Elemental Contingency

From Guild Wars 2 Wiki
Jump to navigationJump to search

Elemental Contingency.png

Elemental Contingency

Specialization
Elementalist icon small.png Arcane (trait list)
Tier
Master
Type
Major
Training cost
5 Hero points
10 Recharge time
Elemental Contingency

Gain a boon when you are struck, based on your current attunement.

Fire Attunement.pngRetaliation.png Retaliation (30.5½s): Reflect incoming damage back to its source.
Water Attunement.pngVigor.png Vigor (3s): +50% Endurance Regeneration
Air Attunement.pngFury.png Fury (5s): +20% Critical Chance
Earth Attunement.pngProtection.png Protection (20.5½s): -33% Incoming Damage

— In-game description

Notes[edit]

  • This trait has a separate cooldown for the effect granted in each elemental attunement rather than a single cooldown for all attunements.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • This trait has been retired and replaced with Elemental Lockdown. Elemental Lockdown: This new skill grants players a boon based upon their attunement when they disable a foe.
    • Fire: Grants 5 stacks of might for 5 seconds.
    • Air: Grants 5 seconds of fury.
    • Earth: Grants 4 seconds of protection.
    • Water: Grants 10 seconds of regeneration.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Master tier.
September 09, 2014
  • This trait now has a separate cooldown for the effect granted in each elemental attunement rather than a single cooldown for all attunements.
April 15, 2014
  • Elemental Contingency has been added to the game.