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Mysteries of the Raven Sanctum

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Maze map

Mysteries of the Raven Sanctum is an achievement that takes place in the Raven Sanctum in Bjora Marches.

Achievement[edit]

Mysteries of the Raven Sanctum Whisper in the Dark 10Achievement points
Unlock the mysteries of the Raven Sanctum.
Objectives: 8 objectives in total
Discovered 1 Raven Sanctum Blessing 2Achievement points
Discovered 3 Raven Sanctum Blessings 2Achievement points
Discovered 5 Raven Sanctum Blessings 2Achievement points
Discovered 7 Raven Sanctum Blessings 2Achievement points
Discovered 8 Raven Sanctum Blessings 2Achievement points

Walkthrough[edit]

You must have completed the story mission The Invitation on your character to access the Raven Sanctum, but may freely re-enter afterwards by walking up to Raven's Gate. Navigate the maze and answer the dilemmas posed to you by the Raven Totem in each of three rooms. There are eight possible outcomes dependent on the choices you make, as shown below; obtain all eight to complete this achievement. You may complete Raven's trial once per day per character. Alternatively, you can repeat the story mission and complete the trials.

Note: If your character still has a Raven's Blessing effect (look for a symbol like the ones below, under 'Result') from doing the trial the previous day, you will not be able to reactivate the trials and Raven will not ask you questions until it runs out — even if you wait until the next daily reset. The effect lasts for 24 hours. Check the timer on the effect to see when it will wear off and become doable again on that character, or use another character to complete the trial if you don't feel like waiting.

Choice 1
Healers and Wounded
Choice 2
History and Spells
Choice 3
Queen and Prince
Result Essence enhanced Combat effect Flavor text
Save the Healers Save the Historical record Let the Queen die Consecration of Morning.png Blessing of Daybreak Essence of Resilience.png Essence of Resilience Regeneration.png Regeneration when hit below 33% "When the fear of beastly claws and a child's pain is made sharp by the knowledge of elders, we make no mistakes. But do we grow?"
Save the Healers Save the Historical record Let the Prince die Consecration of Morning.png Grace of Dawn Essence of Vigilance.png Essence of Vigilance Alacrity.png Alacrity on critical hit "When wisdom is favored in all things—a healing hand, a text of old, a beloved queen—we lose the sharpened sword of the truly bold."
Save the Healers Save the Spell tome Let the Queen die Consecration of Morning.png Consecration of Morning Essence of Valor.png Essence of Valor Blinded.png Blinded on engage "We seek to destroy monsters with sharp claws and icy breath, but do we protect ourselves from the beasts shaped like us, who prey on the young and vulnerable, who seek to rule us?"
Save the Healers Save the Spell tome Let the Prince die Consecration of Morning.png Invocation of Midday - Protection.png Protection every 30s "When we flee from the things we fear most—the teeth of beasts, the storm of a dragon, a change of power—we risk running backward."
Save the Wounded Save the Historical record Let the Queen die Consecration of Morning.png Supplication of Midday - Resistance.png Resistance every 30s "We favor the skill of healers and the wisdom of elders over the uncertainty of the future. But the young take chances, and the young push us forward."
Save the Wounded Save the Historical record Let the Prince die Consecration of Morning.png Consecration of Evening Essence of Valor.png Essence of Valor Resolution.png Resolution when hit below 33% "We long for the comfort of a healing touch, an ancestral word of wisdom, a leader we know and trust. But comfort is fleeting, and with it comes inertia."
Save the Wounded Save the Spell tome Let the Queen die Consecration of Morning.png Grace of Dusk Essence of Vigilance.png Essence of Vigilance Chilled.png Chilled on engage "We sacrifice so much—safety from the claws of death, knowledge of the ages, a steadfast reign—to propel ourselves forward. But if we move too fast, do we risk the inability to stop?"
Save the Wounded Save the Spell tome Let the Prince die Consecration of Morning.png Blessing of Twilight Essence of Resilience.png Essence of Resilience Vulnerability.png Vulnerability on critical hit "We try so hard to do the right thing. We heal, we protect our people, we preserve stability. But we cannot control how the winds of fate may shift, and a tight grip can sometimes hurt more than it helps."

Rewards[edit]

Raven Sanctum Chests.jpeg

In addition to the effect granted at the end of the trials, as shown above, there will be four chests available in the final room:

If you have already completed the trials for the day during the story mission, you may re-enter the Sanctum and run straight to the end to pick up your loot.

Related achievements[edit]