Daily

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Daily Achievement.png
Daily is an achievement category for achievements earned by doing a set of simple tasks each day. There are four individual achievement tracks required to complete the daily. Completing them all rewards the character with a total of 42% experience (towards the next level), a level-dependent amount of coin, one Mystic Coin, one Jug of Liquid Karma, and adds 9 Arenanet Points.png to the player's account. In addition, there is a chance for a bonus Gem Store item, which comes with additional coin.

Achievements

Name and hover description Objective description Tier 1 Tier 2 Tier 3 Tier 4
Daily Kill Variety
Different families or groups of enemies killed.
X / Y Types of Enemies 5
1 Arenanet Points.png
8
0 Arenanet Points.png
11
0 Arenanet Points.png
15
1 Arenanet Points.png
Daily Kills
Total kills[sic]
X / Y Kills 10
1 Arenanet Points.png
30
0 Arenanet Points.png
60
1 Arenanet Points.png
Daily Gatherer
Gathering raw materials.
X/Y[sic] Gatherings 3
1 Arenanet Points.png
10
0 Arenanet Points.png
20
1 Arenanet Points.png
Daily Events
Complete events.
X / Y Events 1
1 Arenanet Points.png
3
1 Arenanet Points.png
5
1 Arenanet Points.png

Acquisition

Daily Kill Variety

This requires killing creatures from a different families. This usually corresponds with creature types found in bestiary, meaning that killing an Earth Elemental and a Spark will add just one point towards kill variety, however there are exceptions to this (detailed information can be found on Daily Kill Variety page).

Killing other players in World versus World does count (with each race being separate kill variety), but the following types of kills does not count:

Daily Kills

Killing a monster or a player in World versus World adds a point toward this. Same restrictions as kill variety apply, however killing Halloween and Wintersday-specific monsters do give progress in this achievement.

Daily Gatherer

One point in this achievement corresponds to one durability point on a gathering tool, meaning you get 1 point from gathering a non-tree plant and 10 points from gathering a rich ore node without counting bonuses granting additional uses to the node.

Daily Events

All events that give you coin, experience and karma rewards count toward this, including events done in World versus World. However, events that do not give a reward like skill challenges, most events done in instances and pseudo-events permanently visible in Structured PvP or during game releases do not count.

Base reward

Completing each tier awards you with 3% experience toward current character next level. Completing every tier of all Daily achievements awards extra 3% experience toward current character next level, some coins based on a character level that finishes the final achievement, one Mystic Coin and one Jug of Liquid Karma.

Base coin rewarded, based on completing character level: [verification requested]

Level 2–10 11–20 21–30 31–40 41–50 51–60 61–70 71–80
Coin Silver coin Silver coin 75 Copper coin Silver coin 50 Copper coin Silver coin? Silver coin 50 Copper coin Silver coin Silver coin 75 Copper coin Silver coin

Additional reward

There's also a chance of getting an additional item as a reward, which also grants you a random amount of bonus coins added to the base reward.

Beside experience, base amount of coin, Mystic Coin and Jug of Liquid Karma, completing daily achievements sometimes offer an additional reward. These are selected items available from the Gem Store as well as a random amount of bonus coins added to the base reward, depending on character level just like the base coin reward. You may get one of the following rewards:

Bonus coin rewarded, based on completing character level: [verification requested]

Level 2–10 11–20 21–30 31–40 41–50 51–60 61–70 71–80
Coin Expression error: Unexpected < operator.Expression error: Unexpected < operator. Expression error: Unexpected < operator.-Expression error: Unexpected < operator. Expression error: Unexpected < operator.Expression error: Unexpected < operator. Expression error: Unexpected < operator.-Expression error: Unexpected < operator. Expression error: Unexpected < operator.-Expression error: Unexpected < operator. 46 Copper coinExpression error: Unexpected < operator. 50 Copper coinExpression error: Unexpected < operator. 51 Copper coin78 Copper coin

Notes

  • Drop rate research can be found here.
  • Progress is reset each day at midnight UTC (4:00 PM PST/5:00 PM PDT).
  • Like all other achievements, daily achievements are tied to the account, which means that one character can do most of the work, but another can complete the achievement for the reward.
  • The reward chest is displayed as a pop-up in the lower-right corner of the screen; it does not need to be opened immediately and will persist through logout. However, you can only claim it on the character who earned the reward.

Trivia

  • Daily achievements were previously referred to as feats.
  • This achievement cannot be completed until a character finishes the initial tutorial and reaches level 2, since those areas lack sufficient events and foe types.
Unlike other achievements, the first tier of the Daily Events is grammatically incorrect: it says "X / 1 Events" instead of "X / 1 Event", even if achievement can have different plural and singular objective description, which can be observed with World vs World achievements.