Living World season 2
Lion's Arch is in ruins. A new Elder Dragon awakens in the west. Welcome to the second season of the Living World of Guild Wars 2! This page will summarize the story elements of each release as they arrive. Please note however that the following summary is written by players in their own words. Starting with this season players can view a in game summary. Please see the Story Journal or the individual Living World story steps on the wiki for it's text.
A note about spoilers: a brief summary aside, this article assumes a basic knowledge of the plot of season one. Since season two begins in 1327 AE, and the personal story takes place in 1325 AE, it is likely that this article will contain personal story spoilers, as story threads that began in the personal story may be continued with the Living World.
Season 2 of the Living World began on July 1, 2014.
Even in death, Scarlet Briar casts a long shadow over the northern continent. After the destruction of her enormous airship drill the Breachmaker ended the Battle for Lion's Arch, her forces scattered to the four winds. As the dust settles, the survivors are left to pick up the pieces, while the Lionguard have to contend with looters and ghoulish tourists. Those who came to aid the once-great city-state in its darkest hour will be remembered, but the question remains: what will become of Lion's Arch?
Mere moments after Scarlet drew her final breath, the roar of an Elder Dragon was heard across Tyria. The citizens of the world don't know it yet, but their new threat lies to the west, in Magus Falls. Although the true motive of Scarlet's schemes are not yet clear, one thing is: her plan all along was to raise the Elder Jungle Dragon, Mordremoth. As the Breachmaker drilled into the earth, it disrupted a major ley line, one of the channels that guides magic across the world, causing the dragon to awaken long before it should have.
Outside of Lion's Arch, the rest of the world continues apace. A group of black-market traders in the Brisban Wildlands have been disrupting the economy of Divinity's Reach, and the Seraph are preparing to investigate. Meanwhile, sylvari are beginning to experience prejudice at the hands of Lion's Arch survivors, who blame the sylvari for Scarlet. And at Fort Trinity, in Orr, Laranthir of the Wild, having heard tell of a connection between Scarlet and the dragons, has petitioned Marshal Trahearne of the Pact to send an airship to Lion's Arch to investigate.
The son of Eir Stegalkin and the late Borje, the Sun Chaser continues to struggle with building his legend. Braham has come a long way since his defence of Cragstead from the Molten Alliance, having struck up a deep friendship with the charr gladium Rox and formed a protective bond over the asura progeny Taimi. Braham's bravery and rash nature cost him in the final battle against Scarlet, where he sustained a broken leg after charging toward the wayward sylvari with Marjory, both of them unprepared for the blast of energy she was about to unleash. Now, despite his concern that he will be forever remembered as the norn who couldn't hold his own against Scarlet and his eagerness to rejoin the struggle for Tyria, Braham will have to learn that there is often wisdom in patience, if he wishes for his leg to heal.
Rox has skilfully handled every challenge set for her so far by her half-brother Tribune Brimstone in her trials to join his legendary warband—almost. She retook the North Nolan Hatchery from the Molten Alliance, where she met her new animal companion, Frostbite. At the Queen's Jubilee, she served as the official delegation to Divinity's Reach from the Black Citadel in Rytlock's stead, and defended the human city when it came under attack by Scarlet. She fought alongside the Vigil and a small army to take down Tequatl the Sunless. Her final test was to take down Scarlet Briar, but when the opportunity arose, Rox instead chose to tend to and defend the wounded Braham and Marjory, allowing Kasmeer Meade the pleasure of the kill. Now, she has gone into hiding in Divinity's Reach, avoiding her Tribune's summons. Technically, he's within his rights to gut her on the spot for insubordination. But Rox doesn't want in anymore—she's found her own warband now.
For a recently orphaned, disgraced noble, Kasmeer is feeling quite good about herself. As she should, after feats such as single-handedly unveiling the Tower of Nightmares, and taking part in the battle against Scarlet's Twisted Marionette. Her steady romantic relationship with her employer, Marjory, can't hurt either. But most of all, Kasmeer should be proud of her part in the defeat of Scarlet aboard the Breachmaker. When an explosion left Braham injured and Marjory apparently mortally wounded, Kasmeer fought Scarlet head-on, causing the capricious sylvari to actually lose composure for once. Kasmeer's distraction allowed others to get close and finish Scarlet off for good. After the battle, Kasmeer noticed her hiccups, a tic that appeared when she became frightened, had disappeared. She is braver than she thinks.
Jory, as she is affectionately called by her partner-in-crime-solving, remains as dispassionate as ever after her recent brush with death...or at least, that's what she wants you to think. Her stoic mask has begun to slip with increasing frequency, particularly when Kasmeer is placed in danger. The bravery of her companions allows Marjory to hold her head high when tales are told of their exploits, a marked difference to her time in the corrupt Ministry Guard. It's back to business at Delaqua Investigations, where several mysteries persist: why did Mendel, the young boy whose death caused Marjory to leave the Ministry, have to die? And what is the true identity of "E"?
A relative newcomer to the group, Taimi, like the others, has been orphaned to destiny. She spent the majority of the Battle for Lion's Arch at the refugee camp in the Vigilant Hills, looking for an eyewitness account of Scarlet. Now that Scarlet's plan has awakened an Elder Dragon, Taimi accepts that she underestimated the threat that Scarlet posed, although still finds her admirable enough to modify her golem, Scruffy, with Scarlet-inspired technology. She continues to struggle against her College of Synergetics education, and find new ways of defying her guardian, Zojja.
Unable to convince her fellow Captain's Council members of the threat that Scarlet posed, the Lionguard Inspector-turned politician now presides over mere rubble. Captain Kiel now faces the challenge of rebuilding her city, along with her mentor, Magnus.
This former Consortium golem has undertaken perhaps the biggest journey of all. After losing its job (its job being to berate refugees into getting jobs themselves), trawling the streets of Divinity's Reach begging for coppers, offering to serve Scarlet Briar, being punished by the human authorities by being forced to collect money for the repairing of Scarlet's damages, fleeing the law, and attempting to make amends by healing injured citizens during the initial invasion of Lion's Arch, the Heal-o-Tron (formerly Job-o-Tron, Hobo-Tron, and Ho-Ho-Tron) finally found redemption aboard the Breachmaker, where it served a crucial role protecting citizens alongside Captain Kiel, using upgrades generously supplied by the Black Lion Trading Company. Will the Seraph now finally call off its manhunt? Result not available at this time.
Canach, secondborn of the sylvari, has decided to stop running and face the consequences of his crimes, namely disturbing the karka of Southsun Cove and later attempting to incite a revolution by the settlers there. He is currently incarcerated in Vigil Keep, having relocated after the destruction of Fort Marriner by Scarlet's forces. At least there, he is safe from being "decommissioned" by his former associates in the Consortium.
The sister of Marjory Delaqua was stationed at Fort Salma after the fall of the Tower of Nightmares. She is soon to be deployed on a long expedition to the lawless northern regions of the Tarnished Coast, where black-market traders disrupting the economy of Divinity's Reach are reportedly stationed.
The conscription of the proprietor of the Black Lion Trading Company into the Lionguard by Captain Kiel added insult to the injury of losing the Zephyr Sanctum trade contract (and thus, the Ship's Council seat) to her. His business in tatters and his customer base decimated, Gnashblade must now contend with Consortium vultures looking to step into his shoes.
The Pact has been accused of callousness for not coming to the aid of Lion's Arch, but all three of its constituent organisations—the Vigil, the Order of Whispers, and the Durmand Priory—have devoted resources to its protection. Besides, the Pact has a greater mission, namely to protect against the Elder Dragons. But with the suspicion by Priory scholars that rousing a dragon is exactly what Scarlet intended to do, two years from their defeat of the Elder Dragon Zhaitan, the Pact have tentatively begun to assert their role as the self-appointed protectors of Tyria once more.
This legendary guild, fragmented by the rise of the Elder Dragon Kralkatorrik and reunited by the fight against Zhaitan, are proof that the races (particularly human and charr) are capable of working together. Its members, Eir Stegalkin and her wolf Garm, Captain Logan Thackeray of the Seraph, Tribune Rytlock Brimstone of the Blood Legion, Zojja of the College of Synergetics, and Caithe, the Firstborn of the Cycle of Night who has a secret of her own, stand together once more, ready to strike out against the dragons in memory of their fallen comrade Snaff.
The brains behind the shady merchants of the Consortium are never seen, but their commercial endeavours quite often are—along with the mid-level employees who are tasked with carrying them out. It was the Consortium who discovered Southsun Cove, and later attempted to turn it into a resort paradise, in the process tricking refugees from the Molten Alliance attacks in the Wayfarer Foothills and Diessa Plateau into what essentially amounted to enslavement. Other projects include Dessa's Fractals of the Mists. Consortium employees have been seen investigating the ruins of the Tower of Nightmares, and before Scarlet's attack on Lion's Arch, one hinted at a plan to buy out the Black Lion Trading Company.
The bandits plaguing the countryside of Kryta, who initially appear to be several independent groups of humans striking out on their own, have been found to actually be at the very least loosely affiliated, working toward the common goal of dethroning Queen Jennah and restarting the human-charr conflict. Two years ago, in 1325 AE, they disrupted a party at Legate Minister Caudecus Beetlestone' mansion, attempting to kidnap the Queen and kill the guests, in a plot apparently masterminded by Uzolan. Since then, Minister Caudecus has been a guest of the Queen in Divinity's Reach, for his protection. The bandits have recently been disrupting the economy of Divinity's Reach via a black market in the Brisban Wildlands, and the Seraph are preparing a response.
The bandits have several unsettling ties with other enemies of humanity and the common good, for example they have been seen providing slaves and materials to centaurs, and attempting to forge an alliance with the Inquest and Nightmare Court. Several prominent members of the Ministry such as Minister Zamon have also been tied to them. Perhaps most disturbingly of all, there are rumours of a connection between the bandits and the cult of the White Mantle.
These humans are the inheritors of the legacy of the dragon champion Glint, and travel the world on a breathtaking flying Sanctum built with magic obtained from her corpse. Mainly comprised of Canthan and Elonian humans (although they pick up new faces wherever they go), they sporadically land in remote corners of the world, away from the prying eyes of authorities, to sell their exotic wares.
In 1326 AE, the Zephyrites docked at the Labyrinthine Cliffs of the Deldrimor Front, where they signed a historic trade agreement with the Free City of Lion's Arch. The deal was brokered by Captain Ellen Kiel, who was awarded a seat on the Ship's Council as a result.
Comprised of three unusual marriages, the Molten Alliance of Flame Legion and dredge, Aetherblade alliance of pirates and Inquest, and the Toxic Alliance of the krait and a Nightmare Court splinter faction, Scarlet's Alliance fell apart after their leader's death and the destruction of the Breachmaker. The leaders of each faction remain at large, their identities unknown (the exception being Captain Mai Trin, leader of the Aetherblades, who is hiding out somewhere at the Edge of the Mists).
- 50 Season of the Phoenix 1327
The reconstruction of Lion's Arch was aided with the timely arrival of the Zephyrites, who were once again attendees of the Bazaar of the Four Winds at the Labyrinthine Cliffs. Queen Jennah reopened the Crown Pavilion, with all proceeds going toward the reconstruction of Lion's Arch, and the Zephyrites came with the intent to honour the previous year's trade agreement. The Zephyrites had just arrived from somewhere very far-off, returning with decorations from their travels resembling those of Marjory's Canthan ancestors. A perhaps more interesting question would be where they headed next; although the Zephyrites' intention to help seemed genuine, their behaviour was suspicious, and as well as preparing more supplies than usual for their next voyage (indicating a long journey) their cargo displayed unusual magical properties. One of their ships was even giving off an unnatural glow.
As Kasmeer, Marjory, and Taimi visited the Zephyr Sanctum, Braham and Rox headed to the Crown Pavilion. There, the Heal-o-Tron was gathering funds to help rebuild Lion's Arch, protected from the Ministry Guard by Braham and Rox. Elsewhere in Kryta, a female human noble has bought Canach's billet, freeing him from capativity, and the conscription of Evon Gnashblade into the Lionguard by Captain Kiel allowed the Black Lion Trading Company, contrary to initial expectations, to keep merchandise flowing despite the invasion of Lion's Arch—a situation that has incidentally made him the most powerful economic force left standing in the wake of the destruction.
- 02 Season of the Scion 1327
A letter from "E" is sent to the main character, and Marjory Delaqua, Kasmeer Meade, Taimi, Braham, and Rox to investigate the southwestern corner of Brisban Wildlands, an outpost called Tangle Root. There, we meet Seraph Belinda Delaqua positioned there. They had found a passageway leading into the Maguuma Wastelands, but it is barricaded by thick vines. It's believed that bandits have been smuggling goods in and out of there for years. While tearing apart the vines, the Inquest attack the camp. Their assault is repelled and barricades are erected just as the vines are removed. Just before the passage is explored, though, Balinda is sent back to Fort Salma to report on their progress.
Through the passage is Dry Top, where we come across the Zephyrites after their air ship had crashed. Using the aspect crystals they have brought with them, exploration of the rocky outcroppings becomes much easier. Marjory, Kasmeer and the hero explore the wreckage of the air ship, the others left behind due to their weight. The Inquest are present in the surroundings, and have set up strange devices that block Kasmeer's magic. Near the top of the cliff, they learn of a sylvari named Aerin who was on the ship, and many of the Zephyrites were attacked before the ship crashed. A survivor of the crash, Morning, gives a dying message that the Master of Peace, their leader, was in danger from the sylvari. She claimed not to know why, but Kasmeer knew she was lying about that. The investigation moved on to the nearby city of Prosperity, a mining town here on the edge of Dry Top.
Following the trail or the sylvari, the group encounters Aerin behind another vine-blocked passage. Following him through the cliffs, we find both him and the Master of Peace far to the west of Prosperity, which leads to a final battle against Aerin. Upon his defeat, the Master of Peace assures the group that he is safe and will be heading on to some strange location he refuses to disclose. Aerin's body includes a note that suggests others in Prosperity might know of him. In the bar, we learn of a sylvari who rented a room - a female, with red pigtails. Further investigation suggests that it is, indeed, Scarlet who came here. The group breaks into the room and discovers many relics of Scarlet, including a journal, a steam minotaur and a book on dragons by Ogden Stonehealer. Taimi stays behind to investigate the apartment, while the rest leave after a short investigation. Before leaving, Taimi points out that Scarlet got information from a norn miner named Toska, relating to ley lines. Speaking to Toska points out that she found what seems to be a ley line node to the west, but it got buried in a mine collapse. Toska believed that Scarlet herself caused it and dug a new tunnel to access it.
Prosperity, along with several waypoints, have been attacked by thorny vines. Most of its residents are dead or fled. Braham, worried about Taimi, calls everyone together at Scarlet's apartment. Taimi is fine, protected inside Scruffy. The general consensus is that Mordremoth is responsible for these attacks. Kasmeer points out that Aerin's behaviour was eerily similar to Scarlet Briar's. Taimi mentions her summary of her research. Before she finishes, though, a tremor hits and the bookcase fell, revealing a secret passage. This passage, containing various documents and devices, leads deeper into Dry Top. A herd of friendly centaurs lives in this section of the Maguuma Wastes, found as we follow a trail of various devices discarded by Scarlet. It leads to a lab the Inquest have shown great interest in. Taimi activates the various security devices to wipe out the Inquest and protect the lab from anyone but the Delaqua Investigations team from entering. It turns out this lab is built on a ley line hub, where the streams of magic are so powerful, it can be visible to the naked eye. Taimi also realizes that the waypoints work because they were placed on ley lines, and ones not placed on ley lines didn't worked and were subsequently removed. Mordremoth's vines also followed the ley lines and waypoint path, branching off to Fort Salma and Fort Concordia. The group decides to split up at this point, with Marjory and Kasmeer going to meet up with Belinda at Fort Salma, while Rox and Braham go to Fort Concordia. Taimi stays behind at the lab to investigate it further.
Fort Concordia is completely ravaged by vines. Braham and Rox go fight off the mordrem that have attacked the fort and brought everyone inside. The soldiers at the base had noticed the vines earlier, but gave it no mind until it attacked the waypoint. All the troops were taken to an asura lab to the north, but there was also a Durmand Priory caravan in the fort at the time, transporting powerful magical artifacts from one vault to another in a standard cycle. Rox and Braham split up, one accompanying the caravan north, while the other joins the hero to find the Priory caravan. They hid themselves in a cave northwest of the fort, under assault by more mordrem. It seems that one of the artifacts being transport is a magical locket that reveals the next ruler of Kryta. The caravan safely reaches the lab, and Rox and Braham stay behind to ensure everyone is safe.
Over at Fort Salma, things are not going as well. The fort's doors are closed, but Belinda see us from over the wall. It seems some of the Seraph were caught outside the walls. Once they are rescued, the western gates open and we reunite with Marjory and Kasmeer. The center of the fort has been totally gutted, filled with more mordrem and a poison cloud. The heroes have to travel over the high ground, fighting through the mordrem to reach an arrow cart on the southeastern corner. Kasmeer has no idea how to work and arrow cart, so the task falls to the hero. Clearing out the eastern assault seems to be the end of it, but then the earth rumbles and a Mordrem Thrasher emerges, along with many mordrem wolves. The thrasher is protected by a wall of thorns, so Marjory sends her minions to assault the shield so it can be attacked. Kasmeer offers to shield a section of the field from the poison darts spit out by the thrasher. After a long and hard fought battle, the thrasher is defeated, but not without consequences: Belinda Delaqua was killed. Marjory was naturally distraught at the sight. Kasmeer tries to comfort her, but it takes all of Marjory's nerves to stay strong. She stays behind to prepare for her sister's funeral. Kasmeer offers to stay, but Marjory insists the mesmer meets up with the others.
Back at the Dry Top ley line hub, after a brief explanation as to why Marjory is missing, Taimi reveals that she found Omadd's device, the one used on Ceara before she took the name Scarlet Briar. It seems Scarlet did a few modifications to it, but how extensively is unknown. Kasmeer, Braham and Rox all agree that it should be left alone, but Taimi impulsively turns it on and rushes in. A powerful blast launches everyone back as it powers on. Worried about Taimi, Kasmeer encloses you in a mesmer bubble so you can enter the device. You shove Taimi out of the way, but are hit by the full blast of the device. You receive a vision of swimming through an aetherial plane, approaching an icon that represents the Pale Tree. Falling into it, you see 6 orbs light up and orbit a central, much larger sphere. One of the orbs grow near, then plunges into the center sphere, aligning the rings orbiting it and flooding the surroundings in an eerie green light. This is where the vision ends, and you come to. It seems the others pulled you out of the device once you started screaming in pain. You talk about the vision with Rox, and claim you have seen the Eternal Alchemy, just like Scarlet (even if you are not an asura). You saw the dragons, and the symbol of the Pale Tree. You decide it's time to meet with the Pale Tree, inform all the leaders about Mordremoth. Kasmeer expresses doubts as to how easily it will be to have an audience with what is essentially the ruler of the sylvari, so everyone agrees to meet up later.
Chapter 2 of Season 2 will be released on July 29, 2014.