Event system

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An event system will be used in Guild Wars 2 to notify players of a big event happening in a persistent area. It is intended to prevent spawn camping of major objectives prevalent in other MMORPG by allowing all players in the instance to participate and be rewarded for their participation.

An example given of this was defending against a dragon. It has also been suggested that such events would have consequences on available quests in the persistent area, so if the dragon is defeated different quests are available than if it was not.

There will be both regular events and easter egg events.

[edit] See also

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