Champion Karka

From Guild Wars 2 Wiki
Jump to navigationJump to search

Champion Karkas are large, mature karka that have been found throughout Southsun Cove, though more have been discovered in the Ring of Fire. While many were encountered defending the Ancient Karka during the final stage of the Lost Shores release, currently only one is known to have survived the Lionguard's attacks on the island and can be found residing at the top level of the Karka Hive.

Locations[edit]

Crystal Desert
Kryta
Ring of Fire
The Mists

Event involvement[edit]

Event boss (tango icon).png [Group Event] Defeat the champion (80)
Event boss (tango icon).png [Group Event] Defeat the champion karka! (80)
Historical events
Event fist (tango icon).png [Group Event] Maneuver the ancient karka back toward its nesting grounds (80)

Combat abilities[edit]

Abilities
  • Lays Eggs
  • Immobilizes
Behavior
  • Karka have two health bars; the first acts as their shell's "durability", while the second is their actual health. Each time the shell loses 25% of its total durability, the karka will evade for 2 seconds and gain Resolution.png Resolution or Regeneration.png Regeneration for 30 seconds, alternating between the two. Once the shell's durability has been depleted, it will break, removing the Defiance.png Armored effect and exposing the karka's health.
  • The karka lays a pile of Karka Eggs and then immediately strafes, stepping to the side while evading for 2 seconds. They will always do this twice, one after another, and when done, there appears to be a chance for the karka to gain Stability.png Stability for 30 seconds.
Effects

DefianceLocked defiance bar

Skills
  • Spit - Projectile auto-attack that hits twice.
  • Sticky Spit - The karka shoots out 5[verification requested] globs of sticky goo, creating area of effect fields where they land. These fields pulse every second over 3 seconds, dealing damage and inflicting Immobile.png Immobile for 1 second. When this skill is used, there appears to be a chance for the karka to gain Stability.png Stability for 30 seconds. The karka then uses a single-target, channeled, projectile attack that hits an enemy up to 10[verification requested] times, dealing damage and making them Immobile.png Immobile for 1 second with each hit.
  • Stomp - The karka leaps to target location, causing a high-damage, point-blank area of effect attack that applies 1 stack of Vulnerability.png Vulnerability for 5 seconds and occurs 3 separate times; as it jumps, when it lands, and after it lands. When, and after, the karka lands, the attack Knockdown.png knocks down for 2 seconds. Additionally, the karka gains 30 seconds of Stability.png Stability just before this skill is used.
Stolen skills

Drops[edit]

Name Type Rarity Quantity
Fallen Adventurer's Backpack.png Fallen Adventurer's Backpack Container Exotic 1
Karka Shell.png Karka Shell Crafting material Rare 1
Vial of Powerful Blood.png Vial of Powerful Blood Crafting material Rare 1
Crabmeat.png Chunk of Crabmeat Trophy Junk 1
Spiral Shell.png Spiral Shell Trophy Junk 1

See also[edit]

Associated items