Ascalon City
From Guild Wars 2 Wiki
This article is about the city Ascalon. For the kingdom of which it's the capital, see Ascalon.
Ascalon City is the ruins of a human city located near the center of Ascalon along the Great Northern Wall. Once a major city of the human kingdom of Ascalon, it was here that much of the original battle to hold the Great Wall took place. Following the Searing the city was left in ruins but remained a bastion for the ongoing struggle against the charr invasion. As time passed the Ascalon resistance dwindled in number due to deaths, desertions, and the exodus to Kryta.
Thirty years after the Searing, King Adelbern and his remaining forces, unable to hold Rin, staged a final defense at Ascalon City as their last resort. Cut off from the Ebon Vanguard, with most of his men dead or dying, Adelbern committed one last act of defiance and called upon the powers of his sword, Magdaer to drive the charr back. The magic raised the spirits of his fallen soldiers to drive the charr from the ruins. During the following respite from charr attacks the survivors fled south to Ebonhawke.
Ascalon City is now a ghost town, filled with the spirits of its guard. The ghosts continue to watch over the ruins but make no attempt to communicate with living humans. They are nothing more than echoes of the soldiers who died there centuries ago. Legend says that if one of the twin swords of the royal family is returned to the City by the rightful heir of the throne that the spirits will finally be laid to rest.
[edit] See also
| | The Guild Wars Wiki has an article on Ascalon City. |
| Known settlements | |
|---|---|
| Asura | Rata Sum |
| Charr | Black Citadel • Flame Citadel • Steeleye Span |
| Human | Beetletun • Claypool • Divinity's Reach • Ebonhawke |
| Norn | Hoelbrak |
| Sylvari | The Grove |
| Inter-racial | Durmand Priory • Lion's Arch • Vigil Keep |
| Other | Ascalon City • Arah • Eye of the North • Gunnar's Hold • Kodan Iceberg |

