List of emotes
Each emote is listed below with the corresponding chat-window text. The third column shows the text that appears when you direct an emote at the current target, by appending " @" after the emote, e.g. "/salute @".
|Command||Chat message||Targeted message|
|/beckon||[Character] beckons.||[Character] beckons to [Target].|
|/bow||[Character] bows.||[Character] bows for [Target].|
|/cheer||[Character] cheers.||[Character] cheers for [Target].|
|/cry||[Character] is crying.|
|/dance||[Character] is busting out some moves, some sweet dance moves.|
|/laugh||[Character] laughs.||[Character] laughs with [Target].|
|/no||[Character] disagrees.||[Character] disagrees with [Target].|
|/point||[Character] points.||[Character] points at [Target].|
|/salute||[Character] salutes.||[Character] salutes [Target].|
|/shrug||[Character] shrugs.||[Character] shrugs at [Target].|
|/surprised||[Character] is surprised.||[Character] is surprised by [Target].|
|/threaten||[Character] is threatening.||[Character] threatens [Target].|
|/wave||[Character] waves.||[Character] waves at [Target].|
|/yes||[Character] agrees.||[Character] agrees with [Target].|
 Custom emotes
You can create custom emotes by typing, , , or followed by a space and the text to display as an emote. There are no associated animations for custom emotes. For example,
/me laughs in triumphdisplays "[Character Name] laughs in triumph" in a gray color, but the character will not perform the laughing emote.
 Search on Wiki
You can directly access the wiki's search page from within the game by using the following command:. It will send you to the main page of the wiki if there is no search terms specified.
If you use shift+clik on an object as a term, it will give you the object's code in the search box.
 Targeting emotes
If you target another player or NPC and include an "@" after an emote, then the emote will include them in the chat log.
/cheer @while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray.
 Synchronizing emotes
Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.
 Persistent emotes
The dance, kneel, sit, sleep and cry emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill, move, perform an action (looting), sheath / draw a weapon, or press the Esc key, the emote will end.
 Showing your weapons during an emote
A user can show a weapon persistently during an emote by using an item skill before starting it and then dropping the item. This will also work with certain skill replacement skills as well as environmental weapons (first using the skill or picking up or using the weapon and then starting the emote before dropping the environmental weapon or returning the weapon skill bar to normal). The classes and races which automatically have a skill to facilitate this include Guardian, Warrior, Engineer, Elementalist, and Charr. All other races which are not in those above classes need to acquire an environmental weapon via a consumable (like the peg leg from Agent Cotts). Necromancers can use Death Shroud, begin an emote, and then turn off Death Shroud, and the weapon will be displayed while the emote is in action.
But by far the easiest method is to draw your weapon, change to town clothes, do the emote, then switch back to armor.
- The dance emote depends on race and have the following choreography;
- Asura will dance the robot (more formally known as popping), opening with an asura golem start-up animation.
- Charr will dance the Haka, a traditional dance from the Māori people of New Zealand.
- Humans will do the Australian underground Hardstyle dance Melbourne Shuffle.
- Norn will dance Carlton's Dance from the Fresh Prince of Bel Air.
- Sylvari will dance the Bhangra, a Punjabi-style dance.
- Lich Form uses male Norn dance animations regardless of user race.
- /dance was not available until the August 21st Stress Test. Many emotes from Guild Wars 1 such as /guitar and /flute are not in the game but when entered into chat they do not yield an 'invalid command' message. Since this was also true for /dance, many suspect that these emotes will be available in the future.
- Some Molten Alliance enemies in the Cragstead instance are capable of performing a /taunt emote. Performing this emote yourself does not yield the 'Unknown command' message.