Living World season 2

From Guild Wars 2 Wiki
Jump to: navigation, search
Disambig icon.png "Season 2" redirects here. For the WvW competition that started in March 2014, see WvW Spring Tournament 2014. For the WvW competition that started September 2014 , see WvW Fall Tournament 2014.
Living World logo

Lion's Arch is in ruins. A new Elder Dragon awakens in the west. Welcome to the second season of the Living World of Guild Wars 2! This page will summarize the story elements of each release as they arrive. Please note however that the following summary is written by players in their own words. Starting with this season players can view a in game summary. Please see the Story Journal in game, or the individual Living World story steps on the wiki for it's text.

A note about spoilers: a brief summary aside, this article assumes a basic knowledge of the plot of season one. Since season two begins in 1327 AE, and the personal story takes place in 1325 AE, it is likely that this article will contain personal story spoilers, as story threads that began in the personal story may be continued with the Living World.

Season 2 of the Living World began on July 1, 2014.

Setting[edit]

Lion's Court, in the aftermath of the battle.

Even in death, Scarlet Briar casts a long shadow over the northern continent. After the destruction of her enormous airship drill the Breachmaker ended the Battle for Lion's Arch, her forces scattered to the four winds. As the dust settles, the survivors are left to pick up the pieces, while the Lionguard have to contend with looters and ghoulish tourists. Those who came to aid the once-great city-state in its darkest hour will be remembered, but the question remains: what will become of Lion's Arch?

Mere moments after Scarlet drew her final breath, the roar of an Elder Dragon was heard across Tyria. The citizens of the world don't know it yet, but their new threat lies to the west, in Magus Falls. Although the true motive of Scarlet's schemes are not yet clear, one thing is: her plan all along was to raise the Elder Jungle Dragon, Mordremoth. As the Breachmaker drilled into the earth, it disrupted a major ley line, one of the channels that guides magic across the world, causing the dragon to awaken long before it should have.

Outside of Lion's Arch, the rest of the world continues apace. A group of black-market traders in the Brisban Wildlands have been disrupting the economy of Divinity's Reach, and the Seraph are preparing to investigate. Meanwhile, sylvari are beginning to experience prejudice at the hands of Lion's Arch survivors, who blame the sylvari for Scarlet. And at Fort Trinity, in Orr, Laranthir of the Wild, having heard tell of a connection between Scarlet and the dragons, has petitioned Marshal Trahearne of the Pact to send an airship to Lion's Arch to investigate.

Characters[edit]

Main[edit]

Braham Eirsson[edit]

The son of Eir Stegalkin and the late Borje, the Sun Chaser continues to struggle with building his legend. Braham has come a long way since his defence of Cragstead from the Molten Alliance, having struck up a deep friendship with the charr gladium Rox and formed a protective bond over the asura progeny Taimi. Braham's bravery and rash nature cost him in the final battle against Scarlet, where he sustained a broken leg after charging toward the wayward sylvari with Marjory, both of them unprepared for the blast of energy she was about to unleash. Now, despite his concern that he will be forever remembered as the norn who couldn't hold his own against Scarlet and his eagerness to rejoin the struggle for Tyria, Braham will have to learn that there is often wisdom in patience, if he wishes for his leg to heal.

Rox Whetstone[edit]

Rox has skilfully handled every challenge set for her so far by her half-brother Tribune Brimstone in her trials to join his legendary warband—almost. She retook the North Nolan Hatchery from the Molten Alliance, where she met her new animal companion, Frostbite. At the Queen's Jubilee, she served as the official delegation to Divinity's Reach from the Black Citadel in Rytlock's stead, and defended the human city when it came under attack by Scarlet. She fought alongside the Vigil and a small army to take down Tequatl the Sunless. Her final test was to take down Scarlet Briar, but when the opportunity arose, Rox instead chose to tend to and defend the wounded Braham and Marjory, allowing Kasmeer Meade the pleasure of the kill. Now, she has gone into hiding in Divinity's Reach, avoiding her Tribune's summons. Technically, he's within his rights to gut her on the spot for insubordination. But Rox doesn't want in anymore—she's found her own warband now.

Lady Kasmeer Meade[edit]

For a recently orphaned, disgraced noble, Kasmeer is feeling quite good about herself. As she should, after feats such as single-handedly unveiling the Tower of Nightmares, and taking part in the battle against Scarlet's Twisted Marionette. Her steady romantic relationship with her employer, Marjory, can't hurt either. But most of all, Kasmeer should be proud of her part in the defeat of Scarlet aboard the Breachmaker. When an explosion left Braham injured and Marjory apparently mortally wounded, Kasmeer fought Scarlet head-on, causing the capricious sylvari to actually lose composure for once. Kasmeer's distraction allowed others to get close and finish Scarlet off for good. After the battle, Kasmeer noticed her hiccups, a tic that appeared when she became frightened, had disappeared. She is braver than she thinks.

Marjory Delaqua[edit]

Jory, as she is affectionately called by her partner-in-crime-solving, remains as dispassionate as ever after her recent brush with death...or at least, that's what she wants you to think. Her stoic mask has begun to slip with increasing frequency, particularly when Kasmeer is placed in danger. The bravery of her companions allows Marjory to hold her head high when tales are told of their exploits, a marked difference to her time in the corrupt Ministry Guard. It's back to business at Delaqua Investigations, where several mysteries persist: why did Mendel, the young boy whose death caused Marjory to leave the Ministry, have to die? And what is the true identity of "E"?

Taimi[edit]

A relative newcomer to the group, Taimi, like the others, has been orphaned to destiny. She spent the majority of the Battle for Lion's Arch at the refugee camp in the Vigilant Hills, looking for an eyewitness account of Scarlet. Now that Scarlet's plan has awakened an Elder Dragon, Taimi accepts that she underestimated the threat that Scarlet posed, although still finds her admirable enough to modify her golem, Scruffy, with Scarlet-inspired technology. She continues to struggle against her College of Synergetics education, and find new ways of defying her guardian, Zojja.

From left to right: Ellen Kiel, Canach, Braham, Rox the Charr, Kasmeer Meade, Ho-Ho-Tron, Mai Trin, Marjory Delaqua, Scarlet Briar, Evon Gnashblade, and Taimi.

Recurring[edit]

Captain Ellen Kiel[edit]

Unable to convince her fellow Captain's Council members of the threat that Scarlet posed, the Lionguard Inspector-turned politician now presides over mere rubble. Captain Kiel now faces the challenge of rebuilding her city, along with her mentor, Magnus.

Hero-Tron[edit]

This former Consortium golem has undertaken perhaps the biggest journey of all. After losing its job (its job being to berate refugees into getting jobs themselves), trawling the streets of Divinity's Reach begging for coppers, offering to serve Scarlet Briar, being punished by the human authorities by being forced to collect money for the repairing of Scarlet's damages, fleeing the law, and attempting to make amends by healing injured citizens during the initial invasion of Lion's Arch, the Heal-o-Tron (formerly Job-o-Tron, Hobo-Tron, and Ho-Ho-Tron) finally found redemption aboard the Breachmaker, where it served a crucial role protecting citizens alongside Captain Kiel, using upgrades generously supplied by the Black Lion Trading Company. Will the Seraph now finally call off its manhunt? Result not available at this time.

Canach[edit]

Canach, secondborn of the sylvari, has decided to stop running and face the consequences of his crimes, namely disturbing the karka of Southsun Cove and later attempting to incite a revolution by the settlers there. He is currently incarcerated in Vigil Keep, having relocated after the destruction of Fort Marriner by Scarlet's forces. At least there, he is safe from being "decommissioned" by his former associates in the Consortium.

Seraph Belinda Delaqua[edit]

The sister of Marjory Delaqua was stationed at Fort Salma after the fall of the Tower of Nightmares. She is soon to be deployed on a long expedition to the lawless northern regions of the Tarnished Coast, where black-market traders disrupting the economy of Divinity's Reach are reportedly stationed.

Quartermaster Evon Gnashblade[edit]

The proprietor of the Black Lion Trading Company, and - due to his conscription into the Lionguard - the only merchant to actually turn a profit from the destruction on Lion's Arch.

Organizations[edit]

The Pact[edit]

Rytlock and Eir, flanked by Pact airships.

The Pact has been accused of callousness for not coming to the aid of Lion's Arch, but all three of its constituent organisations—the Vigil, the Order of Whispers, and the Durmand Priory—have devoted resources to its protection. Besides, the Pact has a greater mission, namely to protect against the Elder Dragons. But with the suspicion by Priory scholars that rousing a dragon is exactly what Scarlet intended to do, two years from their defeat of the Elder Dragon Zhaitan, the Pact have tentatively begun to assert their role as the self-appointed protectors of Tyria once more.

Destiny's Edge[edit]

This legendary guild, fragmented by the rise of the Elder Dragon Kralkatorrik and reunited by the fight against Zhaitan, are proof that the races (particularly human and charr) are capable of working together. Its members, Eir Stegalkin and her wolf Garm, Captain Logan Thackeray of the Seraph, Tribune Rytlock Brimstone of the Blood Legion, Zojja of the College of Synergetics, and Caithe, the Firstborn of the Cycle of Night who has a secret of her own, stand together once more, ready to strike out against the dragons in memory of their fallen comrade Snaff.

Consortium[edit]

The brains behind the shady merchants of the Consortium are never seen, but their commercial endeavours quite often are—along with the mid-level employees who are tasked with carrying them out. It was the Consortium who discovered Southsun Cove, and later attempted to turn it into a resort paradise, in the process tricking refugees from the Molten Alliance attacks in the Wayfarer Foothills and Diessa Plateau into what essentially amounted to enslavement. Other projects include Dessa's Fractals of the Mists. Consortium employees have been seen investigating the ruins of the Tower of Nightmares, and before Scarlet's attack on Lion's Arch, one hinted at a plan to buy out the Black Lion Trading Company.

Sinister Triad[edit]

The bandits plaguing the countryside of Kryta, who initially appear to be several independent groups of humans striking out on their own, have been found to actually be at the very least loosely affiliated, working toward the common goal of dethroning Queen Jennah and restarting the human-charr conflict. Two years ago, in 1325 AE, they disrupted a party at Legate Minister Caudecus Beetlestone' mansion, attempting to kidnap the Queen and kill the guests, in a plot apparently masterminded by Uzolan. Since then, Minister Caudecus has been a guest of the Queen in Divinity's Reach, for his protection. The bandits have recently been disrupting the economy of Divinity's Reach via a black market in the Brisban Wildlands, and the Seraph are preparing a response.

The bandits have several unsettling ties with other enemies of humanity and the common good, for example they have been seen providing slaves and materials to centaurs, and attempting to forge an alliance with the Inquest and Nightmare Court. Several prominent members of the Ministry such as Minister Zamon have also been tied to them. Perhaps most disturbingly of all, there are rumours of a connection between the bandits and the cult of the White Mantle.

Zephyrites[edit]

The Zephyr Sanctum has been described as a king of kite-city.

These humans are the inheritors of the legacy of the dragon champion Glint, and travel the world on a breathtaking flying Sanctum built with magic obtained from her corpse. Mainly comprised of Canthan and Elonian humans (although they pick up new faces wherever they go), they sporadically land in remote corners of the world, away from the prying eyes of authorities, to sell their exotic wares.

In 1326 AE, the Zephyrites docked at the Labyrinthine Cliffs of the Deldrimor Front, where they signed a historic trade agreement with the Free City of Lion's Arch. The deal was brokered by Captain Ellen Kiel, who was awarded a seat on the Ship's Council as a result.

Scarlet's Alliance[edit]

Comprised of three unusual marriages, the Molten Alliance of Flame Legion and dredge, Aetherblade alliance of pirates and Inquest, and the Toxic Alliance of the krait and a Nightmare Court splinter faction, Scarlet's Alliance fell apart after their leader's death and the destruction of the Breachmaker. The leaders of each faction remain at large, their identities unknown (the exception being Captain Mai Trin, leader of the Aetherblades, who is hiding out somewhere at the Edge of the Mists).

Story[edit]

Bazaar of the Four Winds.png Festival of the Four Winds[edit]

The reconstruction of Lion's Arch was aided with the timely arrival of the Zephyrites, who were once again attendees of the Bazaar of the Four Winds at the Labyrinthine Cliffs. Queen Jennah reopened the Crown Pavilion, with all proceeds going toward the reconstruction of Lion's Arch, and the Zephyrites came with the intent to honour the previous year's trade agreement. The Zephyrites had just arrived from somewhere very far-off, returning with decorations from their travels resembling those of Marjory's Canthan ancestors. A perhaps more interesting question would be where they headed next; although the Zephyrites' intention to help seemed genuine, their behaviour was suspicious, and as well as preparing more supplies than usual for their next voyage (indicating a long journey) their cargo displayed unusual magical properties. One of their ships was even giving off an unnatural glow.

As Kasmeer, Marjory, and Taimi visited the Zephyr Sanctum, Braham and Rox headed to the Crown Pavilion. There, the Heal-o-Tron was gathering funds to help rebuild Lion's Arch, protected from the Ministry Guard by Braham and Rox. Elsewhere in Kryta, a female human noble has bought Canach's billet, freeing him from capativity, and the conscription of Evon Gnashblade into the Lionguard by Captain Kiel allowed the Black Lion Trading Company, contrary to initial expectations, to keep merchandise flowing despite the invasion of Lion's Arch—a situation that has incidentally made him the most powerful economic force left standing in the wake of the destruction.

Gates of Maguuma.png Gates of Maguuma[edit]

The Zephyrites have met with trouble, and there are rumours of a disturbance in the tangled western reaches of Brisban Wildlands.[1]

A letter from "E" is sent to the main character, and Marjory Delaqua, Kasmeer Meade, Taimi, Braham, and Rox to investigate the southwestern corner of Brisban Wildlands, an outpost called Tangle Root. There, we meet Seraph Belinda Delaqua positioned there. They had found a passageway leading into the Maguuma Wastelands, but it is barricaded by thick vines. It's believed that bandits have been smuggling goods in and out of there for years. While tearing apart the vines, the Inquest attack the camp. Their assault is repelled and barricades are erected just as the vines are removed. Just before the passage is explored, though, Balinda is sent back to Fort Salma to report on their progress.

Through the passage is Dry Top, where we come across the Zephyrites after their air ship had crashed. Using the aspect crystals they have brought with them, exploration of the rocky outcroppings becomes much easier. Marjory, Kasmeer and the hero explore the wreckage of the air ship, the others left behind due to their weight. The Inquest are present in the surroundings, and have set up strange devices that block Kasmeer's magic. Near the top of the cliff, they learn of a sylvari named Aerin who was on the ship, and many of the Zephyrites were attacked before the ship crashed. A survivor of the crash, Morning, gives a dying message that the Master of Peace, their leader, was in danger from the sylvari. She claimed not to know why, but Kasmeer knew she was lying about that. The investigation moved on to the nearby city of Prosperity, a mining town here on the edge of Dry Top.

Following the trail or the sylvari, the group encounters Aerin behind another vine-blocked passage. Following him through the cliffs, we find both him and the Master of Peace far to the west of Prosperity, which leads to a final battle against Aerin. Upon his defeat, the Master of Peace assures the group that he is safe and will be heading on to some strange location he refuses to disclose. Aerin's body includes a note that suggests others in Prosperity might know of him. In the bar, we learn of a sylvari who rented a room - a female, with red pigtails. Further investigation suggests that it is, indeed, Scarlet who came here. The group breaks into the room and discovers many relics of Scarlet, including a journal, a steam minotaur and a book on dragons by Ogden Stonehealer. Taimi stays behind to investigate the apartment, while the rest leave after a short investigation. Before leaving, Taimi points out that Scarlet got information from a norn miner named Toska, relating to ley lines. Speaking to Toska points out that she found what seems to be a ley line node to the west, but it got buried in a mine collapse. Toska believed that Scarlet herself caused it and dug a new tunnel to access it.

Entanglement.png Entanglement[edit]

Prosperity, along with several waypoints, have been attacked by thorny vines. Most of its residents are dead or fled. Braham, worried about Taimi, calls everyone together at Scarlet's apartment. Taimi is fine, protected inside Scruffy. The general consensus is that Mordremoth is responsible for these attacks. Kasmeer points out that Aerin's behaviour was eerily similar to Scarlet Briar's. Taimi mentions her summary of her research. Before she finishes, though, a tremor hits and the bookcase fell, revealing a secret passage. This passage, containing various documents and devices, leads deeper into Dry Top. A herd of friendly centaurs lives in this section of the Maguuma Wastes, found as we follow a trail of various devices discarded by Scarlet. It leads to a lab the Inquest have shown great interest in. Taimi activates the various security devices to wipe out the Inquest and protect the lab from anyone but the Delaqua Investigations team from entering. It turns out this lab is built on a ley line hub, where the streams of magic are so powerful, it can be visible to the naked eye. Taimi also realizes that the waypoints work because they were placed on ley lines, and ones not placed on ley lines didn't worked and were subsequently removed. Mordremoth's vines also followed the ley lines and waypoint path, branching off to Fort Salma and Fort Concordia. The group decides to split up at this point, with Marjory and Kasmeer going to meet up with Belinda at Fort Salma, while Rox and Braham go to Fort Concordia. Taimi stays behind at the lab to investigate it further.

Fort Concordia is completely ravaged by vines. Braham and Rox go fight off the mordrem that have attacked the fort and brought everyone inside. The soldiers at the base had noticed the vines earlier, but gave it no mind until it attacked the waypoint. All the troops were taken to an asura lab to the north, but there was also a Durmand Priory caravan in the fort at the time, transporting powerful magical artifacts from one vault to another in a standard cycle. Rox and Braham split up, one accompanying the caravan north, while the other joins the hero to find the Priory caravan. They hid themselves in a cave northwest of the fort, under assault by more mordrem. It seems that one of the artifacts being transport is a magical locket that reveals the next ruler of Kryta. The caravan safely reaches the lab, and Rox and Braham stay behind to ensure everyone is safe.

Over at Fort Salma, things are not going as well. The fort's doors are closed, but Belinda see us from over the wall. It seems some of the Seraph were caught outside the walls. Once they are rescued, the western gates open and we reunite with Marjory and Kasmeer. The center of the fort has been totally gutted, filled with more mordrem and a poison cloud. The heroes have to travel over the high ground, fighting through the mordrem to reach an arrow cart on the southeastern corner. Kasmeer has no idea how to work and arrow cart, so the task falls to the hero. Clearing out the eastern assault seems to be the end of it, but then the earth rumbles and a Mordrem Thrasher emerges, along with many mordrem wolves. The thrasher is protected by a wall of thorns, so Marjory sends her minions to assault the shield so it can be attacked. Kasmeer offers to shield a section of the field from the poison darts spit out by the thrasher. After a long and hard fought battle, the thrasher is defeated, but not without consequences: Belinda Delaqua was killed. Marjory was naturally distraught at the sight. Kasmeer tries to comfort her, but it takes all of Marjory's nerves to stay strong. She stays behind to prepare for her sister's funeral. Kasmeer offers to stay, but Marjory insists the mesmer meets up with the others.

Back at the Dry Top ley line hub, after a brief explanation as to why Marjory is missing, Taimi reveals that she found Omadd's device, the one used on Ceara before she took the name Scarlet Briar. It seems Scarlet did a few modifications to it, but how extensively is unknown. Kasmeer, Braham and Rox all agree that it should be left alone, but Taimi impulsively turns it on and rushes in. A powerful blast launches everyone back as it powers on. Worried about Taimi, Kasmeer encloses you in a mesmer bubble so you can enter the device. You shove Taimi out of the way, but are hit by the full blast of the device. You receive a vision of swimming through an aetherial plane, approaching an icon that represents the Pale Tree. Falling into it, you see 6 orbs light up and orbit a central, much larger sphere. One of the orbs grow near, then plunges into the center sphere, aligning the rings orbiting it and flooding the surroundings in an eerie green light. This is where the vision ends, and you come to.[2] It seems the others pulled you out of the device once you started screaming in pain. You talk about the vision with Rox, and claim you have seen the Eternal Alchemy, just like Scarlet (even if you are not an asura). You saw the dragons, and the symbol of the Pale Tree. You decide it's time to meet with the Pale Tree, inform all the leaders about Mordremoth. Kasmeer expresses doubts as to how easily it will be to have an audience with what is essentially the ruler of the sylvari, so everyone agrees to meet up later.

The Dragon's Reach, Part 1.png The Dragon's Reach: Part 1[edit]

Kasmeer sends a letter, saying that the audience with the Pale Tree is granted, but she wants to speak with you alone. Kasmeer, Rox and Braham meet you in the Omphalos chamber. Marjory stayed behind in Divinity's Reach, her sister's funeral done, while Taimi returned to Rata Sum to "catch up on schoolwork". You approach the Avatar of the Pale Tree, and discuss matters concerning Mordremoth; the speed of his spreading corruption is what surprises her the most. She sends away Warden Lochin so that you two might speak privately. She agrees to host the conference of the 5 race leaders, and the group splits off to speak to their respective leaders. Before you leave the chamber, though, Taimi sends you a mail via bird to inform you that Mordrem were spotted in Iron Marches.

You decide to investigate these reports, and find that Mordrem have indeed infested much of Iron Marches. There are about 4 different assaults that need to be investigated and aided. The second one involves collecting samples, and a seed is sent by mail once you complete the third. After completing the fourth and reporting back to the initial scout of the Mordrem, Taimi sends another note that Zojja granted her a meeting with Phlunt, and he wanted to see the ley line hub.

At the ley line hub, Councellor Phlunt is already there, talking to Taimi, accompanied by 4 Arcane Council guards. Phlunt is quite annoyed by Taimi's age, and seems to hold it against her, among other things. Taimi has almost finished the ley line repairer, but she still needs a few components scattered around the lab. While she tinkers with the device, she sends Scruffy in "autonomous mode" to aid your investigations. When going past Phlunt and company, they discuss Taimi's friendship with Zojja, and how it should be more closely monitored. After finding all three of Taimi's missing materials and installing them, Taimi will fire the beam at Omadd's device. It'll take a few weeks before results are notable, but Phlunt reluctantly agrees. Kasmeer comes by, saying how Countess Anise would be willing to represent Divinity's Reach.

Upon first arriving in Hoelbrak after the previous paragraph's event, Trahearne sends you a message, saying he heard about the meeting and plans on attending. Braham and Eir reunite at her home, and the two discuss the possibility of getting Knut Whitebear to come to the summit. Eir doubts his willingness to attend, in part because of Jormag and the Sons of Svanir. Eventually, they decide that fighting dragons on two fronts is too risky, and Eir suggests that the hero destroy a Svanir Dragon totem to help thin their threat. Eir and Braham bond a little after fighting together in the Shiverpeak Mountains far north of Hoelbrak, and Eir thinks that this tale of battle will help convince Whitebear to come to the summit.

Back in Ascalon, Rox comes face to face with Rytlock for the first time since disobeying his orders. The tension is high between them, but Rytlock seems understanding. His initial reaction to the news of Mordremoth is that it is far away, and that the Shiverpeak mountains will stop the vines from coming through. After it was pointed out both that the vines could go around through the Field of Ruins and that if the vines do get that far, it means the other races have fallen, Rytlock considers convincing Smodur to attend the summit. He reveals that he'd been doing some research into his sword, Sohothin, and possibly found how to lift the curse of Ascalon from an old Orrian book. In addition to the two swords, the crown was also enchanted. Bringing it along with the sword should be enough to lift the curse. However, the shards got scattered across Ascalon. Taking one of the pieces, you have to track down the other 3 by the two resonating off each other. Once the crown is complete, Rytlock, Smodur and Rox travel down into Duke Barradin's tomb to charge his sword with ghostly energy. Once reaching the statue, though, it reassembles and comes to life, attacking the small band. Once the statue is defeated, Rytlock stabs the ground with Sohothin, saying, "Ascalon, I free you from your curse." Something went wrong, though, and the ground opened up instead, swallowing Sohothin. Rytlock panics, and dives in after it. Rox is about to follow, but by then, the portal had closed. They believe it was a portal into the Mists, thus making it impossible to find him since the Mists are so vast. Despite the ritual failing, the plan did greatly reduce the number of ghosts in Ascalon, and thus Smodur agrees to join the summit at the Pale Tree.

The Dragon's Reach, Part 2.png The Dragon's Reach: Part 2[edit]

A last-minute disruption derailed the plans of Queen Jennah coming to the summit. It seems someone has accused Jennah of conspiring with Scarlet before the Queen's Jubilee. Countess Anise has thrown a party full of ministers and nobles so that Kasmeer and the Commander could track down the truth. Canach is there, keeping Countess Anise company. The whole time, he keeps trying to get a reaction out of her, but she barely acknowledges her. It seems that Scarlet did indeed come to meet with the queen, with Minister Estelle, Minister Arton and a goat farmer in attendance. Evidence is gathered against Minister Estelle, who has close ties to Minister Caudecus, and confronted until she accuses Countess Anise of also being at the secret meeting with Scarlet. Returning to Countess Anise reveals that she had snuck out of the party, leaving a clone with Canach. Anise tells Kasmeer that she never attended such a meeting, and arrests Minister Estelle. On the way to confront Estelle, Canach finally realizes that he had been speaking with a clone, and agreed to keep up the illusion to distract the guests. Anise invites Kasmeer to join the queen in her procession to the summit.

Taimi also had troubles securing a leader's attendance. Councillor Phlunt wanted a demonstration of the device, so Taimi set up many mini waypoints around Omadd's machine. Phlunt complained that the frequency of the waypoints was changed, and the ley lines themselves were unaffected. Several of the mini waypoints have their frequency increased, to show the change. However, this attracted the attention of various mordrem, including a mordrem leyleecher. Phlunt and his companions cower in a corner, leaving Braham, Taimi and the Commander to defeat the monster. Once defeated, Phlunt felt he obtained enough data to get a sense, but as Taimi is a progeny of the Synergetics college, he seizes all her inventions. Taimi reacts poorly to this, grabbing her device and running off into the desert, leaving a dampening field to slow down those chasing her. Deeper in the desert, Taimi runs into a bit of trouble with the Inquest, and Braham and the Commander rescue her. She reluctantly agrees to give up her device at this point, and Phlunt agrees to attend the summit.

Finally, it's time to hold the summit. Everyone has gathered at the Grove, including Trahearne and Caithe. Trahearne briefly mentions that Kralkatorik was going to be the next dragon assaulted before Mordremoth arose. The four leaders emerge through the asura gate, and they all make their way to the Omphalos Chamber. The Commander of the Pact addresses the assembly about Mordremoth, and each leader has a concern about this. Smodur is already fighting a battle against the ghosts, and leaving the Citadel undefended would invite the Flame Legion to invade. Phlunt felt that the asura could defend themselves against all assaults, until it was pointed out that even Primordus attacked when the asura lived underground. Knut Whitebear pointed out the norn were already fighting Jormag to the north, and even if he decided to join, norn are greatly individual. Jennah was still fighting against centaurs and bandits, while the negotiations of truce with the charr are still stalled. It was also mentioned that many of the Pact's numbers were lost in the battle against Zhaitan. However, the summit is interrupted as mordrem attacked the Omphalos Chamber and each of the leaders. The elevator up to the chamber is destroyed, so Kasmeer needs to make a portal for the leaders to go down, escorted by their respective representatives in the party. However, before the Commander can go down, the Avatar asks the Commander to stay behind. She was already greatly damaged, and feared she might not survive the attack. Before she could confide too much, though, Mordremoth's lieutenant, the Shadow of the Dragon, attacks the upper chamber. Repelling the attack saves the Grove, but the Pale Tree is greatly damaged. Before passing out entirely, the Avatar shows the Commander a vision of a golden chamber full of crystals.[3]

After the assualt, all the leaders are safe, except for the Avatar who is barely alive. They all have agreed to help the battle against Mordremoth, though, in their own way. Trahearne and the Pact are similarly preparing. Countess Anise, who attended in the guise of a sylvari, has Canach go spy on the Pact's plans. Canach in turn finally got a reaction out of her, by suggesting that her illusions might be hiding her true age or appearance. Kasmeer and Marjory plan on going to the Durmand Priory, to find more information. Taimi will keep working on her inventions, while Rox and Braham will protect her. The Commander, meanwhile, will try to figure out what exactly that vision entails.

Blood and Madness.png Blood and Madness[edit]

Mad King Thorn and his son, Bloody Prince Thorn, return to Tyria once more, wrapped up in a quarrel between their unfortunate lives and the reasons for their misfortune.

References[edit]

  1. ^ Guild Wars 2 - Gates of Maguuma - YouTube
  2. ^ Guild Wars 2 - Omadd's Machine Cinematic - YouTube
  3. ^ Guild Wars 2 - The Dragon’s Reach Finale Cinematic - YouTube