Destroy the fire elemental created from chaotic energy fusing with the C.L.E.A.N. 5000's energy core

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Destroy the fire elemental created from chaotic energy fusing with the C.L.E.A.N. 5000's energy core

Interactive map

Interactive map

Destroy the fire elemental created from chaotic energy fusing with the C.L.E.A.N. 5000's energy core is a level 15 group event that occurs in Thaumanova Reactor in Metrica Province.

Objectives[edit]

  • Fire Elemental
  • Event bar.jpg Event boss (tango icon).png
  • Time limit: 15:00

Rewards[edit]

Reward tier Experience Karma Coin
Gold 613 Experience.png 86 Karma 20 Copper coin
Silver 522 Experience.png 73 Karma 17 Copper coin
Bronze 460 Experience.png 65 Karma 15 Copper coin
These are the expected rewards for a level 15 player. Higher level players receive dynamically adjusted rewards.

Event Schedule[edit]

Event Start Countdown Zone Area Waypoint link
Fire Elemental 00:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 02:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 04:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 06:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 08:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 10:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 12:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 14:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 16:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 18:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 20:45 ... Metrica Province Thaumanova Reactor
Fire Elemental 22:45 ... Metrica Province Thaumanova Reactor

Walkthrough[edit]

It is recommended to only take on the Fire Elemental if there are at least four or five players.

The Fire Elemental has the following attacks:

  • Meteors will periodically drop from the sky, knocking down players in a fire field that deals 3 large damage spikes in addition to inflicting Burning. If more than one globule lands on a player, they will certainly be downed and possibly killed from the damage. There is a very narrow window of opportunity between when the targeting circle appears on the ground and when the flame globule lands, so it is possible (though extremely difficult) to dodge out of the way if one is so targeted.
  • Flame waves will periodically radiate out from the Fire Elemental. These deal a large amount of damage. They are fairly slow moving and can be easily avoided if spotted early. They can be lethal to players already downed or who are engaged in battle with Embers, however.
  • Embers will repeatedly spawn at regular intervals. Although they deal nowhere near as much damage as the Fire Elemental itself, they can easily overwhelm players if their numbers are allowed to grow unchecked.

Strategy:

Defensively:

  • Keep moving and don't stop on the bridge. Staying in one spot allows one or more meteors to hit you. For the same reason, avoid clustering in groups with other players. Use Stability or skills to break stuns if a meteor knocks you down.
  • Revive downed players as soon as possible, since their immobile state means that they are vulnerable to the numerous AoE attacks from both Embers and the Fire Elemental. Do not attempt to revive defeated players unless they are safely out of the range of the Fire Elemental, as the length of time taken to revive a defeated player means you will certainly be struck by a flame wave or meteor and possibly get downed yourself.
  • Embers are very dangerous because they can quickly overwhelm players with numbers and they constantly summon Lava Fonts. Take the time to kill any that attack you or other players.
  • The eastern edge of the chamber is out of range from the attacks of the Fire Elemental. Invulnerability and other escape skills are useful for getting to a safe spot to heal up and wait for skill cooldowns.

Offensively:

  • The Fire Elemental is immobile, which leaves it vulnerable to DoT spells like Lava Font, or set-and-forget skills like Phantasmal Duelist and turrets. If you have these sorts of skills, drop them on/near the Elemental while continuing to run around. Avoid using stationary channeled skills on the Fire Elemental as this just leaves you vulnerable to a sudden flame attack.
  • Characters with ranged attacks should focus on the Fire Elemental while continuing to run back and forth in front of it. Melee characters should help kill the embers. Heavy armored classes with over 2000HP can have success melee'ing the Fire Elemental when there are no embers around.
  • The Fire Elemental is immune to critical hits and will not trigger any on-crit traits or sigils.

NPCs[edit]

Foes[edit]

Dialogue[edit]

Event starts
C.L.E.A.N. 5000: Magic—battery—cell—damaged. Failure—imminent. (belch) Excuse—me.
Rooba: Oh no. Keep it in. You can do it. That's an order.
C.L.E.A.N. 5000: Cannot—maintain. (belch)
If walking near Rooba after the Fire Elemental has spawned
Rooba: Oh no, I pushed 5000 too far, and his magic lining ruptured! That fire elemental will incinerate the whole valley!
Event completion
Rooba: Oh no. My dear 5000. This world didn't deserve you. At least the fire elemental was stopped before it could do too much damage.

Related achievements[edit]

Notes[edit]

  • Success of this event resets the event chain.
  • The reward chest will not appear if the player has already opened the chest since the last daily reset or if the player did not contribute sufficiently to the event.
  • In order to complete the Matrix Cube Key, players must first succeed at this event then inspect the C.L.E.A.N. 5000 golem.

Trivia[edit]

  • This event was balanced in the 15 November 2012 update. Prior to this, low level players would die instantaneously from boulders falling from the sky or the mass of Embers that spawned. This often resulted in a mass burial grave of players and players employed kamikaze zerg tactics to take the boss down.