News

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This page is a list of news concerning Guild Wars 2.

[edit] Official news

Information from NCsoft and ArenaNet about Guild Wars 2.

[edit] 2010

[edit] Eric and Izzy Answer Your Necromancer Questions

August 31

Last week we unearthed the necromancer, the macabre master of life and death in Guild Wars 2. Many of you had questions about this updated take on the classic Guild Wars profession, so we summoned Lead Designer Eric Flannum and Game...Read more.

[edit] Unearthing the Necromancer

August 24

Just in time for gamescom, we've dug up the necromancer, a master of dark arts who wields the power of death... and life! This sinister Guild Wars 2 profession can summon undead minions, suck the life force from enemies, and cheat death with the eerie Death Shroud ability! Unearth the uncanny necromancer and his strange abilities here!

[edit] Walking the Walk

August 10

Mike O'Brien has talked the talk, but now he and the ArenaNet team are ready to walk the walk at gamescom in Germany and PAX 2010 in Seattle. Read about the demo and their plans here. You can also watch the Manifesto video right here.

[edit] Talking Heads: VO and Dialogue in GW2

August 5

Bobby Stein talks about voicing the game on the blog here. Everyone gets a voice all the time in Guild Wars 2!

[edit] Personality in Guild Wars 2

August 3

Curtis Johnson, one of the designers, writes a nice blog post about personality in Guild Wars 2. How you react to the game will affect how the game reacts to you.

[edit] Progression and Leveling in Guild Wars 2

July 29

Issiah "Izzy" Cartwright provides a brief blog post about progression and leveling in Guild Wars 2. The level cap is revealed to be 80, and level progression will be faster in Guild Wars 2 than in other MMOs.

[edit] Introducing the Ranger

July 14

Presenting the ranger, a keen-eyed master of archery who can harness the power of nature or fight alongside his loyal animal companion. This Guild Wars 2 profession can lay traps, summon nature spirits, or barrage his foes from a distance. Discover the multi-talented ranger and his potent pets right here!

[edit] Player, Heal Thyself - Healing and Death in GW2

July 8

Guild Wars 2 will challenge the way you think about healing and death in an MMO. Game designer Jon Peters shows how we break the mold with dedicated healing slots for all professions, new "downed" skills, decreased death penalties, and more! Learn more in Jon's in-depth article right here!

[edit] Content Designer Matthew Medina Discusses the Alphabets of Guild Wars

June 21

Languages discussed in this blog entry by Matthew Medina. He speaks about current languages and languages to come. New Krytan was revealed as a language that developed in between Guild Wars and Guild Wars 2.

[edit] Eric And Ben Answer More Questions on the Warrior and Traits

June 16

Questions answered in this blog entry Eric and Ben answer more questions related to the recently announced Trait system and and the Warrior profession.

[edit] Revealed! Guild Wars 2 Traits and the Warrior

June 9

Guild Wars 2 Traits Overview in this feature from Game Designer Ben Miller. Plus: Revealed! The strong, the indomitable Warrior!

[edit] Beautiful Grim Auctions GW2 Art for a Good Cause

June 3

ArenaNet is supporting Beautiful Grim, an art auction started by Daarken, an artist at Mythic Entertainment, and Leif Jeffers, an animator at DreamWorks, to raise funds to help out Daarken’s girlfriend Cat, who is currently recovering from breast cancer treatment. See the article here.

[edit] Hands-on Demo

June 2

ArenaNet announces that they will not be appearing at E3, however they will be doing hands-on demonstrations at Gamescom in Cologne Germany, and Pax Prime in Seattle, USA. See it here.

[edit] House Style

June 1

Bobby Stein talks about the written style used for Guild Wars 2. See it here.

[edit] Link Roundup: Personal Storylines

May 28

David Campbell’s overview of Guild Wars 2’s personal storyline. See it here.

[edit] Ree Soesbee Answers Your Questions About GW2 Personal Storylines

May 27

Ree Soesbee answers some of our questions about personal storylines at the ArenaNet blog.

[edit] Ree Soesbee talks about Personal Stories

May 26

Ree Soesbee talks about the personal storyline in this article.

[edit] GW2 Merchandise Survey

May 24

ArenaNet requests your participation in a survey that will influence future Guild Wars 2 merchandise.

[edit] Eric Flannum Answers More of Your Dynamic Event Questions

May 20

Lead Designer Eric Flannum’s fields some commonly asked questions on the ArenaNet blog.

[edit] Colin Johanson Answers Your Dynamic Event Questions

May 19

Colin Johanson answers your dynamic event questions on the ArenaNet blog.

[edit] The Fashion of Guild Wars 2

May 17

David Campbell interviews Kristen Perry about the fashion of Guild Wars 2.

[edit] Link Roundup: Dynamic Events

May 14

Lead Content Designer Colin Johanson’s overview of Guild Wars 2’s dynamic event system. See it here.

[edit] Dynamic Events Overview

May 12

Lead Content Designer Colin Johanson elaborates about the dynamic event system. See it here.

[edit] Nine GW2 Follow Up Questions with Eric Flannum

May 5

Due to the amount of GW2 information that was dropped last week, many questions that have been asked have not been answered. Regina Buenaobra sat down with Eric Flannum and asked him several questions. Check the answers right here!

[edit] New Wallpaper - Norn elementalist

April 30

As a way of saying their thanks for spreading the word, ArenaNet has gifted us with another wallpaper. This one's about a male elementalist from Kekai Kotaki.

[edit] Guild Wars 2 Combat: Weapons, Races and Professions

April 29

In the second part of this feature, Lead Designer Eric Flannum goes into greater detail about the role that weapons, races, and professions play in Guild Wars 2's combat system. Find out more here!

[edit] Revealed! Guild Wars 2 Combat and the Elementalist

April 28

Discover Guild Wars 2's dynamic, visceral combat in this two-part feature straight from Lead Designer Eric Flannum. He covers GW2 combat in detail, discussing environmental weapons, race and weapon skills, and more! Plus: we reveal the versatile, formidable elementalist!

[edit] Guild Wars 2 Design Manifesto

April 27

Mike O'Brien has posted a blog article explaining the basic philosophy behind the development of Guild Wars 2. He talks about putting the RPG back into MMORPG, just being able to play with those around you without forming parties and discusses some game play details like environmental weapons. This is the first in a series of blogs about Guild Wars 2 so expect more articles like this soon.

[edit] News this week!

April 26

The Guild Wars 2 Facebook page announced that they are going to reveal something this week and asked the readers to spread the word.

[edit] Teaser for Guild Wars 2 info

April 22

Apparently ArenaNet have got a taste for torturous information reveals after their Guild Wars War in Kryta campaign. Today Regina Buenaobra tweeted another image with slightly more detail than the image tweeted a few days ago by Martin Kerstein. We're no clearer on what the image is for than before, but for those wanting to follow this torture to the end we'll be tracking the changes here.

[edit] More Guild Wars 2 news in-coming

April 20

Chris Lye revealed in an interview with Kill Ten Rats that new Guild Wars 2 information is just a short while away. Martin Kerstein today twittered us on his personal account pointing to an obscured piece of concept art staying "The wait is almost over". Check out the other sources section for links to the most recent Guild Wars 2 interviews.

[edit] The Final Video of Daniel Dociu's Guild Wars 2 Art Presentation

March 25

The final video of Senior Art Director Daniel Dociu's GDC presentation is now online! Daniel was a featured panelist at this year's conference, where he shared some awe-inspiring Guild Wars 2 concept art. Check it out right here!

[edit] Check Out the Third Video of Daniel Dociu's GDC Art Presentation

March 23

The third video in our four-part series covering Senior Art Director Daniel Dociu's GDC presentation is now up! Take a look at some previously unseen Guild Wars 2 concept art here.

[edit] Next Video in Daniel Dociu's Guild Wars 2 Art Series is Now Up

March 22

We've just posted the second in a series of four videos of Senior Art Director Daniel Dociu's presentation at GDC this year. Take a look at some never-before-seen Guild Wars 2 concept art right here!

[edit] Concept art from GDC10

March 16

Daniel Dociu recently spoke at the Games Developers Conference about the role of concept art in the process of games development. To accompany his talk the Guild Wars team put together a set of slides showcasing their beautiful concept art from both Guild Wars and Guild Wars 2. The first part of these slides has been uploaded to YouTube – check it out!

[edit] IncGamers Guild Wars 2 Interview

March 1

IncGamers just posted an interview with some of the key designers of Guild Wars 2 that offers some further insight into the races, lore, and gameplay. What will PvP be like in the new game? How long does an asura live? Why can't all the charr legions just get along? Find answers to these questions and more right here.

[edit] Ghosts of Ascalon: The First Guild Wars Novel

February 23

It's almost here! Ghosts of Ascalon, the first original Guild Wars novel, hits bookshelves this summer! An epic tale written by Matt Forbeck and Jeff Grubb, Ghosts of Ascalon helps to set the stage for the release of Guild Wars 2. Head over here to learn more!

[edit] Jeff Grubb gets loreful with Ten Ton Hammer!

February 19

World-builder extraordinaire Jeff Grubb sat down with Ten Ton Hammer to discuss the lore of Guild Wars 2. Jeff talks about Elder Dragons, gods, dwarves, and more—read the interview here!

[edit] Developing professions and races

January 24

Insight into the development of races and professions for Guild Wars 2 was revealed today in a Guild Wars 2 Guru forum post from Martin. In it Eric Flannum, lead designer for Guild Wars 2, describes some criteria for adding a race or profession to the game. Head over and check it out.

[edit] Sound in Guild Wars 2

January 23

If you are interested in the ambient environment sounds of Guild Wars 2 head over to Guild Wars 2 Guru for a post from Regina on the topic. In it she relays information from James Ackley, the Audio Director, describing the sound generation system they're using for Guild Wars 2.


[edit] Other sources

[edit] 2010

[edit] 2009

[edit] 2008

[edit] 2007

[edit] See also

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