News

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This page is a list of recent, official news and blog articles from NCsoft and ArenaNet concerning Guild Wars 2. Older updates may be found in the Archives section linked in the table of contents.

May

Reserving Your Character Name for Guild Wars 2

By The Guild Wars 2 Team, May 17th, 2012

Ever since we announced the Guild Wars 2 Pre-Purchase program and Headstart Access, we’ve had a lot of questions about how name reservation will work for existing Guild Wars players. Here’s how it will work: Read More…

Meet Ameranth – One Player’s Journey Across Tyria and America

By Regina Buenaobra, May 16th, 2012

Meet Ameranth, a sylvari who shares the same sense of wonder and curiosity about her world as her kin—and yet who stands out because of how she has chosen to act upon it. You see, she decided to satisfy her curiosity by seeing Tyria firsthand, walking from one end of the land to the other. Read More…

Mike O’Brien on the Guild Wars 2 Beta

By Mike O'Brien, May 10th, 2012

The other week we hosted our first Beta Weekend Event, when hundreds of thousands of players who pre-purchased Guild Wars 2 got their first chance to play the game. This was a huge milestone for ArenaNet; with no NDAs and no press...Read More...

Link Roundup - Beta Weekend Event

By David Campbell, May 7th, 2012

Last week we held our first-ever Beta Weekend Event, a humble in-game get together attended by hundreds of thousands of our closest friends. This was an old-school beta; a lot of the lessons learned and data collected from the event are being applied toward improving the game as I write this. We want to extend a huge thanks to everyone who played. Your feedback, bugs, and participation are absolutely crucial to our goal of making Guild Wars 2 the best game possible at launch. Read More…

April

Choosing and Transferring Worlds in Guild Wars 2

By Martin Kerstein, April 24rd, 2012

For our first Beta Weekend Event (April 27-29), home-world selection and world transfers will work just as they will when Guild Wars 2 launches. Read More…

Guild Wars 2 on the Social Media Front

By Rubi Bayer, April 23rd, 2012

We’re days away from the first Guild Wars 2 Beta Weekend Event, and it’s no exaggeration to say that we’re as eager as all of you for the event to begin. While the developers are busy preparing the game, we here on the community team are keeping busy by keeping all of you, our Guild Wars family, informed, with help from a few popular social media outlets. Read More…

The Beta Weekend Event is Coming!

By David Campbell, April 19th, 2012

We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-8) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-8). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them! Read more…

Inside the Collector’s Edition – Making of Guild Wars 2 Book

By David Campbell, April 12th, 2012

Today we’re going to take a look at another key component of the Collector’s Edition – the 112- page Making of Guild Wars 2 book. This deluxe hardback book goes behind the scenes during the five year production of Guild Wars 2. Read More…

Inside the Collector’s Edition – Rytlock Figurine

By David Campbell, April 11th, 2012

As you’ve undoubtedly heard by now, Guild Wars 2 Pre-Purchase has begun! Thousands of players from all over the world have begun pre-purchasing their copies of the Digital Edition, the Digital Deluxe Edition, and the limited Collector’s Edition. Everyone who pre-purchases the game receives the very handy Hero’s Band in-game item, three day Headstart Access before launch, and access to Beta Weekend Events (like the one coming up soon!). This week we’re going to take a look at the cool stuff you’ll discover when you first open the custom-made box. Read More…

Introducing The Guild Wars 2 Collector’s Edition Video

By Rubi Bayer, April 9th, 2012

The countdown has begun! We’re less than a day away from Pre-Purchase, and since we’re as excited as you all are, we’ve decided to post a video to help us all pass the time and stoke our enthusiasm. Read More…

Jordan Massey on the Role of the Squad in WvW

By Jordan Massey, April 5th, 2012

Hi, everyone. I’m Jordan Massey, a gameplay programmer on the WvW strike team. My job for the last few months has been to implement our WvW designers’ ideas. Today, I’d like to tell you a bit about the squad system. By its nature, it’s something that we’ve had to sneak in since we can only evaluate it in a live game environment, but the time has come to get the word out! Read more…

March

Link Round-Up: CBT3 Edition

By Rubi Bayer, March 30th, 2012

Character creation, WvW, exploration, crafting, epic boss battles, dungeons, and more: you name it, and it got a thorough test in last weekend’s closed beta event. The world of Tyria was crowded with many thousands of testers, and our media partners put in overtime to bring you plenty of coverage of the weekend’s festivities. Read more…

Mike O’Brien on Microtransactions in Guild Wars 2

By Mike O'Brien, March 20th, 2012

In this month’s closed beta event, we’ll do some early testing of the Guild Wars 2 microtransactions system. Our microtransaction content isn’t nailed down yet, but we have a good framework in place to support it. So, I’d like to take a moment to explain our goals and the system we have developed to meet them. Read more…

The Evolution of Narrative in Personal Story

By Leif Chappelle, March 19th, 2012

Hey, everyone! I’m Leif Chappelle, a member of the content design team responsible for implementing the personal story in Guild Wars 2. While we have gone into detail about some of our other content types, including dynamic events and PvP, we haven’t yet given you a behind-the-scenes look at how the personal story is designed. This blog post is here to remedy that, with a personal story of my own to help illuminate the process of creating the stories that will guide you through the vast world of Tyria. Read more…

Building Community

By Martin Kerstein, March 15th, 2012

Community is an essential part of every online game. As our Global Brand Manager Chris Lye likes to say, “We’re not a video game company, we’re a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game.” Community is at the heart of all of us here at ArenaNet; it was at the core of the philosophy of Guild Wars from the beginning. And, like ArenaNet is innovating and changing the genre by thinking boldly (and going boldly where no game development studio has gone before), we’re always coming up with new ways to work together with all of our passionate fans out there. Read more…

See also

Archives

Official news and blog archives
2012 January to March
2011 January to MarchApril to JuneJuly to SeptemberOctober to December
Earlier 2007-20092010
Personal tools