Foot in the Grave

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Foot in the Grave.png

Foot in the Grave

Specialization
Necromancer icon small.png Soul Reaping (trait list)
Tier
Grandmaster
Type
Major
Training cost
8 Hero points
Foot in the Grave

Gain stability and break stuns when you enter shroud.

Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun.png Breaks Stun

— In-game description

Notes[edit]

Stun Break is missing in Desert Shroud tooltip in PvE and WvW, it will however Break Stun.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 25, 2020 Competitive content update:
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • Traits that previously referred to Death Shroud now refer to the more ubiquitous Shroud.
March 31, 2015
  • This trait will now allow the necromancer to break stuns when entering death shroud.
August 28, 2012 Game release:
  • Foot in the Grave has been added to the game.

Trivia[edit]

  • The name of this trait refers to the expression, "having one foot in the grave," which describes a state of being close to death.