim. It’s easy—all you have to do is log in to your Guild Wars account to reserve all your character names. But don’t delay—the deadline for name reservation is July 31. Read More…
Enter the Guild Wars 2 Moment to Moment Screenshot Contest
- By Rubi Bayer, July 20th, 2012
Today we begin our final Beta Weekend Event before launch, so to make it extra-special, we’ve partnered with SteelSeries to bring you the Guild Wars 2 Moment To Moment screenshot contest. There are two contest categories: Best Action Shot and Best Landscape Shot. If your screenshot is one of the top six in either category you’ll receive a SteelSeries Guild Wars 2 prize package. Read More…
Ree Soesbee on the Sylvari Cinematic Intro
- By Ree Soesbee, July 20th, 2012
Even though I was directly involved in creating ideas for the race intro cinematics, it was always a rush to see them realized by our amazing art team. It felt like opening a birthday present every single time. Read More…
Ree Soesbee on the Asura Cinematic Intro
- By Ree Soesbee, July 19th, 2012
Opening cinematics are designed to educate a player as to the world background, the racial background, and the impact of the choices they made for their character. But, packed in amid all that lore is the hope that the cinematic will be inspiring. In an ideal world, we want the player to be so busy yelling ‘AWESOME!’ at the end of the cinematic that it takes them a minute to find their keyboard and mouse again. Read More…
The Opening Cinematic Sequences, Your Introduction to Tyria
- By Ree Soesbee, July 18th, 2012
Once a player has chosen a character, class, and name, the first experience you have with the story of Guild Wars 2 is the opening cinematic.
The Worlds of the Final Beta Weekend Event
- By Mike Ferguson, July 18th,2012
As many of you know, BWE2 was a rather difficult weekend for many people that wanted to experience WvW because of various issues and bugs in the matchmaking systems. Due to all the issues we encountered, we will not be releasing match results from BWE2. That said, over the last few weeks, we’ve been hard at work improving our matchmaking and fixing those issues. Read More...
What’s New in the Final Guild Wars 2 Beta Weekend Event
- By the Live Team, July 16th, 2012
The final Guild Wars 2 Beta Weekend Event is nearly here. From Friday, July 20 to Sunday, July 22, hundreds of thousands of players from Europe and North America will experience the beta version of Guild Wars 2 one last time before the game launches on August 28. Read More...
Play Asura and Sylvari in the July 20-22 Beta Weekend Event!
- By David Campbell, July 9th, 2012
For our final Beta Weekend Event (July 20-22), we’re making the asura and sylvari races available to beta players for the first time. Players will be able to create characters from any of the five main races of Tyria—human, norn, charr, asura, and sylvari—and begin their Guild Wars 2 experience in any of the five radically different home regions.
The Golden Rules of Guild Wars 2
- By Ben Miller, July 3rd, 2012
Every company has its secrets: secret recipes, secret codes, secret programs, and secret ways of doing things. Some secrets are kept for important spy reasons, and some are kept simply because no one bothers sharing them. The secrets I’m sharing in this blog post are equal parts both." Ben Miller tells some secrets of Guild Wars 2 development.