Fractals of the Mists

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Fractals of the Mists

Fractals of the Mists map.jpg
Map of Fractals of the Mists

The Mists
Connects to
Lion's Arch

Fractals of the Mists loading screen.jpg
Loading screen

This portal leads to a mysterious destination. Many adventurers have entered, few have left.

— In-game description

Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment and attuned equipment.

The dungeon has some unique mechanics and design. The party can choose the difficulty scale prior to entering the dungeon or from within the observatory. This difficulty scale starts at 1 and can be increased, up to 100. The personal reward level is an account-wide stat that tracks the current position of the account on the difficulty scale. To increase the personal reward level, and therefore the highest fractal scale accessible to the account, the player must complete a single fractal on a fractal scale equal or greater to their personal reward level. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and earn greater rewards as a result.

When entering the dungeon, the players arrive in Mistlock Observatory, a "hub" area within the Mists. Entering Mistlock, you'll meet Dessa, a scientist who has made explorable chunks of reality from the Mists. There are hostile elements that were acquired during Mistlock which you are asked to dispose of. You may begin by entering the portal within the Mistlock to enter a fractal. You will hear Dessa's voice while stabilizing the fractal. Once it is stabilized, she and her krewe will transport you back to the Mistlock.

Introduction letter[edit]


The Consortium PR and Legal Defense Team

A Dazzling New Attraction in Lion's Arch

The Consortium invites you to visit our asura gate near Fort Marriner to experience the spectacular scenery and awe-inspiring adventure of its newest attraction: Fractals of the Mists! Re-live the greatest and most exciting moments from Tyria's past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history. All this and more is waiting for you in the Fractals of the Mists!

(WARNING: some fractals may cause injury, psychic trauma, blindness, or death. By entering this asura gate, you officially waive any and all rights to pursue legal damages against the Consortium. Participate at your own risk.)

—The Consortium PR and Legal Defense Team

Getting there[edit]

The entrance is an Asura Gate directly in the center of Fort Marriner in Lion's Arch, just south of the "Mist Portals" point of interest. Once any member of your party has entered, you will be prompted to join them from anywhere within Lion's Arch.


Difficulty scale[edit]

The difficulty scale selection window, showing all four tiers of the Fractals available.

Fractals of the Mists uses a difficulty scale in contrast to the story and explorable modes of dungeons.

  • Your personal reward level increases by one each time you complete a fractal scale equal to or greater than your personal level.
  • Whoever enters the hub may choose the difficulty level, which can be set up to the highest personal reward level of any member of the current party.
  • Increased personal levels offer increased rewards, even if the run is at a lower difficulty level. Higher difficulty levels offer greater challenges and higher chances of better rewards, from foes, from chests, and from bonus chests.
  • Each fractal scale corresponds with a specific fractal 'island' and set of unique conditions.
  • There are four fractal difficulty scale ranges that are listed in the Looking For Group tool. For new characters, all of these skill ranges are locked (they cannot be used to find groups). The first scale range called "Initiate Scales 1-25", will unlock when a character reaches level 80. Higher group scale ranges will unlock when an account's fractal reward level nears the upper boundary for that group. For example, the ability to search in the 51-75 range unlocks when an account's fractal reward level is 46. More details can be found on the page Looking For Group .
Standard changes at higher difficulty levels
  • Standard foes spawn in greater numbers and have higher levels.
  • Foes gain increased health, armor and damage values.
  • Some foes will gain new abilities, e.g. in the Uncategorized Fractal, the harpies start to knock players back.
Major changes at different tiers

Fractals include more substantial changes starting at level 25, 50, 75, so are referred to as difficulty "tiers".

  • New items begin dropping at higher tiers; other items begin dropping more frequently.
  • New challenges are added at new tiers:
    • Agony is added to enemy and boss attacks at level 20, and it continues to increase with each level.
    • A Mistlock Instability is added at level 26, with additional instabilities added at levels 51 and 76 (for a total of 3).
    • Starting at level 71, whenever a player gets downed a Fractal Avenger will spawn to Finish the player. Interrupting, teleporting, stealthing or killing it stops the action.

Mistlock Observatory[edit]

Mistlock Observatory serves as the hub (or lobby) area for the dungeon; it offers armor repairs, a merchant, and a token vendor for relics. A portal in the center of the area can be used to access the fractals; this requires confirmation from all players in the party.

Differences from dungeons[edit]

  • There are no waypoints. If any party member dies, they must wait to be revived by their party or for the rest of the party to get out-of-combat, at which point any defeated member is given the option to teleport back to the most recently completed checkpoint (or to leave the fractal entirely).
  • There are no repair stations, although players can interact with Mistlock Singularities to repair their armor if they have the appropriate mastery. Alternatively, players may use Instant Repair Canisters, switch to spare armor sets, or return to character selection and reload their character (players will return to Lion's Arch, where they may repair or use other services before returning).
  • Any character that re-enters an existing fractal instance (excluding the lobby) will spawn dead.


Primary article: Agony

Agony plays a role in fractals at level 20 or higher; the amount of damage inflicted increases substantially at higher scales. Outside the boss fractals, agony is inflicted as part of an enemy attack, allowing one to completely avoid agony by preventing or otherwise evading such attacks. Bosses in the three boss fractals inflict unavoidable agony.

Agony's effects can only be reduced by equipping ascended items that include Agony Resistance or by purchasing new fractal agony potions once the appropriate mastery is unlocked.

Ascended rings can be both Infused and Attuned to provide three total slots on each ring. (These are two Agony Infusion slots plus the default Infusion slot.)

Mistlock Instability[edit]

Mistlock Instabilities are special modifiers that have various effects on players and their party's journey through the Fractals of the Mists. These can be anything from simple conditions to insidious extra creature attacks. These effects start at difficulty level 26. Starting at difficulty level 51 there are two Mistlock Instabilities active. Starting at difficulty level 77 there are three Mistlock Instabilities active.

Mistlock Instability Description
No Pain, No Gain Enemies receive Protection 40px.png Protection, Might 40px.png Might and Fury 40px.png Fury when you hit them.
Last Laugh Enemies explode when killed.
Afflicted Enemies apply random damaging conditions.
Social Awkwardness 1 Recharge time
Receive agony and damage from nearby allies when you attack enemies.
Toxic Trail Enemies leave a trail of toxic sludge behind them as they move around.
Flux Bomb You are periodically afflicted by the Anomaly's flux bombs.
Adrenaline Rush Enemies become enraged for a time when low on health.
Mists Convergence The Fractals of the Mists are blurring together...

Fractal Masteries[edit]

Fractal Attunements are special mastery unlocks introduced with Heart of Thorns. In addition to providing access to additional rewards and daily achievements, these masteries also unlock additional NPCs in the Mistlock Observatory. Through these NPCs players can gain access to agony potions, a higher tier of agony infusions, and imbued accessories. These are extremely helpful in completing the highest difficulty scales available. In addition, players pursuing the Legendary Backpiece collection will need high fractal mastery to obtain the rare collection items required.

Fractal Potions[edit]

Primary article: Fractal Potion

There are three types of fractal potions available, namely; offensive (increased outgoing damage), defensive (decreased incoming damage) and mobility (increased movement speed) potions. These consumables stack up to five times, and can be used in addition to nourishment and utility consumables. Depending on the Fractal Attunement mastery rank achieved, each potion may provide additional bonuses to precision, toughness and concentration, respectively.


Area Description Sigils & potions Day or Night Fractal Scale
Mistlock Observatory Main hub for Fractals of the Mists; entry point from the asura gate in Lion's Arch. No foes Day All
Aetherblade Fractal Infiltrate the hidden Aetherblade base with the help of Inspector Ellen Kiel. Scarlet's Armies Day 14, 24, 49, 65, 71, 96
Aquatic Ruins Fractal Explore an ancient underwater ruin. Krait, Fish Day 3, 26, 61, 76
Captain Mai Trin Boss Fractal Defeat Mai Trin, leader of the Aetherblades. Scarlet's Armies Day 18, 42, 73, 98
Chaos Isles Fractal Investigate the destabilization of the Mists. Elemental3 Day 13, 30, 38, 54, 63, 88, 99
Cliffside Fractal Investigate a strange cult in an unknown location. Bandit4 Day 7, 22, 33, 47, 59, 69, 82, 94
Molten Boss Fractal Defeat the twin champions at the heart of the Molten Alliance weapons facility. Scarlet's Armies Day 10, 40, 70, 90
Molten Furnace Fractal Attack the Molten Alliance weapons facility with the help of Rox and Braham. Scarlet's Armies, Elemental3 Day 9, 23, 39, 58, 83
Nightmare Fractal Overcome the monstrosity gestating inside this illusory landscape. Scarlet's Armies, Krait Day 25, 50, 75, 100
Snowblind Fractal Defeat the Sons of Svanir in a frigid forest. Elemental, Sons of Svanir Night 5, 16, 27, 37, 51, 74, 86, 93
Solid Ocean Fractal Explore the solid ocean, and slay the beast within. Elemental3 Night 20, 35, 45, 60, 80
Swampland Fractal Banish evil spirits from a dangerous swamp. Norn, Plant Night 2, 21, 32, 41, 56, 67, 77, 89
Thaumanova Reactor Fractal Investigate the destruction of the Thaumanova Reactor. Icebrood3, Inquest3, Flame Legion3, Nightmare Court3 Day 15, 34, 48, 55, 64, 84, 97
Uncategorized Fractal Ascend an unknown asuran structure. Inquest, Harpy, Bandit3, Flame Legion3 Day 4, 12, 36, 44, 62, 79, 91
Underground Facility Fractal Delve deep into an underground dredge facility. Dredge, Elemental Night 8, 17, 29, 43, 53, 68, 81, 95
Urban Battleground Fractal Join the Flame Legion in an assault on an Ascalonian city. Human Day 1, 11, 31, 57, 66, 78, 85
Volcanic Fractal Eliminate a grawl cult that resides inside a volcano. Grawl, Demon3, Elemental Night 6, 19, 28, 46, 52, 72, 87, 92
1 Foe types are listed for those interested in using appropriate nourishment and/or sigils.
2 Sigil of the Night is effective in the fractals that are in permanent nighttime, including the Solid Ocean fractal with the Jade Maw.
3 There is only a single foe or a group of this type in the fractal.
4 Powerful Potion of Outlaw Slaying is effective as bandits are outlaws.

Fractal levels[edit]

Each difficulty scale corresponds with a specific fractal 'island'. Agony is introduced at level 20, and its damage increases with the scale. The table below shows the island for each scale plus the minimum amount of agony resistance required to reduce damage from agony to its minimum of 1% of your total health per tick.

(You can reach this table from in-game at any time by typing /wiki fl into the chat box.)

Level Fractal AR
1 Urban Battleground 0
2 Swampland 0
3 Aquatic Ruins 0
4 Uncategorized 0
5 Snowblind 0
6 Volcanic 0
7 Cliffside 0
8 Underground Facility 0
9 Molten Furnace 0
10 Molten Boss 0
11 Urban Battleground 0
12 Uncategorized 0
13 Chaos Isles 0
14 Aetherblade 0
15 Thaumanova Reactor 0
16 Snowblind 0
17 Underground Facility 0
18 Captain Mai Trin Boss 0
19 Volcanic 0
20 Solid Ocean 8
21 Swampland 10
22 Cliffside 11
23 Molten Furnace 13
24 Aetherblade 15
25 Nightmare 17
Level Fractal AR
26 Aquatic Ruins 18
27 Snowblind 20
28 Volcanic 22
29 Underground Facility 24
30 Chaos Isles 26
31 Urban Battleground 27
32 Swampland 29
33 Cliffside 31
34 Thaumanova Reactor 33
35 Solid Ocean 34
36 Uncategorized 36
37 Snowblind 38
38 Chaos Isles 40
39 Molten Furnace 42
40 Molten Boss 43
41 Swampland 45
42 Captain Mai Trin Boss 47
43 Underground Facility 49
44 Uncategorized 50
45 Solid Ocean 52
46 Volcanic 54
47 Cliffside 56
48 Thaumanova Reactor 58
49 Aetherblade 59
50 Nightmare 61
Level Fractal AR
51 Snowblind 63
52 Volcanic 65
53 Underground Facility 67
54 Chaos Isles 68
55 Thaumanova Reactor 70
56 Swampland 72
57 Urban Battleground 74
58 Molten Furnace 75
59 Cliffside 77
60 Solid Ocean 79
61 Aquatic Ruins 81
62 Uncategorized 83
63 Chaos Isles 84
64 Thaumanova Reactor 86
65 Aetherblade 88
66 Urban Battleground 90
67 Swampland 91
68 Underground Facility 93
69 Cliffside 95
70 Molten Boss 97
71 Aetherblade 99
72 Volcanic 100
73 Captain Mai Trin Boss 102
74 Snowblind 104
75 Nightmare 106
Level Fractal AR
76 Aquatic Ruins 107
77 Swampland 109
78 Urban Battleground 111
79 Uncategorized 113
80 Solid Ocean 115
81 Underground Facility 116
82 Cliffside 118
83 Molten Furnace 120
84 Thaumanova Reactor 122
85 Urban Battleground 123
86 Snowblind 125
87 Volcanic 127
88 Chaos Isles 129
89 Swampland 131
90 Molten Boss 132
91 Uncategorized 134
92 Volcanic 136
93 Snowblind 138
94 Cliffside 139
95 Underground Facility 141
96 Aetherblade 143
97 Thaumanova Reactor 145
98 Captain Mai Trin Boss 147
99 Chaos Isles 148
100 Nightmare 150
The recommended agony resistance values shown in-game can vary by ±1 from the ones shown here, depending on your character's max HP.

Daily Fractals[edit]

There are two types of daily fractals: Tier N and Recommended. There will always be 12 different Tier N fractals (three for each tier) and up to three Recommended fractals.

All Daily Fractal reward chests contain a Pristine Fractal Relic and some +1 Agony Infusions.

Tier N Fractals[edit]

The Tier N Fractal daily achievements are on a 15 day rotation as indicated on the following table.

Set Fractals
1 Solid Ocean Underground Facility Urban Battleground
2 Aetherblade Chaos Isles Nightmare
3 Cliffside Molten Boss Captain Mai Trin Boss
4 Swampland Solid Ocean Uncategorized
5 Aquatic Ruins Molten Furnace Molten Boss
6 Nightmare Snowblind Volcanic
7 Aetherblade Uncategorized Thaumanova Reactor
8 Urban Battleground Cliffside Chaos Isles
9 Underground Facility Volcanic Captain Mai Trin Boss
10 Snowblind Solid Ocean Nightmare
11 Chaos Isles Uncategorized Urban Battleground
12 Cliffside Molten Furnace Swampland
13 Molten Boss Thaumanova Reactor Underground Facility
14 Volcanic Swampland Aetherblade
15 Snowblind Thaumanova Reactor Aquatic Ruins

Completing a daily fractal will reward players with a chest depending on which tier was completed:

Recommended Fractals[edit]

Recommended fractals are chosen randomly; one at each tier excluding Master.

Adept and Expert tier Recommended fractals require the Follows Advice mastery. Unlike the Tier N fractals, Recommended fractals are always a single scale.

Completing a Recommended fractal will reward players with a Research Chest depending on the tier. All Research Chests will give a Fractal Research Page and a large Fractal Potion depending on the chest.


Personal Fractal Level Rewards[edit]

  • Your personal fractal level will increase by 1 each time a fractal difficulty scale is completed at or above your current fractal level.
  • Completing a fractal difficulty scale below your personal fractal level awards you karma, based on the following formula:
(160 + 2 * Completed difficulty) * (Personal fractal level - Completed difficulty) = Karma awarded
  • The (Personal fractal level - Completed difficulty) factor is capped at 10.
  • The highest karma value possible for the above formula is 3400 when completing a difficulty scale 90 fractal with a fractal reward level of 100.
  • All bonuses (from achievements, banners etc.) are applied to the Karma reward.

Fractal Karma Reward Table

Completion Rewards[edit]

Scale per fractal
1-5 Fractal Relics
6-10 Fractal Relics
11-15 Fractal Relics
16-20 Fractal Relics
21-25 Fractal Relics
26-30 10 Fractal Relics
31-35 11 Fractal Relics
36-40 12 Fractal Relics
41-45 13 Fractal Relics
46-50 14 Fractal Relics
51-60 15 Fractal Relics
61-70 16 Fractal Relics
71-80 17 Fractal Relics
81-90 18 Fractal Relics
91-100 19 Fractal Relics

Ascended Crafting Materials[edit]

Certain crafting materials can be obtained as random loot from foes in the Fractals of the Mists; unlike the above rewards, these drop from killing ordinary enemies, not for completing fractals. Each has a minimum difficulty scale at which it can appear. As of July 26th 2016, these can also be bought from INFUZ-5959.

Scales Ascended Crafting Materials
1+ Vial of Condensed Mists Essence.png Vial of Condensed Mists Essence
26+ Glob of Coagulated Mists Essence.png Glob of Coagulated Mists Essence
51+ Shard of Crystallized Mists Essence.png Shard of Crystallized Mists Essence



  • Skills that block, absorb or reflect projectiles are very important in the Fractals of the Mists, as almost all fractals have multiple enemies that use ranged attacks and skills and many of them let you deal massive spike damage if you time your reflections properly.
  • Skills that provide Stability, Blind or Weakness and skills that remove Conditions and Boons are very useful during many encounters in the Fractals of the Mists. Be prepared to switch skills often before different encounters.
  • Skills that remove or corrupt enemy Boons are especially useful in all the dredge fractals as well as some parts of Aetherblade-themed fractals.
  • A number of Fractals include enemies best fought with ranged attacks, e.g. the Thaumanova Anomaly; make sure to bring at least one ranged weapon set. On the flipside there are some enemies, like Jade Colossi in Solid Ocean, who reflect most projectiles and are best fought with melee or non-projectile based attacks.


  • Most fractals are designed for more than one person. For instance, you need at least three to complete the Underground Facility.
  • Although Fractals of the Mists is technically unlocked at level 80, it may actually be entered at lower levels.
  • The adjustment for lower level characters to level 80 will temporarily increase the base value of the four Primary Attributes to 1000. It will not increase skills, traits or benefits from equipment. Effectively, a lower level character, although stronger after adjustment, remains proportionally weaker than an unadjusted level 80 character.
  • The Fractal Instability Trainer gives access to a training area where players can test their build against agony, mistlock instabilities, and enemies of various ranks.


  • Fractals of the Mists was introduced as part of the Lost Shores release (November 16th, 2012), which also added the first ascended items into the game.
  • 3 new fractals and 2 new boss fractals were introduced as part of Fractured release (November 26th 2013). These are Thaumanova Reactor Fractal, Aetherblade Fractal, Molten Furnace Fractal, Captain Mai Trin Boss Fractal and the Molten Boss Fractal. In addition, fractal reward levels were made account-bound rather than character-bound.
  • The entrance to Fractals of the Mists originally was outside the Consortium Gift Shop in Fort Marriner in Lion's Arch. With the destruction of Lion's Arch (Escape from Lion's Arch release) it was moved to Vigil Keep in Gendarran Fields. During the rebuilding of Lion's Arch (May 19th, 2015 patch) the entrance was relocated to Postern Ward, and after the building work was completed (June 23rd, 2015 patch) it moved back to Fort Marriner.
  • Numerous changes took effect with the Heart of Thorns release (October 23rd, 2015). These include an increase of the max scale to 100, introduction of new challenges and instabilities, the legendary fractal backpiece, the elimination of the old 4 fractals islands per run system, and a complete reworking of fractal rewards.
  • Since then, the Fractals have seen the addition of two new fractals (Chaos Isles and Nightmare) and numerous quality-of-life changes in order to make them more engaging. Major highlights include the streamlining of Agony infusions, and reworks to the Cliffside, Swampland, Snowblind and Thaumanova Reactor fractals.

External links[edit]