Jinx Isle

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Jinx Isle

1Waypoint (map icon).png 2Point of interest (map icon).png

Jinx Isle map.jpg
Map of Jinx Isle

Waste HollowsTheater of DelightValley of LyssPyrite PeninsulaMidwater HollowsMirror BayCrusted ShoalsCathedral of Eternal RadianceBlighted ArchWhisper BayMalchor's FingersGarden of IlyaKarst PlainsCathedral of ZephyrsJinx IsleDrowned BrineSnaketail InletJinx Isle locator.svg
Level
80
Type
Area
Zone
Malchor's Leap
(Ruins of Orr)
Connects to
Whisper Bay (E)
Malchor's Fingers (NE)
Drowned Brine (S)
Image(s)

Jinx Isle.jpg

Click to enlarge.

Jinx Isle is an area of Malchor's Leap. The isle serves as a base of operations for the Inquest who are conducting insidious experiments to create new powerful golems. The Pact forces enlist the help of adventurers to put the Inquest's plans to a stop.

Access to the interior of the island can be gained through a seafloor tunnel on the east side of the island. The door to the interior will be closed until enough progress has been made towards the Bashing Bauxite Alchemicals meta event. The entire interior is submerged, so this area features underwater combat and events.

Getting there[edit]

Head west of the Murmur Waypoint in Whisper Bay. The tunnel entrance to the interior is located underwater on the east side of the isle. Partway through the tunnel the fog of war will dissipate, showing the two points of interest and the waypoint. Going further through the tunnel will unlock the Bauxite Alchemicals point of interest.

To unlock Versoconjouring Array, circle around to the western side of the area, until reaching a large glass panel. Simply approaching it will unlock the point of interest.

For the Waypoint, drop to the sea bottom just north of the waypoint itself. Get close enough to the window on the north side to obtain it for mapping purposes. Touching the window will teleport you beside EVAC-U-ATOR 9000.

Locations and objectives[edit]

Waypoints
Waypoint (map icon).png Versoconjouring Waypoint —
Points of Interest
Point of interest (map icon).png Bauxite Alchemicals
Point of interest (map icon).png Versoconjouring Array

NPCs[edit]

Allies[edit]

Asura
Charr
Golem
Human
Quaggan

Services[edit]

Karma Merchant (map icon).png EVAC-U-ATOR 9000

Foes[edit]

Fish
Inquest
Golems
Risen

Objects[edit]

Crafting resources[edit]

Fishing nodes
Fish resource (map icon).png Offshore Fish
Fish resource (map icon).png Shore Fish
Resource nodes
Mine resource (map icon).png Mithril Ore
Mine resource (map icon).png Rich Mithril Vein

Notes[edit]

  • There is a gate to the southwest in front of a tunnel leading into the power generators room (of Bauxite Alchemicals). It doesn't open, but you can jump through the gap above it (there is an invisible wall just behind the gate though, so this has no purpose and no way to jump back out except by mounting a griffon and using Bond of Faith through the gap).