Guild Wars 2: Heart of Thorns content

Journal Entry

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Disambig icon.png This article is about the object in Spirit Vale. For other journals, see Journal.

Journal Entry

Journal Entry.jpg

Location
Spirit Vale
(Forsaken Thicket)
Type
Book
Interact
Yes
Destructible
No
Other images

Spirit Vale map journal positions.jpg

Location of the journals

There are thirteen bandit journal entries scattered around Spirit Vale. They hint at the bandits' operations within the Forsaken Thicket.

Location[edit]

Heart of Maguuma

Text[edit]

  1. Lying in the shade.
    Sabetha thinks there might be a search party coming for the prisoners. I don't think they'll make it past the guardians. No one has.
    Talk end option tango.png Put it down.
  2. Picked apart.
    The pylons have been imbued with energy ever since the windstorm. I have my theories. It came from the south and radiated north. That can mean only one thing.
    Talk end option tango.png Put it down.
  3. Taken out back.
    Dumped more bodies in the woods, but ever since "the event," it's getting more dangerous out here. I vote we burn them.
    Talk end option tango.png Put it down.
  4. Far side of the bridge.
    Sabetha sent their leader for questioning. Hasn't decided what to do with the rest. We should either put them to work or watch them get eaten by Gorseval. I could use some entertainment.
    Talk end option tango.png Put it down.
  5. Lost in the rubble.
    Ever since that windstorm riled up the ghosts, we can't patrol the jungle floor. It's infested with those damn things. Got a hunch they came from inside the compound. I know what they did.
    Talk end option tango.png Put it down.
  6. Among the dead.
    They never saw us coming. Sabetha lead us to their camp in the middle of the night. We took out their guard instantly. Killed a few more during the ensuing fight. Took some prisoners.
    Talk end option tango.png Put it down.
  7. Dried off.
    I can hear them at night. They sometimes talk like everything is normal. Then they start acting crazy—confused.
    Talk end option tango.png Put it down.
  8. Drowned.
    They attack anything that walks through those woods. Good thing they don't remember the truth, otherwise our little tree fort would be a pile of sticks by now.
    Talk end option tango.png Put it down.
  9. When the bough breaks.
    A few more came over from Fort Vandal. We'll put them to work.
    Talk end option tango.png Put it down.
  10. Prison guard.
    I've never seen spirits do what these do. When threatened, they merge together to form a stronger entity. Put enough of them together, and you get that abomination outside the graveyard.
    Talk end option tango.png Put it down.
  11. Our little secret.
    One of the others told me about the incident in town. He can't control it. If they're not careful, this little experiment of theirs will backfire.
    Talk end option tango.png Put it down.
  12. The cradle will rock.
    Those airship parts are like gifts from the skies. We've been using them to shore up the fort. Thanks, Mordremoth.
    Talk end option tango.png Put it down.
  13. Chimney sweep.
    Got word from the south. Mordremoth is dead. That might explain the shock wave we felt and the ensuing windstorm that riled everything up with magic.
    Talk end option tango.png Put it down.

Gallery[edit]

Notes[edit]

  • The journal entries are ordered as you encounter them from the entrance of the raid wing to the area beyond The Skillet.

Related achievements[edit]